I had a mess around in it before release - it challenges my system for sure (a system never meant for Arma3), but I think with Tanoa, I can reduce view distance from 3,500m to about 2,000. It's a lovely island (if you've been to Fiji much it is that place to the life) and has a different 'feel' tactically to the other islands. I'm going to have a fly around the islands in a helo tonight. I'm a bit peeved the campaign is co-op and not really set up for single-player.
Re: ARMA 3 - new tropical island revealed
Posted: Wed Aug 24, 2016 10:59 pm
by DarrenM
Doing a full Antistasi campaign on Altis with a couple friends if anyone wants to join. We usually go to around 11pm. Server is Antistasi AU|Vanilla|
Re: ARMA 3 - new tropical island revealed
Posted: Mon Sep 12, 2016 3:52 pm
by DarrenM
Finished off the campaign last night. Very satisfying after all that work to roll out the tanks and crush the remaining resistance
We're starting again with the RHS mods to give it a bit of a cold war vibe if anyone is interested. Shouldn't take a month if we have more than 3-4 regulars.
RHS campaign ended up being a little easy because we were able to capture a lot of attack heli's and some jets. We cheesed the mechanics a bit so it's partly our own fault.
Started a Tanoa campaign last night with vanilla Apex gear. Players can join the opposing side in this one, so it'll be interesting to see how that plays out.