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Re: Project CARS 2

Posted: Fri Sep 29, 2017 10:04 pm
by w00dsy

Re: Project CARS 2

Posted: Sat Sep 30, 2017 10:24 am
by w00dsy
Good to see they're working on patches quite quickly.

Patch 1.1.3.2 - Release Notes
Fixed a multiplayer exploit with reputation restricted lobbies
Fix for Dedicated Servers that would become unjoinable if the Dedicated Server was configured to control the game setup

Re: Project CARS 2

Posted: Sat Sep 30, 2017 11:23 am
by richo
This is driving me mad , start on pole win the race yet it shows me last and well over a minute behind?

I'm getting no where in this game because i'm dead last even when i'm first across the line .

Re: Project CARS 2

Posted: Sat Sep 30, 2017 12:06 pm
by wabbit
That’s a known bug. If it happens back out and start the race again. After i did that it hasn’t happened again to me.

Re: Project CARS 2

Posted: Mon Oct 02, 2017 6:44 pm
by Dr. Pain
I'm finding the AI are inconsistent during a series. So I started Ginetta Juniors and found the AI @ 85% to be a good match at Oulton Park, about 2 tenths in it. I beat them at Knockhill in the rain. But at Silverstone national and Donington national, I was over 2 secs a lap slower in the dry. They are demons through some turns. Yet if it rains they slow down by over 10 secs per lap.

Re: Project CARS 2

Posted: Mon Oct 02, 2017 7:51 pm
by norbs
Yup, not a lot has changed from the beta as far as the AI go.

Re: Project CARS 2

Posted: Tue Oct 03, 2017 12:13 pm
by Duke
Yep AI is crazy in this sim but I got to hand it to SMS as I did my first offline races yesterday with a 12 car race @ Bathurst and FPS was same as me running it solo. Then I added rain and the FPS hardly dropped & the races where buttery smooth. But suffice to say it took 4 restarts in the dry race to not get taken out at T1 then in the wet race I was like 5 secs / lap quicker.

Re: Project CARS 2

Posted: Tue Oct 03, 2017 12:16 pm
by Duke

Re: Project CARS 2

Posted: Tue Oct 03, 2017 12:16 pm
by hutchy
Dr. Pain wrote:I'm finding the AI are inconsistent during a series. So I started Ginetta Juniors and found the AI @ 85% to be a good match at Oulton Park, about 2 tenths in it. I beat them at Knockhill in the rain. But at Silverstone national and Donington national, I was over 2 secs a lap slower in the dry. They are demons through some turns. Yet if it rains they slow down by over 10 secs per lap.

Yep found the same issue in the same series.....very frustrating I have to say.

Re: Project CARS 2

Posted: Tue Oct 03, 2017 12:29 pm
by Dr. Pain
I ran AI at 70% for Snetterton in the final round. I got pole by bugger all and I had to work to get it. The AI were dive bombing each other so bad that I got away and won. But I need to go back to Silverstone and Donington and see what 70% is like.

If that Porsche leak is correct, I'm damn happy about that. A few WSC and a CanAm car will be fun! :vibes:

Re: Project CARS 2

Posted: Tue Oct 03, 2017 3:17 pm
by Duke
Oh on another note every race restart I did counted towards the number of races I have done in my profile = :wtf:

Re: Project CARS 2

Posted: Tue Oct 03, 2017 9:06 pm
by Dr. Pain
A new class of rally cross, LMP 900 :D

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Re: Project CARS 2

Posted: Sat Oct 07, 2017 9:51 pm
by DarrenM
The magnetic curbs on corner exits are starting to shit me. It's like they're configured as puddles and pull the car sideways when you touch them.

Re: Project CARS 2

Posted: Wed Oct 11, 2017 9:31 am
by Duke
So I did some time-trials last night & apparently bagged a couple vehicle specific WR's... :D
Anyone know if you can view the driver network results online & not just in the sim?

Re: Project CARS 2

Posted: Wed Oct 11, 2017 9:42 am
by norbs
Duke wrote:So I did some time-trials last night & apparently bagged a couple vehicle specific WR's... :D
Anyone know if you can view the driver network results online & not just in the sim?
http://cars2-stats-steam.wmdportal.com/ ... eaderboard

I had dozens of them. Just pick obscure cars and tracks and away you go. LOL

Re: Project CARS 2

Posted: Wed Oct 11, 2017 9:43 am
by norbs
DarrenM wrote:The magnetic curbs on corner exits are starting to shit me. It's like they're configured as puddles and pull the car sideways when you touch them.
darren, is this in all cars or 1?

I ask because I was racing GTOs the other day and I think I experienced the same thing. Then I swapped cars and it was gone as far as I could tell.

Re: Project CARS 2

Posted: Wed Oct 11, 2017 10:18 am
by Duke
norbs wrote:
Duke wrote:So I did some time-trials last night & apparently bagged a couple vehicle specific WR's... :D
Anyone know if you can view the driver network results online & not just in the sim?
http://cars2-stats-steam.wmdportal.com/ ... eaderboard

I had dozens of them. Just pick obscure cars and tracks and away you go. LOL
Sweet, that link needs to be in the hints & tips thread. ;)
Yes I think the combo I did fits into the obscure category. :p
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Re: Project CARS 2

Posted: Wed Oct 11, 2017 10:46 am
by norbs
Interesting. Dont brake around the back through the kink Duke. It is costing you big time.

I can see a weekly comp in this. LOL

Re: Project CARS 2

Posted: Wed Oct 11, 2017 11:07 am
by Duke
norbs wrote:Interesting. Dont brake around the back through the kink Duke. It is costing you big time.
Like I said in the other thread I just jumped in to see what TT's are like & was having so much fun, then found out I snagged the WR.
Also using ghosts should be banned especially for any ARSE comp. :p
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Re: Project CARS 2

Posted: Wed Oct 11, 2017 2:42 pm
by DarrenM
norbs wrote:
DarrenM wrote:The magnetic curbs on corner exits are starting to shit me. It's like they're configured as puddles and pull the car sideways when you touch them.
darren, is this in all cars or 1?

I ask because I was racing GTOs the other day and I think I experienced the same thing. Then I swapped cars and it was gone as far as I could tell.
Not sure if it's specific to curbs or certain cars. Haven't tried all that many combo's yet. At Road America in the Formula C almost every exit curb dragged the car sideways. Spa in the Formula Renault it was only 1 or 2, but in annoying spots. Exit of T9, Les Combes, for instance. Sonoma was ok, but those exit curbs are flat.

The curb drags you over it onto the concrete/grasscrete that's behind it. Then to get back onto the track you have to go back over the curb, which keeps trying to drag you back off again. So you have to turn the wheel about 45 degrees to get back onto the track. Of course, if it happens in qualifying it invalidates your lap for going too wide. Pretty annoying.

Re: Project CARS 2

Posted: Wed Oct 11, 2017 2:47 pm
by norbs
DarrenM wrote: Not sure if it's specific to curbs or certain cars. Haven't tried all that many combo's yet. At Road America in the Formula C almost every exit curb dragged the car sideways. Spa in the Formula Renault it was only 1 or 2, but in annoying spots. Exit of T9, Les Combes, for instance. Sonoma was ok, but those exit curbs are flat.

The curb drags you over it onto the concrete/grasscrete that's behind it. Then to get back onto the track you have to go back over the curb, which keeps trying to drag you back off again. So you have to turn the wheel about 45 degrees to get back onto the track. Of course, if it happens in qualifying it invalidates your lap for going too wide. Pretty annoying.

And just one of the hundreds of inconsistencies in the bloody game. Lucky it is fun. :)

Re: Project CARS 2

Posted: Wed Oct 11, 2017 8:50 pm
by GT VIRUS
Project CARS 2 PC Patch 2.0 Release notes
Hi All,
We have pushed live the 2.0 patch on Steam. Details below:

Project CARS 2 - PC Patch 2.0

• Improved driving line assist.
• Various AI behavioural and race line improvements.
• Multiple improvements and enhancements to multiplayer, and lobby handling.
• Improvements and enhancements to audio and sound effects.
• Improvements and enhancements to replays and replay cameras.
• USB keyboard support improved.
• Improvements, enhancements and fixes to Career flow.
• Enhancements to various cars’ handling and standard setup improvements.
• Tweaks and fixes to Achievement / Trophy unlock logic.
• Tweaks and fixes to setup UI and flow.
• Improved default assists for gamepad users.
• Fixes and improvements to headlights and brake lights.
• Fixes and improvements to ICM appearance and functionality.
• Improvements and enhancements to steering wheel support.
• Fixes and improvements to certain weather / tyre combinations.
• Optimisations to tracks across the game.
• Myriad render and performance tweaks and improvements.
That has to be the most generic changelog I've ever seen. Bet they've done fuck all

Re: Project CARS 2

Posted: Wed Oct 11, 2017 9:12 pm
by Duke
3.6GB is a lot of Fark all then. LOL

viewtopic.php?p=444329#p444329

Re: Project CARS 2

Posted: Wed Oct 11, 2017 9:32 pm
by DarrenM
Seems like improvements to the main annoyances. Just not very descriptive change log. Fingers crossed.

Re: RE: Re: Project CARS 2

Posted: Thu Oct 12, 2017 5:15 am
by w00dsy
GT VIRUS wrote:
That has to be the most generic changelog I've ever seen.

You mustn't have Facebook for Android

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