Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

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norbs wrote: Fri Jun 04, 2021 3:15 pm Same time AMS2 releases DLC :)
And after they release AC2 is in Development... (sweat the assets)
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Re: Assetto Corsa Competizione

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Kunos Simulazioni have today deployed v1.7.11 update for ACC.

GENERAL:
– Bonus livery for the “BMW Sim Time Attack” series.

PHYSICS:
Balancing tweaks for the following cars and track categories:
– Ferrari 488 GT3 Evo at EU D
– McLaren 720S GT3 at IGT D
– Audi R8 LMS Evo at IGT D
– Lexus RC F GT3 at IGT D
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni today released quite a major hotfix for their ACC simulation.
The Assetto Corsa Competizione v1.7.12 update includes all 2021 GT World Challenge liveries and even a server update.

GENERAL:
– All 2021 GTWCH EU full-season liveries added as bonus content.
– Bonus livery for the “BMW Sim Time Attack” series.
– Bonus livery for the Logitech McLaren G Challenge.
– Option in menuSettings.json to change the preloading of cars in the UI:
“carsPreloadMode”: 0=always, 1=never, 2=auto (default)
“carsPreloadLimitMB”: used when carsPreloadMode=2 to compare it with available video memory (cars preload is disabled if video memory is lower than the value set here) (default = 5000)
Legacy behavior: “carsPreloadMode”: 0,
NOTE: this setting is to save memory on systems with very low video and system memory to prevent freezes on game launch.

UI:
– Revised View Settings menu with pages for groups and undo function.
– Mirror settings now exposed in the new View Settings menu.
– Revised Gear widget with separated fuel, gear and pedals sections – visibility setting added in HUD menu options.
– Physical steering input now displayed in Pedals widget.
– Max framerate cap increased.
– Minor fix on Oulton Park track map.

GAMEPLAY:
– A fix to an inaccurate pit entry/on-track status at Oulton Park.

PHYSICS:
– Fixed erroneously high default brake bias value in Wet setup presets of the Porsche 991II GT3 R at IGT tracks.
– Porsche 991II aeromap adjustment to allow for slightly higher top speed.
Balancing tweaks for the following cars and track categories:
– Honda NSX GT3 at EU B
– Ferrari 488 GT3 Evo at EU D – further adjustments
– Bentley Continental GT3 at EU D

GRAPHICS:
– Fixed backlight on British GT numberplates.
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Re: Assetto Corsa Competizione

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Kunos today deployed their v1.7.13 update for ACC, featuring a number of small bugfixes for the UI and Sprint Championship mode.

GENERAL:
– Bonus livery for the “BMW Sim Time Attack” series.
– Bonus Fanatec-Bentley livery.

GAMEPLAY:
– Fixed duplicate entries in Sprint Championship mode.

UI:
– Fixed scaling and alignment issues with the updated pedal widget.
– Fixed double highlight of certain items in the Game Mode menu.
– Fix an inconsistency in rating readouts (might require further backend update to take full effect).

GRAPHICS:
– Minor livery fixes.
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Re: Assetto Corsa Competizione

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Been a bit lax on the updates lately...
Kunos have released version v1.8 which adds the BMW M4 GT3 2022, the Fanatec GT World Challenge Europe 2021 season, DLSS and much more.

v1.8 Release Notes:
GENERAL:

– Updated project to Unreal Engine version 4.26.2.
– Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season.
NOTE: certain entries are subject to DLC ownership.
– Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization.
IMPORTANT: reloading of Video presets will be necessary.
IMPORTANT: it is strongly suggested that custom engine.ini modifications and other third-party plugins (graphics or controllers) be removed before installing the update.

GRAPHICS:
– Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer).
Please check manufacturer GPU driver requirements.
– Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.
Please check manufacturer GPU driver requirements.
NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes.
NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions.
NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method’s respective sampling, antialiasing and sharpening solutions.
NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality.
– Added Temporal Antialising Gen5 option support.
Offers improved aliasing and clarity at a moderate performance cost. Optional over the existing TAAgen4 and KTAA implementations.
NOTE: only functional with Temporal anti-aliasing mode selected.
NOTE: FSR is incompatible with the Projection Correction view setting feature.
NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)!
NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update!
– Added the new rendering mode settings to save with Video Settings presets.
– Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it.
– Updated global lighting and exposure on all tracks to follow Unreal Engine version changes.
– Updated visual tonemapper presets to follow Unreal Engine version changes.
NOTE: the updated tonemapper settings might produce slightly more saturation and contrast than in earlier versions, adjust per taste.
– Revision of various track-related shaders to follow Unreal Engine version rendering changes.
– Revision of various car-related shaders to follow Unreal Engine version rendering changes.
– Skybox revision to suit Unreal Engine version rendering changes.
– Optimized light emitters at Nurburgring for improved performance.
– Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen rendering mode.
– Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering mode.
– Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects.
NOTE: this is a global change, old cameras are deprecated.
– Updated CinemaHUD to use the new and improved DOF effects.
– Improved blurred wheel rim shader.
– Improved car spray effect, especially in light/medium wetness situations.
– Improved raindrop effect rendering logic to follow the updated spray effect.
– Improved rainfall shader appearance in external cameras.
– Car headlight shadow bias tweaks to prevent lights penetrating walls on close distance.
– Updated track HLODs.
– Added rotary switch animations, available with select cars.

GAMEPLAY:
– Added Open season, merging all game content into a “sandbox” season featuring grid customization.
NOTE: individual official seasons remain playable with no change to their earlier functionalities.
– Added opponent grid mixing option to Custom Race Weekend and Quick Race game modes in the Open season.
Use the grid mixing sliders to set car group prevalence in the grid.
GT3 car group has an additional setting for preferred generation of opponent cars (all, pre-2019 or new-gen).
– Added Open series championship mode with grid (car groups) and track lineup customization.
– Fixed multiclass championships not splitting points per car groups.
– Automatically generated custom cars are now grouped into teams both in single-make custom mode and Open series championship.
– Reworked driver assignment system to support custom-generated grids and various driver count requirements.
– Standardized entry and team ID system across the whole game content in support of the Open series grid generation and championship.
NOTE: it is recommended to restart ongoing championships, continuing pre-1.8 saves might not bring full functionality.
– Removed entry duplication between the 2019 GTWCH and IGT seasons.
– Fixed potential rule inconsistencies between official sprint and endurance game modes when played via Single Player and Championship.
This also fixes inconsistent auto-selection behaviour of the MFD in these sessions depending on game mode.
– Tweaked AI logic for strategic decisions reacting to weather changes.
– Fixed a potential issue with AI pitstop status when loading a saved game, causing cars to DNF.
– Improved AI genome at Bathurst, Barcelona, Laguna Seca and Kyalami to reduce the chance of unforced driving errors.
– Improved weather model: variability (=randomness in MP) now affects the variation and frequency of weather cycles:
Higher variability will now produce larger variation and less predictability in the length of individual weather cycles (time between peaks).
High variability might produce both fast changes or prolonged weather spells (or both combined) within the same weekend simulation.
Low variability will produce more even weather cycles, akin to the pre-update model.
– Revised skewed track limit definitions for Oulton Park that prevented correct gain calculation.
– Revised pit speeding thresholds that were often too permissive, both on pit entry and pit exit.
– Fixed invalid lap being eligible for personal and session fastest (purple) lap in race sessions (also in Multiplayer results).
– Overhaul of track limit warnings on wet track with its own dynamic, gain-based reference system.
– Added measures against irregular driving before the green light in Hotlap and Hotstint game modes.
– Fixed an issue with the Ferrari 488 GT3 (both versions) that resulted in an inconsistency in pitstop position versus other cars.
– Replay: revised replay tyre rotation matrix calculation to avoid misalignment between tyres and rim (and reduce disk space).
The improvement is backwards-compatible, while newly saved replays should occupy less disk space than before.

UI:
– Revised season selector header in Single Player menu.
– Added GTWCHEU 2021 season selection in Single Player.
– Added Open series selection in Single Player.
– Revised car selection page, added filtering per series lists.
Applies to both Open series and Multiplayer car selection page.
– Revised CinemaHUD interface and integration with DOF controls.
NOTE: DOF mode defaults to disabled when Free (F7) camera is toggled.
– CinemaHUD now toggles off when switching to non-free/F7 camera.
– CinemaHUD now hides automatically when entering garage page or exiting replay.
– Added coloured session labels in Replay menu.
– Added option to constrain the aspect ratio of TV cameras in wide or triple screen rendering modes to 16:9 (the centre of the screen) – find in General Options.
– Added session fastest (purple) lap holder indicator in standings, leaderboard and timer widgets.
– Updated MFD pit strategy (auto)selection logic:
Instead of automatic strategy increment after each stop, the strategy selection now does not change automatically but rather autoselects the next clean tyre set on the last active strategy.
When all tyre sets are used, the selection goes to the least used set. Manual selection override is still possible via the MFD. With this there is no longer need to preselect pitstop tyresets on the setup strategy page.
– Added pitstop indicator and session fastest lap on the leaderboard HUD overlay.
– Finer step increments for certain Video settings (exposure gain, image contrast, saturation).
– Showroom: ESC/back restores UI opacity when UI hidden by middle click instead of directly exiting.
– Showroom: added stance/camber to showroom cars and potential fix to precision error leading to inconsistent wheelbase when losing/regaining application focus.
– Statistics page: added option to clear personal best laptimes for a given car/track combination.
WARNING: this operation is permanent and cannot be undone.

PHYSICS:
– Physics engine optimizations: variable component tick frequency, optimized multithreading.
It results in smoother single player performance with high number of AI and fewer spikes due to overloading single cores on heavy calculations (such as simultaneous collisions).
Might not result in outright maximum fps gain, but a signfificantly lower single-thread occupancy and late steps can be expected, particularly with larger grids.
– 400hz physics refresh rate.
– Improved FFB.
– Improved tyre flex.
– Improved camber simulation, especially on high positive camber values.
– Improved Outside, Mid, Inside tyre heating relative to camber.
– Improved Outside, Mid, Inside tyre wear relative to camber.
– Improved camber gain simulation, affecting slip angles and forces. Evident with high camber values over kerbs and longitudinal bumps.
– Improved surface flash temperature tyre simulation. Wider range of heat generation.
– Improved heat generation in extreme conditions (burnouts, donuts).
– Improved heat generation relative to tyre pressure.
– Improved core temperature retaining. Tyres dissipate heat significantly slower now, no need to wait right until the last moment to go to grid.
– Completely revised and improved combined grip simulation.
– Completely revised and improved tyre vibrations at high speed and high slip angles.
– Improved slip angle/ratio simulation relative to cold and overheating tyres.
– New viscoelastic rubber friction model.
– Improved dynamic tyre characteristics in various temperature conditions.
– New rubber bumpstops damping simulation.
– Implemented bumpstops damping values for all cars.
– Improved engine throttle simulation.
– Improved launch control.
– Improved rev limiter behaviour (soft limiters on some cars).
– Improved traction control simulation.
– Improved brake ducts heating influence simulation.
– Improved rain tyres behaviour (note: not necessarily easier).
– Improved the simulation of brake efficiency and power.
– Improved track grip simulation on and off the racing line.
– Improved ambient vs. track temperature delta.
– Added a condition that simulates mist and dew during the night in certain temperatures.
– Improved certain track condition simulation, including the speed of puddle formation.
– Fixed Lamborghini Huracan GT3 and Huracan GT3 Evo front steer rod geometry.
– Fixed excessive rear bump steer on the Nissan GT-R GT3.
– Fixed excessive rear bump steer on the Lexus RC F GT3.
– Fixed an issue with setup boundaries.
– Added dedicated 2021 GTWCHEU season BOP for participant tracks.
– Added Open series BOP (currently matching the 2021 season BOP), functioning as a moving BOP with the latest seasons. Most importantly it also serves as the basis of Multiplayer BOP.
– Added 2021 British GT season BOP using the latest DHE tyres when a British GT-exclusive track is played through the 2021 season or the Open series (or Multiplayer).
– Updated IGTC BOP to use the latest DHE tyres when IGTC-exclusive tracks are played through the 2021 season or the Open series (and Multiplayer).
– Additionally, updated Mount Panorama to the latest available BOP when played through the 2021 season or the Open series (and Multiplayer).
NOTE: the original IGTC and British GT seasons in Single Player continue to use the original 2019 BOP with corresponding tyres that the original DLC packs recreated!

CONTROLS:
– Updated wheel manufacturers’ SDKs.
– Added Thrustmaster SF1000 display support.
– Added Damper option under FFB settings – controls how much damping is allowed through the wheel driver’s DI Damping setting.
– Increased FFB frequency steps to correspond with the global physics frequency update.

MULTIPLAYER:
– Revised car groups, merging the CUP and ST groups into a single GTC group for matchmaking and server filtering.
Note that CUP and ST remain represented as separate subgroups on the track map, leaderboards and results.
Results dump now also includes car group to allow better filtering when parsed.
– Stats: revised and merged grouping of statistics per race track.
Note that tracks are only separated per season where an older season might produce faster laptimes due to higher track grip (such as the fresh asphalt on Silverstone 2018).
– Stats: fixed an issue that had a tendency to generate unrealistic personal best laptimes.
Note that pre-1.8 incorrect PB laps can be cleared manually on the Statistics track breakdown page.
WARNING: this operation is permanent and cannot be undone.
– Multiplayer track seasons are now deprecated and all track configurations point to the Open series (currently matching the latest, 2021 season, see Physics notes).
Note for admins: the old season suffixes in the server configuaration will remain there for legacy functionality, but they will no longer create a difference in track/BOP version!
Server track configuration (event.json) should use the non-suffix version in continuation, e.g. “misano” instead of “misano_20XX”.
Note for users: no matter the server config, Multiplayer will always use the latest Open series configuration from Single Player.
– Further revised final corner penalty thresholds with the widget formation type when the back of the field is likely to receive the green light inside or coming out of the final turn.
– Ratings: fixed an issue that could erroneously produce 100 (or 00) CC rating at Spa.
– Protocol change – old server versions are obsolete and will not register on the backend.

Since the release of v1.8, Kunos have also deployed quite a few smaller updates.

v1.8.1
– Fixed Zolder missing from Open series championship selection.
– Fixed missing aero variation readout with Audi R8 LMS and LMS Evo.
– Fixed remnant tyre set and telemetry lap values in BMW M4 GT3 setup presets.

v1.8.2
– Fixed a navigation issue on the setup pitstop strategy page with D-Pad or keyboard.
– Fixed a potential crash related to mouse navigation in menus.
– Fixed TAB overlay leaderboard showing erroneous value for mandatory pitstops served.
– Fixed an issue with Ferrari 488 GT3 Evo custom livery templates.
– Fixed missing aero variation readout with the Jaguar G3 and the REX.
– Fixed BMW M4 GT3 dash display incorrectly showing last lap time instead of best lap time.
– Fixed occasional hang on session loading.

v1.8.3
– Adjusted AI pitting thresholds with damage.
– Adjusted wet track warning thresholds


v1.8.4
– Fixed the application hanging or freezing in certain situations in Multiplayer.
– Fixed a small error on the BMW M4 GT3 custom liveries.

v1.8.5
GAMEPLAY:

– Fixed GT3 gen selector in Open Championship.
– Fixed pit window length setting in Championship.
– Mount Panorama mountain section now excluded from wet track limits.
– Further global adjustments to the wet track limits logic.
– Fixed an issue that prevented automatic saved games to load correctly.
– Fixed pre-weekend AI setting not taking an effect in Open Championship.

UI:
– Fixed keyboard/gamepad navigation in the car selection page.
– Name abbreviation (Lumirank ID) moved to Profile info page, obsolete Nickname item removed.
– Added leader track map indicator.

GRAPHICS:
– Adjusted windscreen wiper of the BMW M4 GT3 and raindrop effects.
– Fixed excessive loading times in Oculus VR mode.
– Slightly adjusted night brightness and standardized values accross tracks.
– DLSS setting now remains inactive with incompatible hardware.
– Fixed spray effects affecting windscreen while player car is behind pitwall.

PHYSICS:
– Fixed aero page slider display values not updating after using the fuel test function.
– Fixed BMW M4 GT4 wet preset’s excessive brake bias setting for Imola.
– Adjusted aggressive preset for the Ferrari 488 GT3 Evo at Mount Panorama.
– Adusted brake bias and brake power in all setup presets of the Maserati GT4.
– Adjusted steering ratio in the Ferrari 488 GT3 (both).
– Adjusted steering ratio in the Lamborghini Huracan GT3 (both).
– Re-enabled aero variation readout for the Lamborghini Huracan ST and Porsche 991II GT3 Cup.
– Removed BMW M4 and M6 GT3 extra ECU map.

CONTROLS:

– Fixed Thrustmaster SF1000 display not functioning correctly with other TM devices connected via USB.
– Fixed Thrustmaster SF1000 delta lap time sign error.
– Readjusted Steer Filter range for controllers.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos have pushed out another update to their recent v1.8 release, fixing the issues listed in the changelog below.

v1.8.6
– Fixed inconsistencies when editing the driver profile name abbreviation.
– Fixed a visual issue that occasionally left the airjack visible while driving or in replay.
– Minor updates to the BMW M4 GT3 display.
– Further adjustments to the AI’s strategic decisions in different weather conditions.
– Fixed best lap dash display item lagging behind on laps.
– Fixed navigation and focus-related issues with mouse and controller.
– VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 + AA quality set to medium or off.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos have deployed another hotfix update after their recent major v1.8 release, fixing a number of issues;

v1.8.7
– Removed obsolete nickname entry from first-time driver info popup.
– Fixed inconsistent behaviour of steer assist with controllers.
– Fixed AI selecting wrong tyres in wet sessions.
– Fixed skip session function resetting ideal line wetness to fully dry, regardless of the conditions.
– Fixed potential session hang with high number of opponents at Spa.
– Fixed a potential crash scenario in saved games and weekend progression when the AI change setups.
– Corrected Ferrari 488 GT3 Evo engine power at Mount Panorama (IGTC A).
– Added Leaderboard overlay as bindable input.
– HUD: increased maximum range of safe zone (margin) width.
– VR: fixed flickering window in SteamVR when using spectatorScreenMode=0.
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Re: Assetto Corsa Competizione

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Kunos have deployed another hotfix update after their recent major v1.8 release;

v1.8.8
– Fix for autoclutch behaviour
– Tweaks for tyre pressure loss and flat spotting
– Fix BMW M6 2021 BOP Spa camber limitations and tyre assignments
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Re: Assetto Corsa Competizione

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ACC hotfix 1.8.9 is out now on Steam

v1.8.9
- Potential fix for pitlane status and opponent invisibility getting stuck for opponent netcars in certain scenarios.
- Added 100Hz legacy option for FFB frequency for older wheels.
- Fixed an issue with mouse potentially stealing focus in the MFD and creating a double selection.
- Potential fix for compatibility with some older GPUs.
- Yellow flagged car on the track map now always shows on top.
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Re: Assetto Corsa Competizione

Post by Duke »

ACC hotfix 1.8.10 is out now on Steam, refresh your Steam client in order to download and install the update.

1.8.10
- VR: TAA5 area mask optimization in stereo rendering now defaults off to remove artefacting.
- Fixed asymmetry in some Audi R8 GT3 Evo setups.
- Tweaks to the BMW M4 GT3 aero model.

Balancing tweaks for the following cars and track categories:
- BMW M4 GT3 - all track groups.
- McLaren 720S GT3 - all track groups.
- Zolder regrouped as D1 for 2021/Open season for better overall balance.
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Re: Assetto Corsa Competizione

Post by Duke »

If you hadn't heard the kerfuffle recently on the negative toe exploit then it's too late as it's now fixed (where's RenZ)... :p
A new hotfix has been released for Assetto Corsa Competizione fixing the negative toe exploit seen a while back.

v1.8.11
– Fixed a potential issue with cars in pitlane triggering yellow flags.
– Fixed an issue with Hotlap session resetting setup when being restarted from outside the track.
– Tyre model fine tuning.
– Fixed negative toe acceleration issue.
– Fixed BMW M4 GT4 wet setups 0 wing and ducts.
– Fixed wet track limits and adjusted thresholds.
– Revised erroneous corner exemptions with track limit warnings on a number of tracks.
– Missing minimum driving requirement in team races now results in a SG30 rather than a Disqualification.
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Re: Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

Post by Santaria »

I really like ACC but the safety system and lack of online me pick up races really does kill it population wise.

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Re: Assetto Corsa Competizione

Post by Brett_S »

Yeesh, just fired this up and I think I'm getting about 20fps in VR

Time for an upgrade... this PC is around 8 years old
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Re: Assetto Corsa Competizione

Post by StanDaam »

Brett_S wrote: Mon Mar 14, 2022 1:21 pm Yeesh, just fired this up and I think I'm getting about 20fps in VR

Time for an upgrade... this PC is around 8 years old
Yes, I upgraded my CPU and ACC runs much smoother now!
I'm still holding off on the GPU upgrade...
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Re: Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

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Dukester

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Re: Assetto Corsa Competizione

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Dukester

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Re: Assetto Corsa Competizione

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Dukester

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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni and 505 Games have also today released an update for the simulation that includes the release of thier new DLC pack & a decent number of fixes.


Changelog v1.8.12:
GENERAL:

- Challenger Pack released & available on Steam
– Added Audi R8 LMS GT3 evo II as DLC content.
– Added BMW M2 CS Racing as DLC content.
– Added Ferrari 488 GT3 Challenge Evo as DLC content.
– Added Lamborghini Huracán Super Trofeo EVO2 as DLC content.
– Added Porsche 911 GT3 Cup (Type 992) as DLC content.

GAMEPLAY:
– Added UI and gameplay and Multiplayer support for new car groups introduced in the DLC.
Grid mixing is now compatible with all car groups.
– Next lap invalidation added for a number of tracks when extending the final corner.
– Fixed a game crash in full-season 2021 championship when selecting a specific AMG entry.

PHYSICS:
– Fixed an issue with the automatic setup feature erroneously compensating for water film.
– Fixed an erroneous behaviour in bumpstop simulation.
– Fixed reversed fast bump damper slider and new fast damping values for all cars.
– Improved steering axis and relative FFB forces and tweaks in all cars FFB values.
(might need slight adjustments from the user, we also remind that you can change FFB gain while driving with numerical pad keys 8 and 2)
– Tweaks in camber gain and toe angle influence on tyre forces.
– Tweaks in tyres rolling resistance.
– Tweaks in tyre heating generation.
Balancing tweaks for the following cars and track categories:
– BMW M4 GT3 – all track groups.
– McLaren 720S GT3 – all track groups.
– Honda NSX GT3 Evo – all track groups.
– Lamborghini Huracan GT3 EVO – all track groups.

GRAPHICS:
– Fixed Ferrari 488 GT3 offset body shadow.
– Fixed Nissan GT-R GT3 rear light emitter clipping with bodywork.
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Re: Assetto Corsa Competizione

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Hotfix 1.8.13
- Minor graphical and LOD fixes on the Challenger DLC cars
- Fixed fuel per lap function not working on the dash of the Audi R8 LMS GT3 evo II
- Updated release liveries and entries for the Audi R8 LMS GT3 evo II
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Re: Assetto Corsa Competizione

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Changelog v1.8.14
Added liveries for partner esport activities.
Added bonus GTWCHEU 2022 liveries.
Fixed a display issue of out-of-range engine map stage when using direct bindings. NOTE: the error only affected the display value on the HUD/dash.
Fixed shifted UI labels for engine map direct input settings. NOTE: does NOT require remapping existing input bindings.
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Re: Assetto Corsa Competizione

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Dukester

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Re: Assetto Corsa Competizione

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ACC hotfix 1.8.15 is out now on Steam, refresh your Steam client in order to download and install the update.

Changelog v1.8.15
GENERAL:

- American Track Pack Released
- Added Circuit of the Americas as DLC content.
- Added Indianapolis Motor Speedway as DLC content.
- Added Watkins Glen International as DLC content.
- Added bonus liveries from the 2022 GTWCHAM season for all players (via Open Series).
- Added all full-season liveries from the 2022 GTWCHEU season for all players (via Open Series).

GAMEPLAY:
- Added support for new DLC tracks in custom championship (via Open Series).
- Fixed mass driver duplication when playing against the Lamborghini Huracán ST EVO2.

UI:
- Fixed ever-increasing memory usage when refreshing unfiltered server list.
- Added new nationality options.

PHYSICS:
- Tweaks in GT4 slick tyres rolling resistance, camber simulation, combined grip.
- Tweaks in Wet tyres.
- Fuel consumption tweaks for Bentley, Porsche 992 Cup, Ferrari 488 GT3 EVO, Porsche 991.2 GT3 and more.
- BOP tweaks for Bentley, Aston Martin V8.
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Re: Assetto Corsa Competizione

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