Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

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For those who have not yet tried the excellent Assetto Corsa Competizione racing title by Kunos Simulazioni, this might be the perfect time to give it a go.
This weekend the full version of Assetto Corsa Competizione is free to play for all. Head over to Steam, and hit that Play button.
The ACC free weekend will end on 31 May at 17.00h UTC. Bonus is that it is currently 50% off (A$28.47) so give it a go for free then decide to buy it on special. :yes:
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Re: Assetto Corsa Competizione

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Assetto Corsa Competizione – v1.4.3 & v1.4.4 Hotfix Updates Deployed

Changelog 1.4.3:
Fixed corrupted car physics state in MP with session transitioning while still in the setup screen.

Changelog 1.4.4:
Fixed an inconsistency with the automatic setup saving logic depending on spawn location.
Fixed helicam jumps and sudden movements when transitioning between cars.
2020 Dinamic liveries as bonus content.
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Re: Assetto Corsa Competizione

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Today, Kunos Simulazioni introduces the BMW M4 GT4 which is the first of 11 new GT4 cars that will make up the GT4 Pack DLC.
The ACC GT4 Pack DLC will become available for PC in July of this year, while the PS4 and Xbox One versions will become available in the fall of 2020

The BMW M4 GT4 racecar campaigns in the IMSA Michelin Pilot Challenge in the United States, as well as a number of other sports car series around the world. It made its debut in the hands of customer teams in 2018. That same year, the Professional MotorSport World Expo Awards nominated it for its Race Car of the Year award.
In 2019, the car won the GT4 class of the Blancpain GT World Challenge Asia and 24H Series. It also earned the 2019 team title in ADAC GT4 Germany. The car also gained additional fame in the movie The Art of Racing in the Rain as the car raced by protagonist Denny Swift, portrayed by actor Milo Ventimiglia.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni have dropped their next GT4 paid DLC preview video - the stunning KTM X-Bow GT4.
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Re: Assetto Corsa Competizione

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Kunos Simulazione already introduced the BMW M4 GT4 and the KTM X-Bow GT4 for the upcoming GT4 DLC. Now its time to introduce the 3rd of 11 new cars in the ACC GT4 Pack DLC. The Porsche 718 Cayman GT4 Clubsport.
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Re: Assetto Corsa Competizione

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More GT4 DLC Car Previews for ACC







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Re: Assetto Corsa Competizione

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2 ore GT4 DLC Car Previews for ACC...



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Re: Assetto Corsa Competizione

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With one more day to go before release, Kunos Simulazioni introduces the McLaren 570S GT4 as part of the upcoming GT4 Pack DLC for Assetto Corsa Competizione.
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Re: Assetto Corsa Competizione

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$30.38. Out now.
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Re: Assetto Corsa Competizione

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Sure is & so is update v1.5 needed to go with it
Kunos Simulazioni released the GT4 Pack DLC for Assetto Corsa Competizione on Windows PC via Steam. The Xbox One and Playstation 4 console versions will become available in the fall of 2020.
Together with the GT4 Pack DLC release, Kunos Simulazioni also deployed Update V1.5 for including a healthy list of features, fixes, and improvements. C

The GT4 Pack DLC for Assetto Corsa Competizione brings you 11 new cars from the official SRO GT4 European Series.
The GT4 class is an amazing racing category, and although most of the time it is dedicated to amateur drivers, it often acts as a starting point for a driver’s career in a GT racing environment. These vehicles are incredibly exciting to drive due to the equalization of performance across the board. Driver skills are key to succeeding, and this is what any driving enthusiast loves about the GT4 category. When you purchase the DLC, the GT4 class will be fully integrated into Assetto Corsa Competizione.
- Championship Mode: GT4 Season available
- Multiplayer: the relative game update allows players to assign their vehicle to default category slots. So it will be possible to have a preferred vehicle for GT3 only races, one for the mixed class racing, one for GT4 racing, one for Cup, and one for SuperTrofeo. This allows everyone to have their preferred racing car and livery selected prior to Quick Join matchmaking and entering Competition Servers.

Changelog V1.5:
General:

GT4 European Series DLC (2019 season) now available for purchase with:
——————————————-
Alpine A110 GT4
Aston Martin Vantage V8 GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-Bow GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes-AMG GT4
Porsche 718 Cayman GT4 Clubsport
——————————————-
Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
Additional bonus GT World Challenge Europe 2020 liveries.

Gameplay:
Added GT4 Season menu (DLC).
Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change, or refueling allowed (DLC).
Added GT4 2019 championship season and custom championship season (DLC).
Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races.
Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
Dash display opacity slider added in View Settings.
Short name (abbreviation shown on Lumirank display) now editable in the driver UI menu.
Car classes marked on RT and leaderboard items on the HUD in mixed races.
Class indicator added to Broadcast HUD.
Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if the race is multiclass or not during the race).
Class indicator added to MP timetables.
GT4 cars grouped in MP car selection.
“Sticky” HUD layer remains visible when hiding HUD via a long press.
Updated realtime leaderboard widget time gap logic to support mixed classes.
Fixed controller navigation for the color selector in the driver editor page.
Fixed a bug with control-hijacking by hidden widgets.
Dash widget size now respects low aspect ratio resolutions.
Showroom widgets to not consume mouse events while the camera is being controlled.
Fixed temporary mouse pointer invisibility when the intro session is set to skip.
Pit rule summary widget added to the garage screen.
Server statistics widget added to the garage screen.
Driver swap widget added to the garage screen (when applicable).
“Drive” button now pulsates on the garage screen during the countdown.
Updated track map widget and interactive track map widget added to the garage screen.
Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
Indicates cars triggering a yellow flag.
Indicates cars on an invalid lap in Qualifying sessions (cyan marker).
Full track map widget now available on the Broadcast HUD and the Replay HUD.
HUD track map now has zoomed-in and full map option in HUD settings.
Added track map HUD page (cycle F2) as a secondary broadcast page with a focus on the track map.
Fix to only one car model being available for custom cars after adding the first one.
The server name is now shown for saved replays.
Fixed weather widget timing out on Broadcast HUD.
The weather forecast now shows the current weather.
Weather forecast rainfall icons now show an indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
Fixed missing mouse pointer with Cinema HUD open.
Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

Controllers:
Change in the management of controller devices, to use instance IDs instead of on product ID. Allows the use of multiple instances of the same controller device model, such as button boxes.
Fixed Frequency setting not loading correctly after being set in the UI.
Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-colored device name in configuration screen).
Controls configuration can now be reloaded to detect re-connected devices without the need to restart the game.
Refresh/reload and undo buttons added to the controls page.
Default keyboard binding for “downshift” reassigned to “X” in order to avoid a clash with basic Windows function hotkeys.
Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
Initial fix to lack of FFB for certain devices upon first install or control settings reset.
Controller presets for Simucube and Simucube 2 wheelbases.
Added new rumble effects and adjusted existing ones for XInput gamepads.

Multiplayer:
Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
Client: server car group displayed in server list.MP car selection page automatically pre-selects car based on eligibility. NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
Quick join always respects the car group that is currently selected.
CP servers are in Mixed mode, and use the Primary car.- Client: server list now will not refresh upon returning from car selection/advanced menu.
Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
Client: fixed a crash that would occur when the client joined during the start of the formation phase.
Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios.
Client: fixed unreliable grain/blister/flat-spot data transfer in swap scenarios when reusing old tyre sets while also swapping driver.
Server: client reject during the post-qualifying phase now made global to prevent erroneous spawning. In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
Server: Fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
Server: added “isLockedPrepPhase” setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
CP: fixed client rejection with “server full” message with successful registration.

Physics:
Fixed tyre pressure reset on used tyres when pitting without tyre change.
Motec control channels frequency upped to 60Hz.
Fixed Motec channel drift when comparing lap times.
Kerb, slip, G-force, and ABS vibrations added to physics API.
EBB (active electronic brake bias) feature activated and implemented.
Torque vectoring differential activated and implemented.
Pirelli DH and DW tyre model implementation, all dimensions required, and used for GT4 European Series cars.
Updated and improved the implementation of caster physics (also affects visual appearance).
Porsche 991II GT3 Cup tyre model update and fine-tuning.
Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

Graphics:
Sparks performance optimization and probability filtering tweaks.
Backfire performance optimization.
Optimization of light emitters at Nurburgring to help reduce stutters.
Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
Various car LOD fixes.

Audio:
Tweaked curbs and astroturf volume in onboard cameras.
Better organization in sample reference structure.
Better audio feedback for brake temperature and wear level.
General fine-tuning.
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Re: Assetto Corsa Competizione

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Anyone tried it yet?
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Re: Assetto Corsa Competizione

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norbs wrote:Anyone tried it yet?
I love it (But I am an AC fanboi). All the cars feel pretty different, and the sounds are awesome. They are much more fun than the GT3's in my opinion
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione including tweaks, fixes, and improvements to further streamline the recently released V1.5 Build.
Refresh your Steam client to get the update.

v1.5.1 changelog
Graphics:

Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
Minor updates to the 2020 WRT liveries.
Minor corrections on the BMW M4 GT4 custom designs.

UI:
MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car’s car class.
HUD position indicator in multi-class sessions now shows the position in a car’s class and a secondary indicator shows overall position.
Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
Fixed corrupted UI driver headshot and team logo image items.
Fixed timetable continuous refresh in MP race sessions (caused the table to be non-responsive when lap-by-lap breakdown requested).
Added missing car group indicators for ST & CUP cars on the Timetables page.
Drive button now only pulsates during the last 30 seconds of the race session countdown.
Broadcast MFD now has standings pages for all available car groups (previously the only GT3/GT4) when in a multiclass session.
Improved lapped values for the real-time widget to be more consistent.

Audio:
Spotter end-race position message now respects car groups.
Removed splitter gain spotter messages for different car groups.
New best lap message removed at the end of the first lap.

Multiplayer:
Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase.
Set this line to 1 explicitly in the settings.json to prevent drivers from not participating in qualifying from joining before gridding.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione wichs is further streamlining the V1.5 Build with tweaks, fixes, and improvements for various elements of the game.
Refresh your Steam client to get the update.

v1.5.2 changelog
Gameplay:

Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.

UI:
Realtime widget: fixed inaccurate gap values versus cars in the pitlane during race sessions.
Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in the pitlane in between and reduced likelihood of gap spikes.
Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
Realtime widget: more accurate gap calculation for cars stopped on track.
Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
SetupPage: added “use current pressures” button in the pit strategy panel which copies the current setup’s tyre pressures to the currently active pit strategy.

Controls:
Added direct-to-page bindings for MFD: realtime, standings, electronics, and pitstop. In multiclass mode, the standings binding will cycle between overall and class standings.
MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
Re-evaluated combined bindings (using the shift binding) on press, should fix the situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

Graphics:
Minor fixes on the Ginetta custom designs.

Multiplayer:
Fixed additional BoP values resetting on driver swaps.
Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments.
Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions.
Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue.
Fixed a bug where the last drivers couldn’t join during endurance sessions with huge grids (> 48 cars with teams).
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed a new small hotfix for Assetto Corsa Competizione including a few fixes to further streamlining the V1.5 Build.

v1.5.3 changelog
Physics:

Brake-pad lifespan/durability adjustments.

Gameplay:
Corrected mandatory pitstop rules for the GT4 championship.

Tracks:
Silverstone: shortened collision-disabled area after the pitlane exit.

UI:
Fix for broadcast HUD’s standings class (Overall/GT3/GT4) title clipping.
Fixed brake-pad change selector not assigning the correct pads for the rear brakes in the Pitstop MFD.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed a new small hotfix for Assetto Corsa Competizione including a few fixes to further streamlining the V1.5 Build.

v1.5.4 changelog
Gameplay:

Monza: corrected pit entry detection zone.

UI:
German localization: removed unnecessary translation for AM cup.
Corrected reversed blinker symbols on the HUD.
Corrected headlight symbol error in certain localizations.
Fixed post-session corrupted setups.

Physics:
KTM X-Bow GT4 Laguna Seca wet preset fix.
Porsche Cayman GT4 fuel consumption in preset setups and AI fuel consumption fix.
Aston Martin V8 GT4 TC and ABS setup values fix.
Gearbox logic waits for gear to engage before accepting another gear input. Fixes spamming downshifts and overreving.

Graphics:
Airjack positions adjusted on GT4 cars.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione including a few fixes to further streamlining the V1.5 Build.

v1.5.5 Changelog
Gameplay / Multiplayer:
Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of “pitstop ballasts” in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
Server: fixed an issue with post-session state management in Multiplayer.
Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
Server: post-race time penalties are now applied to the final results on the session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the “sessionOverTimeSeconds” phase is up.
NOTE: When post-race penalties are added to the car’s total time, the penalty labels on the leaderboard/standings turn from red to grey.
The severity of converted post-race time penalties is now track dependent to factor in longer pitlanes (e.g. at Spa).
Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in the pitlane.
Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
Career pages now use a static series logo independently from the active series selected in the Single Player menu.
MFD/Setup UI now reliably shows the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
MFD pit strategy page will no longer autoselect the “Pitlimiter” row if the player already has that page selected before entering the pitlane. Avoids unintentional deactivation of pit limiter when modifying pit strategy upon entering the pitlane.
Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

Graphics:
Various texture memory footprint optimizations.
Fixed an issue with the dirt texture of the Lexus RC-F GT3.
Fixed a graphical error on the Nissan GTR GT3 (both versions).
Fixed incorrect blurred rim behavior on the Audi R8 LMS cars (both versions).
Stationary cars in the pitlane will now become hidden when the player approaches them to facilitate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

Physics:
Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
Fixed erroneous behavior of combined ABS and pit limiter in certain situations.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione including a list of fixes and adjustments to further streamlining the V1.5 Build.

v1.5.6 Changelog
Multiplayer:

Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.
Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.
Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.
Server: fixed erroneous car visibility in certain situations with limited opponent visibility.

Physics:
Fixed an issue when a puncture caused by excessive tyre wear would compromise the suspension geometry upon returning to the garage.
Similarly to other puncture scenarios (pressure loss and flatspotting), the punctured tyre is now “patched up” after a pitstop/in garage but remains in a critical condition and is not to be reused.
Adjustments to wet tyre wear in different temperatures.

UI:
Corrected credits page image compression.
More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
NOTE: ranges from white to black based on the worst property of the worst tyre of the set.
Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop MFD when the car was on wet tyres.
Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to show.

Graphics:
Corrected windscreen wiper mask for the Mercedes-AMG GT4.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione including a list of fixes and adjustments to further streamline the V1.5 Build.

v1.5.7 Changelog
Gameplay:

Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

Physics:
Slight adjustments to the 2019 GT3 season balance of performance.
Slight adjustments to the 2019 GT4 season balance of performance.

Graphics:
Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.

UI:
Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
MFD info panel now includes stint timer and a track limits warning counter. NOTE: the MFD info panel is recommended to be set to “Always visible” in the HUD settings.
Pitstop MFD: added tyre pressure control for all tyres simultaneously.
Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.

Controls:

Exposed “EnableManufacturerExtras” in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec) Useful for troubleshooting controller-related issues.
Fanatec LEDs setting now defaults to off.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione including a list of fixes and adjustments to further streamline the V1.5 Build.

v1.5.8 Changelog
General:

Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the “Assetto Corsa Competizione Dedicated Server” as an item in the Steam Tools library.

Gameplay:
Adjusted weather scaling with variable weather – weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
Unified and improved Singleplayer and Multiplayer weather model.
Optimizations to the weather model to better align Single Player and Multiplayer behavior.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.

Physics:
Fixed an issue with wind scaling versus weather variation in Single Player.

Controls:
Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed a new hotfix for Assetto Corsa Competizione resolving a few reported issues.
A corresponding version update to the Assetto Corsa Competizione Dedicated Server is also available in the Steam Tools library app.

v1.5.9 Changelog:
Special Event page updated to follow corresponding backend updates.
Various icon and logo updates.
Fixed random weather option in single-player weather settings.
Fixed a crash in the official 2018 championship when selecting the REX entry
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni officially confirmed that the 2020 GT World Challenge Pack DLC for Assetto Corsa Competizione will be available for the PC on November 18th and on PS4 and Xbox One later this winter.
The new DLC will add the 2020 GT World Challenge season to Assetto Corsa Competizione, including a new track in the form of the Italian Imola circuit, two new cars, and more than 60 new liveries.
Simultaneously with the DLC release, Kunos Simulazioni will deploy the version 1.6 game update that brings an improved AI algorithm and physics, in addition to some UI and performance improvements.

The DLC pack Features:
Autodromo Internazionale Enzo e Dino Ferrari – Imola
Ferrari 488 GT3 EVO 2020
Mercedes-AMG GT3 Evo (2020)
60+ new car liveries
All 2020 GT World Challenge season Drivers and team entries
New 2020 Pirelli “DHE” Tyre Model
New 2020 GT World Challenge season Balance Of Performance
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni also deployed the version 1.6 game update featuring an improved AI algorithm and updated physics, in addition to some UI and performance improvements.
Kunos Simulazioni has also released the awaited 2020 GT World Challenge Pack DLC for the PC version of Assetto Corsa Competizione. The PS4 and Xbox One versions will become available in January.
Get the 2020 GT World Challenge Pack from STEAM for A$12.95

V1.6.0 Changelog
General
Added 2020 season with all entries, teams, and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
2020 championship, Mercedes-AMG GT3 2020, and Ferrari 488 GT3 Evo 2020 available as DLC.
Imola circuit is available as DLC.

Gameplay
New and improved AI algorithms for racecraft and attack.
New skill-dependent AI driving error algorithm.
AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
Adjusted AI lines on several tracks.
Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
Brands Hatch marshal fix.
Misano marshal fix.
Nürburgring marshal fix.
Lumirank: added yellow color for Silver class cars.
Marshal yellow sectors are now created based on center position and not the starting point.
More accurate sector yellow flag alerts.
More sensitive yellow flag triggers for cars with stalled engines or facing the wrong direction, even at speed.

Physics:
DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season. – Provides better feedback and more traction with less overheating. – Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
Wet tyre compound tweaks and fine-tuning.
Revised BoP system (backend) and added support for 2020 season BoP.
Added camber limitations for BOP 2020 as per regulations.
Global tyre model improvements in realignment forces based on new data.
Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
Aero yaw simulation improvements. – See our blog post on the official support forum for more detailed information on the above changes/improvements. Old setups might need revision and it is generally recommended to run safer setups.
Further improvements to the global weather model and dynamic track.
Fixed Porsche 991II GT3 R Laguna Seca wet preset.
Improved Ferrari 488 GT3 aero simulation
Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
Minor revision of collider meshes for certain cars.
Adjustments to brake disc consumption (less).

Audio:
User commands to increase/decrease the master audio volume in session (default NUM+/-, remappable).
Spotter message added alerting for faster car approaching.
Improved spotter message system.
New spotter messages for race pre-session countdown.
FMod Studio: fixed continuous play/stop events.
Thunder sound is now played already when heavy rain is in the forecast.

UI:
Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
Special Events page minor styling adjustments.
Leaderboard: minor styling adjustment.
Revised manufacturer logos for the UI and leaderboards.
MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
Freed up the “enter/forward” button for all controllers – so you can bind that to some other driving function as well on the wheel, the pit menu checkboxes will only toggle with left/right – and in MP the forward/enter button (when pressed on a directinput controller) won’t pop up the chat window (with electronics or pit menu active).
MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to an empty page or long-pressing MFD input. Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
Server list: track season tag is now always explicitly shown.
Loading screens revised and removed obsolete track status information.
Bindable inputs to increase/decrease FFB gain per car in session.
Bindable inputs to increase/decrease the master audio volume in session.
Global UI styling refresh.
Fixed mouse scroll function on the TV Session Time overlay.
Localization update.
Improved delta and predicted lap time accuracy.
User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
AutoSwitchPitMFD”: true/false

Graphics
Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps, or “Auto”, which is a dynamic setting.
Global performance optimizations.
Potential fix for virtual mirror clipping with geometry in some car cockpits.
Added stop marker in the regular pitstop animation to help with car positioning.
Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in a pressed position.
Optimized secondary animations in replay and spectator mode.
Fixed National class sticker visibility.
Added Lumirank SAS driver info device showing track/car status.

Controls:
Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable). Values are stored in a file called “ffbUserSettings.json”, it is a multiplier on the global gain you set in the controls settings.
Added gamepad rumble effect type enhanced/legacy options, a legacy being the rumble implementation used to date.
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Re: Assetto Corsa Competizione

Post by Duke »

After having recently released the 2020 GT World Challenge season DLC and the 1.6 game update, Kunos Simulazioni has now deployed hotfix 1.6.1 for Assetto Corsa Competizione.
The new hotfix includes various texture optimisation, and addresses some issues with the User Interface and the Controller settings.

v1.6.1 changelog
Graphics:

Various texture optimizations.

UI:
Fixed MFD not updating when HUD is hidden.
Added Imola to MP track preference list.
Hide pitlane cars filter in the real-time widget now defaults to disabled.
Legacy option added in the hud.json (realtimeStandingPitFilter).

Controls:
EnableManufacturerExtras is now a setting exposed in the UI controls page.
Potential fix to the Logitech TrueForce implementation.
Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights
Dukester

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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni has deployed hotfix 1.6.2 for the Assetto Corsa Competizione racing simulator.
The new hotfix includes various optimisations, and fixes for a variety of game elements.

v1.6.2 changelog
General:

Fix for a potential crash when loading multiple gallery replays.

Gameplay:
Potential improvement to general AI pace at high skill levels.

Physics:
Audi R8 GT3 Evo front damping motion ratio correction.
Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

Graphics:
Fixed a missing LOD assignment for the Audi R8 LMS Evo.
Removed flashing animation from the pitstop sign.
Various livery fixes.
Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

UI:
Minor localization fixes.
Radar now always visible even when the HUD is hidden when enabled.
Special Events DLC evaluation check.
Dukester

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