Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni has deployed hotfix 1.6.3 for the Assetto Corsa Competizione racing simulator.
This small hotfix mainly addresses some issues with the visual and AI side of the racing simulator.e.

v1.6.3 changelog
Graphics:

Fixed excessive exhaust flame probability of the Porsche Cup car.
Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.

Gameplay:
AI: increased AI qualifying pace in traffic scenarios.
AI: improved ability to attack lapped cars.
AI: reinstated and improved logic to facilitate lapping.
AI: better ability to recover from spins that don’t fully block movement.
Fixed player-filtered highlights focus.

UI:
Fixed savegame mixed content detection.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni has deployed a small hotfix (v1.6.4) for the Assetto Corsa Competizione racing simulator.
This new update mainly addresses some issues with the physics, UI, and gameplay of the racing simulator. Refresh your Steam client in order to get the update.

v1.6.4 changelog
Physics:

Ferrari 488 GT3 (non-Evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
Improved automatic setup calculation accuracy.
Fixed occasional setup saving inconsistency with sloped spawn points.

Gameplay:
Fixed a duplicated championship entry in the 2018 season.

UI:
Corrected the season group of circuit Zolder in the 2020 track selection menu.
Minor correction in the CycleCamera binding in the controls menu.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni has released the newest hot fix for the PC version of their Assetto Corsa Competizione title.

v1.6.5 Changelog
PHYSICS:

– Fixed a potential issue with bumpstop behaviour.

MULTIPLAYER:
– Detection of unstable client connection and disabling of collisions to protect other clients.
Reduces the likelihood of race-ending collisions resulting from connection issues.

GAMEPLAY:
– Fixed missing certain visual custom car properties when watching a gallery replay.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni has deployed a new small hotfix (v1.6.6) for the Assetto Corsa Competizione racing simulator.

v1.6.6 changelog
Physics:

Adjusted setup wait time to prevent potential saving inaccuracy when making changes in large increments.
Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands Hatch and Hungaroring.
Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.
Minor ground collision adjustments.
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Re: Assetto Corsa Competizione

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Assetto Corsa Competizione’s long-awaited Intelligent Money British GT Championship pack arrives on PC next week (February 10).
The update – featuring 40 new liveries and 70 drivers from the 2019 campaign – follows separate Fanatec GT World Challenge Europe Powered by AWS, Intercontinental GT Challenge Powered by Pirelli and GT4 European Series DLCs released by ACC’s developer, Kunos Simulazioni, over the last 12 months.
What’s more, the British GT pack also includes Oulton Park, Donington Park and Snetterton, which join ACC for the first time.
The championship’s other regular circuits – Silverstone, Brands Hatch GP and Spa-Francorchamps – are already available as part of the critically acclaimed game’s standard GT World Challenge offering.
But there’s more: British GT’s DLC is the first within ACC to unite GT3 and GT4 cars as part of a single multi-class race or championship season.
The major DLC also provides greater scope to align the real-world series with its official British GT Esports Championship, which began in 2015.
PC users can purchase the DLC via Steam from February 10, while the console version is expected this spring.
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Re: Assetto Corsa Competizione

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Kunos today published preview images on social media of their Donington Park track due for release in just two days (Feb 10, 2021).
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Re: Assetto Corsa Competizione

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The BRITISH GT PACK DLC (A$18.95) brings all the action of the 2019 British GT Championship by SRO Motorsports Group to Assetto Corsa Competizione.
This new DLC pack features three of the most iconic racetracks from the UK: Donington Park Circuit, Oulton Park Circuit & Snetterton Circuit
Furthermore, the BRITISH GT PACK DLC adds more than 40 new liveries and 70 drivers from the 2019 season, together with a dedicated Championship season.
The British GT season is accessible for all players of Assetto Corsa Competizione with base content, and with the corresponding game update (v1.7), all players can now enjoy mixed-class races under the British GT season selection.
The three new British tracks and the ability to select GT4 cars is exclusive to owning the BRITISH GT Pack and the GT4 European Series DLC, respectively.
However, players who do not yet own the GT4 European Series and the BRITISH GT DLC packs can still enjoy mixed-class races on all base content tracks and race with GT4 opponents on the same track.

Changelog 1.7.0
GENERAL:

- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.
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Re: Assetto Corsa Competizione

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Kunos today released a hotfix update for the 1.7 update that released two days ago.

Note: The UI still says 1.7.0 after updating. The installed version number can be verified via the latest entry in: SteamLibrary/SteamApps/Common/Assetto Corsa Competizione/changelog.txt

v1.7.1 Changelog
– Corrected server browser behaviour when searching for LAN servers.
– Tweaked dynamic skidmark appearance.
– Fixed glowing village houses at night at Oulton Park.
– Corrected British GT decals on custom liveries under British GT season.
– Improved real-time widget filtering.
– Aston V12 reduced setup oscillation on settling.
– Corrected total track medal count.
– Server: removed a spammy log line – see separate Dedicated Server update
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Re: Assetto Corsa Competizione

Post by KNAPPO »

I picked up ACC today, finally...

Took advantage of it being 50% off and the fact I should be able to run the thing now on my triples at the higher end of the graphical settings.
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Re: Assetto Corsa Competizione

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KNAPPO wrote:I picked up ACC today, finally...

Took advantage of it being 50% off and the fact I should be able to run the thing now on my triples at the higher end of the graphical settings.
And what's the verdict?

I've been thinking the same but then I jump in the simrig & load up other sims to realise I probably don't really need it, I can get a similar experience with what I have already.
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Re: Assetto Corsa Competizione

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If you're happy with only GT3/4 then ACC is fantastic.
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Re: Assetto Corsa Competizione

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w00dsy wrote:If you're happy with only GT3/4 then ACC is fantastic.

I agree. It is a niche game in a niche market. But it is good.
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Re: Assetto Corsa Competizione

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Im enjoying the GT3 side of things, its why i bought it really. There are parts of ACC that I wish AC had and visa versa.

I was having all sorts of screen tearing issues no matter what I did but I think I solved it really late last night.

I was able to run the triples at my target 60fps on ultra settings as to the old 1080p's refresh rate is only 60Hz. But no matter what graphical setting I ran the centre screen was tearing big time, even on the default low profile, something did not seem right... I tried simple things like swapping out the old HDMI to DVI cable on the ctr screen to make all 3 screens run HDMI's and no dice. I played with graphics settings and only noticed a small improvement with limiting the amount of cars drawn to remove any CPU bottlenecking. I tried V-sync on, off, g-sync on and off screen refresh rates to high vs medium, no matter what I was getting tearing, something that ive not experienced in any other sim on my rig. AC runs perfectly so I was getting stumped.

What I think has nailed it was going into Nvidia control panel and setting up a custom 3D setting profile for ACC. I have turned Vertical Sync to FastSync and now its looking promising.

I discovered this late last night so will check it again when im back on ACC and see if increasing the number of cars drawn and going from high settings back top ultra will bring back the tearing. It still looks great on high settings so if I can bring the car draw up from 15 ill be happy.
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Re: Assetto Corsa Competizione

Post by norbs »

Yeah, ACC seems like a bit of a video hog. Try night time in the rain. :D

Or VR!
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Re: Assetto Corsa Competizione

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v1.7.2 changelog
GRAPHICS:

- Various visual fixes around Donington.
- LOD adjustments on the new British GT tracks.

UI:
- Only the full track map is available on the "Track Map" HUD page.
- Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
- Updated driver database.

CONTROLLERS:
- Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
- Adjustment to the fuel consumption of the Honda NSX GT3 (old).
- Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
- Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
- Fixed MFD max fuel limit not respecting BOP fuel cell limits.
- Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
- AI - Potential improvement to AI overtaking at Snetterton.
- AI - Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.
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Re: Assetto Corsa Competizione

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Kunos released another update for their 1.7 version of ACC today.
The update mostly appears to fix issues with content (cars and tracks), but also correctly a couple of issues with offline British GT championships.

GAMEPLAY:
– Fixed a duplicate entry issue in British GT championship mode.
– Fixed British GT 2-hour event rules not fully applied when played in Single Player.

UI:
– Fixed a floating point error causing inconsistent track grip status readout.

AUDIO:
– Minor volume tweaks to Porsche GT3 and Cup cars.
– Improved audio blend with the F7 camera.

GRAPHICS:
– Fixed incorred blurred custom rim on the Camaro GT4.
– Fixed LOD UV issue on the AMR V8 GT3.
– Tweaked appearance of wet kerbing at Snetterton.
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Re: Assetto Corsa Competizione

Post by Duke »

ACC hotfix 1.7.4 is out now on Steam, refresh your client in order to get the update.

v1.7.4 changelog
PHYSICS:

- Fixed a tyre allocation error in certain 2020 BOP groups.
- Tweaks to the heat and camber thrust sensitivity of the wet tyre compound.
- Fixed total fuel ignoring BOP fuel cell limits when refuelling on non-empty tank.
- Added shared memory items for track grip status, rain level and forecast.
The status enumerators represent stages (and not exact values), and correspond with the UI widget icons and readouts.
The old quantified surfaceGrip item is now null and obsolete.
More information in the Shared Memory documentation.

GAMEPLAY:
- AI now make strategic decisions in FP sessions too.
- Fixed an error with AI pit time calculation with unscheduled pitstops.
- FP session length maximized at 60 minutes in Championship mode to be consistent with regular SP.
- Fixed all marshals waving checkered flag at Donington.
- Widget formation: row offset increase to remove potential advantage of outside lane on certain racetracks.

UI:
- Server list: corrected "no mid-race join" indicator - requires upcoming server update to be fully functional.
- HUD: weather widget visible even when viewing opponents.
- HUD: weather widget permanently visible on TAB leaderboard page.
- HUD: fuel selector in pitstop MFD page now has a slower acceleration through values when left/right held down.
- HUD options page: the margin selectors now accelerate faster through values when left/right held down.
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Re: Assetto Corsa Competizione

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Kunos today deployed v1.7.5 as a hotfix update to their v1.7 update. This one has a couple of minor tweaks and another mysterious largely un-explained physics update.

v1.7.5 Changelog:
GRAPHICS:

– Over-car labels: removed contact shadow and reflection influence and added lighting-dependent dimmer.
– Tweaks to night brightness, volumetric fog and wet material properties of new British tracks.

PHYSICS:
– Improved implementation of aerodynamic added mass effect. (It’s complicated).

UI:
– Added active BOP group indicator on garage screen.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni updated ACC to v1.7.6.

v1.7.6 Changelog
PHYSICS:

– Shared memory: added currentTyreSet and strategyTyreSet.
– Capped tick frequency of automatic setup system to avoid unwanted oscillation at very high tick rates.
– Corrected occasional inconsistent camber conversion of default 2019 setup presets when loaded on 2020 track versions.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020, unless IGT or BrGT):
– Honda NSX GT3 Evo at EU D
– McLaren 720S GT3 at EU C and BrGT B
– Lexus RC F GT3 at BrGT B and IGT E
– BMW M6 GT3 at BrGT B and D
– Bentley Continental GT3 at BrGT B
– Audi R8 GT3 Evo at EU A and EU C
Minor balancing tweaks for the following GT4 cars:
– AMR Vantage GT4 at EU D
– KTM XBOW GT4 at EU B, C, D2 and D3
– Ginetta G55 GT4 at BrGT B
– Alpine A110 GT4 at BrGT B
– Chevrolet Camaro GT4.R at BrGT B and D

GAMEPLAY:
– Eliminated rare interference of the Logitech Trueforce implementation with AI controller.
– Fixed checkered flag marshal at Paul Ricard waving flag prematurely at race finish.
– Race comm – adjusted strategy alert threshold for being on the wrong tyre compound.

UI:
– Added more race length options and combinations to custom race weekend mode.
– Fixed AI slider being mixed up in championship settings.
– BOP category indicator on garage screen made visible in Single Player sessions.
– MFD – removed driver autoselect feature in Multiplayer driver swap sessions.
– Tweaked DirectInput repeat-when-button-held activation timing in UI navigation.
– Tweaked HUD hiding/showing/cycling behaviour, fixed initial display of available HUD lists not populating.
– Replay – quickly hide control panel when clicking on empty screen area, do not pop up control panel when using the standings widget.

GRAPHICS:
– Added British GT windshield banner options for custom cars.
– Fixed British GT numberplate layout incompatibility with the Mclaren 570S custom liveries.
– Minor graphical fixes on the Porsche Cup car.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos have released a new update for Assetto Corsa Competizione on Steam. It includes a decent number of fixes as well as some balancing work for mainly the GT3 cars.

UI:
– MFD dash display widget now includes shift alert.
– Fixed track/season display in localization.
– Fixed repeating d-pad input in certain situations.
– Brake pad wear indicator threshold increased from 10.0mm to 12.5mm.
It is advised to replace brakes for the subsequent stint after the indicator is shown.
– Fixed MFD tyre set strategy reevaluation based on event rules.
– Avoid race command cascade for navigation bindings while multiple buttons pressed.

PHYSICS:
– Fixed in-car FF gain adjustment function not working in some scenarios after car takeover in driver swap races.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020, unless IGT or BrGT):
– AMR V8 GT3 at EU B2 and D
– BMW M6 GT3 at EU B2
– Bentley Continental GT3 at IGT C
– Nissan Nismo GT-R GT3 at EU A, C and D
– Porsche 991II GT3 R at EU B and B2 and IGT D
– McLaren 720S GT3 at EU B, B2, D and IGT C and E
– Ferrari 488 GT3 Evo at EU A, B and B2
Minor balancing tweaks for the following GT4 cars:
– Ginetta G55 GT4 at BrGT A

GRAPHICS:
– Added Fanatec title sponsorship.
Added custom windshield banner and replaced the automatic override in generic game modes and MP.
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Re: Assetto Corsa Competizione

Post by Duke »

The folks over at Kunos Simulazioni have released another small update for 1.7 today. It balances the GT3 cars and fixes and/or tweaks the UI. The update also fixes one of my main annoyances with ACC – finally – and that is the permanent kerb sound in replays. I can’t even tell you how many times I have tried to use a lap to make a video and just hear that kerb rumble looping over and over, ruining the rest of the audio.

v1.7.8 Changelog
GENERAL:

– Bonus Alpine Esports Series livery for Special Event hotlap competition.

GAMEPLAY:
– Removed 90-minute Free Practice length option from all championship race weekend types.
– Fixed gallery replay having permanent kerb sound in some situations.
– Fuel widget now shows per lap calculation based on last 3 laps instead of session aggregate.

UI:
– Slow cars and cars with significant damage are now marked yellow on the track map.
– Fixed team logo stretching on the car selection page when season strip is hidden.

PHYSICS:
Minor balancing tweaks for the following GT3 cars and track categories:
– BMW M6 GT3 at BrGT A and IGT D
– Porsche 991II GT3 R at BrGT A and IGT D
– Mercedes-AMG GT3 and Evo at BrGT A
– Nissan Nismo GT-R GT3 at BrGT A and B
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni have released another update for 1.7. It’s small but fixes a couple of issues...

PHYSICS:
– Fixed setup fuel load test function with BOP-limited fuel tanks.
– Fixed setup UI caster rounding error (only visual).
– Fixed potentially corrupted AI setups when reloading saved game.
With existing saved games, in case the AI setup remains corrupted on reloading, it will load the safe preset instead.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni have today deployed v1.7.10 update for ACC. You can see the changelog below:

GENERAL:
– Bonus liveries for the “The Real Race by Lamborghini” series.

VR:
– The position of the HMD is now reset at startup.
NOTE: can be disabled in vrSettings.json setting “resetPositionAtStartup”: 0.

UI:
– Fixed missing stint length options when using 90-minute Custom Race Weekend with driver stint rules.
– Fix to the excessive resource usage of the UI beyond a certain number of servers listed.
– Fixed SA rating rounding error potentially causing mismatch with server requirements.
– Fixed random weather option in custom weather not affecting ambient temperature.

PHYSICS:
– Fixed fuel load test when BOP limited fuel cell is higher than the regular one.
– Finetuning of the thermal characteristics, influence and resulting performance of the wet tyre compound.
NOTE: affects all tyre dimensions.
Balancing tweaks for the following cars and track categories:
– AMR V8 Vantage GT3 at EU A – latest turbo mapping for Monza
– BMW M6 GT3 at EU D
– Porsche Cayman GT4 CS at EU C
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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KNAPPO
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Re: Assetto Corsa Competizione

Post by KNAPPO »

ACC is free to play this weekend and it plus all the DLC is on sale on Steam.

Life is hard...but, life is harder when you're dumb.
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norbs
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Re: Assetto Corsa Competizione

Post by norbs »

Same time AMS2 releases DLC :)
Sarc ; my second favourite type of gasm.
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