Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

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Kunos Simulazioni and 505 Games deployed new hotfix updates addressing some issues and adding tweaks to the latest version of the racing simulator. J

Hotfix v1.2.2 Changelog
Fixed podium visibility in gallery replays.
Fixed pitcrew animation when only refueling is selected.
Fixed brake pads in old savegames.
Tweaks for Porsche 991II GT3 R FFB vibration.
Tweaks to overall dirt buildup on the car bodywork and windscreen.
Fixed Ferrari rim LODs that was causing custom colors to show up incorrectly at a distance.
MP: increased private server slots for Hungaroring (50) and Zandvoort (34), Silverstone (50), Nurburgring (50), Misano (50) and Barcelona (50).
Fix for shared memory stopping after a transition.
Porsche EVO and Huracan EVO Spa aggressive setups updated to mitigate physics-induced vibration on certain DD wheels.

Hotfix v1.2.3 Changelog
MP: fixed erroneous teleporting of cars during formation lap.
UI: fixed Stats page showing currently inactive content.
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Re: Assetto Corsa Competizione

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Today, Kunos Simulazioni’s Executive Manager and Co-Founder, Marco Massarutto shared some more previews showing us WIP screens of the famous Australian racing venue.
At the time of writing, no release schedule or pricing for the ACC Intercontinental GT Challenge pack is known. We will keep you posted when more news becomes available.
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Re: Assetto Corsa Competizione

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Today, Kunos Executive Manager and Co-Founder, Marco Massarutto shared four stunning WIP preview screenshots showing Japan’s most famous racing circuit in its virtual ACC version.
Kunos Simulazioni will include the Japanese Suzuka circuit in the upcoming Intercontinental GT Challenge pack DLC for Assetto Corsa Competizione.
At the time of writing, no release schedule or pricing for the ACC Intercontinental GT Challenge pack is known.
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Re: Assetto Corsa Competizione

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A second batch of in-game screenshots showcasing some more ACC eye-candy of Japan’s most famous racing circuit.
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Re: Assetto Corsa Competizione

Post by durbster »

It is a pretty game isn't it. These things look like what we could only dream of back in the GPL days.

I wonder how many years it'll be before each stone in the gravel trap is part of the physics engine? :D
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Re: RE: Re: Assetto Corsa Competizione

Post by w00dsy »

durbster wrote:It is a pretty game isn't it. These things look like what we could only dream of back in the GPL days.

I wonder how many years it'll be before each stone in the gravel trap is part of the physics engine? :D
We thought badly animated flag marshals were realistic.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni shared some more eye-candy showcasing new in-game screenshots of the upcoming Intercontinental GT Challenge pack DLC for Assetto Corsa Competizione.
This time, the teaser screens show us the WIP version of the North American WeatherTech Raceway Laguna Seca circuit for ACC.
At the time of writing, no release schedule or pricing for the ACC Intercontinental GT Challenge pack is known.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni released a few more in-game screenshots of the North American WeatherTech Raceway
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Re: Assetto Corsa Competizione

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Kunos Simulazioni has shared the first video showcasing the upcoming ACC digital incarnation of the Bathurst’s Mount Panorama Circuit. W
e can watch Kunos Simulazioni’s Vehicle Dynamics specialist Aristotelis Vasilakos, doing a lap around the Bathurst-Mount Panorama circuit in the Aston Martin Vantage GT3.
Via their social media channels, Kunos Simulazioni also confirmed that the Intercontinental GT Challenge pack DLC, including famous tracks such as Suzuka, Mount Panorama, Laguna Seca and Kyalami will become available on February 4th.
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Re: Assetto Corsa Competizione

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Changelog v1.3

GENERAL:
- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.

MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.
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Re: Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

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Hot on the heals of the big build 1.3 release of Assetto Corsa Competizione, two new hotfix updates addressing some of the issues from the latest update has been deployed to the sim.
Releasing yesterday (V1.3.1) and today (V1.3.2), the new hotfixes looks to pick up from the recent V1.3 update to Assetto Corsa Competizione and comes complete with a few minor fixes and improvements to the simulation - although it must be noted that the controller menu exit crashing bug remains in the current build of the title.

Assetto Corsa Competizione V1.3.2 Update Notes
Cleared leftover pit strategies from all car preset setups.
All car preset setups tyreset is now set to the default set 1.
Updated race number generator when non-unique numbers are used.
Start procedure triggers revised for Mount Panorama.
Added lateral position indicator when delta speed is active in scripted formation.
Various minor livery updates.
Added option to disable the audio driver selection to use the default OS driver:
"enableAudioDriverSelection" in moduleenabler.json.
MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
MP: Scripted formation reliability improvements.
MP: Fixed <no name> entries for a special configuration of entry lists.
MP: Server will now write .txt files into the "current" folder, which implies the logging purposes better.
NOTE: it is recommended to clear this folder.
MP: Renamed current/setting.json to current/settings.txt.
MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
MP: Fixed an issue where defaultGridPosition would always start with position 2.
MP: Incremented the server version, please update the servers.
MP: Added server handbook version 7.

Assetto Corsa Competizione V1.3.1 Update Notes
Logging re-enabled.
First and full name now displayed in driver swap widget.
Fixed formation widget sticking when switching from a MP session to a SP one.
50 slots for private MP at Kyalami.
Fixed scripted rolling start positions with random client disconnections.
More permissive threshold on lateral positions during scripted formation.
Penalties now clear on session restart.
Admin command added to clear all penalties ("clear_all").
Updated BMW M6 GT3 Mount Panorama aggressive setup.
Updated Bathurst-spec Bentley M-Sport liveries.
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Re: Assetto Corsa Competizione

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Re: Assetto Corsa Competizione

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Today Kunos Simulazioni has deployed Hotfix V1.3.3 of Assetto Corsa Competizione, further improving the racing simulator in various departments.

Changelog v1.3.3:
General:

Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

Gameplay:
Fixed AI tyre wear in saved games.
Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
Cutting the last chicane in Suzuka now invalidates the next lap.
Cutting the last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
12H race weekend game mode now has a limit of 15 tyre sets.
Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
Wrong lap remaining value corrected for SG penalty for pitlane speeding.

Graphics:
Fixed numberplate appearance in gallery replays of MP sessions.
Suzuka reflection map position update to remove the unwanted green tint.

UI/HUD:
Audiocomms text message category and priority tweaks.
ECU setting changes (TC, ABS, etc.) now have their own race comms category.
The time multiplier is now displayed in the session summary page both in SP and MP.
Added Championship replay category.
Updates to driver stint messages and message behavior.

Physics:
NSX engine power adjustments.
Mount Panorama grip adjustments.
Suzuka asphalt abrasive (tyre degradation) adjustments.
Fix for occasional setup corruption that caused a broken car state.
Fixed car spawn issues in certain conditions.

Multiplayer:
Server result.json now writes metaData, serverName, and sessionType as intended.
Fixed an incompatibility with the allowAutoDQ setting, causing post-race penalties not being applied when enabled.
Re-enabled driver stint time and total driving time rules for non-public MP.
Re-enabled is RaceLocked, so joining races can be allowed again.
The client should now handle all disconnect scenarios properly.
Various improvements for driver swaps and spectator mode:
Stint and driving time rules now work reliably in swap situations.
Mandatory pit stop rules now work reliably in swap situations.
Penalties now transfer correctly across clients in swap situations.
Prevented server misconfiguration that led to joining order relevance.
Missing mandatory state update after swaps corrected.
Tyre compound, pressure and brake strategies transfer reliably in swap situations.
Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
Pit crew visibility fixed for the spectating client.
Fixed swap widget disappearing for some players in multi-car sessions.

Note: Due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.
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Re: Assetto Corsa Competizione

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Assetto Corsa Competizione v1.3.4 & v1.3.5 hotfixes

Changelog v1.3.4
- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed visual damage not resetting for swapped cars with repair
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
NOTE: the player giving away the car in the garage screen must not press the Setup button!
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.
- MP: Added server admin handbook v7.

Changelog v1.3.5
- MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
- Minor fix to the time multiplier display on session summary.
- Stint timer is now linked to the timing HUD when auto-repositioning.
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Re: Assetto Corsa Competizione

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The Assetto Corsa Competizione development team have released Version 1.3.6 Update.

Changelog v1.3.6
Fixed AI cars repeatedly pitting in race weekend game modes.
Fixed occasional stuttering using the opponent visibility setting against AI cars.
Setup UI and functionality bugs and fixes
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed a new hotfix to further improve on the recently released Version 1.3 update of their popular Assetto Corsa Competizione racing title.

Changelog v1.3.7
Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
Fixed Stability Control saving inconsistently for values between 0 and 100%.
MP: Added assistRules.json for non-public servers.
MP: Updated server admin handbook to version 7c.
MP: Minor improvements for values written into the result.json file.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni and 505Games announced that Assetto Corsa Competizione is heading to both the Xbox One and Playstation 4 on the 23rd of June 2020. People who place a pre-order will receive the Intercontinental GT Pack DLC as a free bonus.
Furthermore, Kunos revealed that the free April update for the PC version of ACC will introduce a list of new features such as a car showroom, new driver/car personalization choices and additional options for multiplayer servers.
And there is even more good news for the fans. This summer a paid DLC pack will introduce 10 new GT4 cars, while the winter season will bring us the British Pack DLC, which includes 3 new iconic circuits that complete the 7-race calendar of the British GT Championship

Press Release:
Hi everyone! Today is a super exciting day for the Assetto Corsa Competizione team as we bring the news we know so many of you have been waiting for!

KUNOS Simulazioni and 505 Games are thrilled to announce that Assetto Corsa Competizione is heading to PlayStation 4 and Xbox One.

ACC will be available both digitally and at physical retail on June 23rd, 2020. What’s more, players who pre-order the console edition of ACC will also gain access to the Intercontinental GT Pack DLC on release day, which expands the Assetto Corsa Competizione experience to include the official Intercontinental GT Challenge. The Intercontinental GT Pack DLC is scheduled to launch later this summer.

The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents – Kyalami Grand Prix Circuit (South Africa), Suzuka Circuit (Japan), Weathertech®️ Raceway Laguna Seca (United States) and Mount Panorama Circuit (New South Wales Australia). Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan®️ technology, allowing for extreme track reproduction precision and detail. The Intercontinental GT Pack DLC also adds more than 45 new car liveries, 30 new teams, and 50 new drivers along with all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.

Assetto Corsa Competizione allows players to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars, and circuits reproduced in-game with the highest level of accuracy ever achieved. Sprint, Endurance, and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes.

The launch of Assetto Corsa Competizione on PlayStation 4 and Xbox One is part of a full plan that will cover both PC and console installments of the game:

• This April, the free Assetto Corsa Competizione v1.4 update for PC Steam will introduce new features – including the car showroom, new driver/car personalization choices and additional options for multiplayer servers – and lots of improvements of the game features, UI and algorithms.
• The GT4 Pack paid DLC, adding +10 new GT4 cars, will be available this summer on PC Steam, and this fall on consoles.
• The British Pack paid DLC, offering 3 new iconic circuits that complete the 7-race calendar of the British GT Championship, will be available this winter for both PC Steam and consoles.

Stay tuned for more info! Exciting times ahead.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed two new hotfixes to further improve on the core Version 1.3 update of the popular Assetto Corsa Competizione racing title.

Changelog v1.3.9
Multiplayer collision model improvements. (Brings a substantial improvement in MP collisions, which will improve door-to-door racing with more reliable and grounded contact physics.)

Changelog v1.3.8
Sponsorship related updates for the SRO eSports event.
All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
Tolerance tweaks for the scripted formation type.
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Re: Assetto Corsa Competizione

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Kunos Simulazioni deployed Update V1.3.10 to further improve on the core Version 1.3 update of the popular Assetto Corsa Competizione racing title.
Besides deploying fixes and tweaks, several UI improvements and physics updates, this new update prepares the core game for the V1.4 build which will be released later this month.

Changelog v1.3.10
General:

Numerous 2020 liveries as special bonus content.

Gameplay:
Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
Fixed race flags during win flags (wrong finish line comms).
Fixed missing deflated tyre (puncture) state in saved games.
Early yellow/white flag spotter warning / removed it when too close or during pit.
Cars are now ghosted during formation lap also in SP.
Quick Race and Custom Race Weekends modes now work like MP in terms of number plate/banner sponsoring.

Replay:
Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
Fixed no focused car on start of the spectator replays (and consequential HUD issues).
Fixed MP car spawn/despawn during rewind replay.
Fixed wrong driver during highlights for swap driver replays.
Fixed pit barriers for gallery replay.

UI/HUD:
Updated delta time behaviour to stints – delta timer will now reset to stint best.
Updated delta timer appearance and added reference laptime item.
MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
Better widget auto repositioning with hidden items.
Added light indicators on the HUD and option in HUD settings.
Fuel widget now includes fuel/lap calculation.
Wider track map layout for Mount Panorama.
Added option for dashboard display rendering on the HUD (per-car view setting).
Windshield Banners now selectable in custom cars interface.
Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
Fixed helicam name.
Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
Added in-car showroom camera – toggle with CAMERA button, use mouse/gamepad to navigate.
HUD left and right margins no longer offset the centre when not having equal values.
Show the official position in RT widget for all opponent cars when the player car has session-over flag.
Stint timer now hidden for spectators in MP swap gameplay.
HUD, hide on long-press of cycle HUD page up/down button.
MFD, added previous/next page action bindings.
Added TC Cut and Engine Map per-step control bindings.
Showroom filter now defaults to “official”.
Broadcast overlay additions and restyling.
Updated setup screen images.
Moved UseGamepadForFreeCamera settings to cameraSetting.json.
MFD pages now all hide the mouse cursor.
NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.

Graphics:
Fixed a floating white line in the pits on Brands Hatch.
Fixes to Mount Panorama horizon image.
Fixed F1 camera cycle active during intro sequence.
Fixed fake car shadow projection rotations and revised shadow maps on all cars.
Fixed glitchy secondary driver animations in replay and spectator mode.

Physics:
New suspension bumpstop calculation.
NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
Steer angle and clock added to shared memory.

Multiplayer:
Fixed MP cars having higher low speed than real (and smoke generation when stopped).
Enabled meatball flags for lights off in wet and night sessions in MP.
Cutting penalties no longer register on the UI when player’s session is over.
Scripted formation speed-delta phase is now 70kph instead of 60kph.
Increased tolerance for auto-teleport during the formation lap.

Audio:
Fixed ramp volume during camera changes for low main volume.
Smoother replay time jump with audio and video fading.
Support for chassis sound volume in audio settings (separating it from tyre and brakes).
Audio channel/memory optimizations on camera change and car despawn.
Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
“Green flag/go go go” race comms now grouped as starting message.
New spotter/crew chief audio messages.
FMod Studio: improved damage sound spatialization.
FMod Studio: improved sound dynamics on throttle for all cars.

VR:
Fixed mouse in freecam in VR.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed Update V1.3.11 which implement some more fixes for the core Version 1.3 update for Assetto Corsa Competizione.
We can expect to see the V1.4 build become available later this month.

Changelog v1.3.11
Fixed a potential crash when using trackIR with helmet camera.
Added ignition/engine running indicator to speedo/rpm widget.
MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
Broadcast HUD TAB leaderboard now scrolls on mouse input.
Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
Tyre tearing model fine tuning.
Audi R8 EVO preset setups strategies fixes.
Huracan EVO fine tuning.
Huracan ST Paul Ricard aggressive setup.
Huracan ST preheated tyres fix.
Wet tyres rear radius correction.
Minor rearrangement of the lights and ignition indicators.
Fixed the flash light HUD indicator getting stuck in the Mercedes.
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Re: Assetto Corsa Competizione

Post by Duke »

Assetto Corsa Competizione version 1.4 features a healthy number of improvements and introduces the new Special Events UI page and the new Custom Driver editor which lets you customize the driver helmets, overalls, and gloves. Furthermore, the update also brings us a good number of physics changes.

Changelog v1.4
General:

New special event system allowing the creation and management of special events independently from client updates.

Gameplay:
Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
Post-time DT and SG conversions revised.
Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
Removed invalid lap message for the out-lap.

UI/HUD:
Brand-new special events page with leaderboard history.
Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
Allows the player to customize player outfit and also fictional teammates for Single Player game modes.
Player outfits are also applied in Multiplayer.
Added rating summary on MP pages.
Updated track status and weather status indicators to provide a better indication of track conditions and weather forecasts.
Added communication messages for track limits without further action.

Physics:
Improved automatic Setup UI system.
Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
Fixed excessive suspension oscillation while performing setup changes.
Front Aero Variation values are now more stable and reliable.
Fine-tuning of slick tyres wear.
Fine-tuning of slick tyres tearing/graining.
Fine-tuning of wet tyres wear.
Improvements in Lamborghini Huracan GT3 EVO suspension.
Improvements in BMW M6 GT3 aero.
Fine-tuning in Lexus RC-F GT3 aero yaw sensibility.
Improvements in Bentley GT3 2018 inertia and engine values.
Improvements in Aston Martin GT3 V8 turbo lag.
Core engine work.

Controls:
Fixed potential hang issue with Thrustmaster wheels.
Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

Graphics:
Fixed missing spark generation on certain cars.
Re-added opponent sparks to MP gameplay.

Audio:
FMod Studio: random offset for exterior idle sounds (removes phase shifting).
FMod Studio: fixed idle pitch reference for Lexus RC-F.
A new hotfix update has been deployed to Assetto Corsa Competizione.

Hotfix 1.4.1 Update Notes
GENERAL:

Hired adult drivers for the driver customization screen.

UI/HUD:
Revised rain indicator ranges.
Loading/transition screen alignment.
Serbian flag corrected.
Special events screen: placeholder image for team logo hidden until replacement.
Special events screen: D-pad navigation correction when in VR mode.
Tyre widget now displays compound name for opponent cars in MP.

LOCALIZATION:
Russian: changed descriptive translations of PSI units to just PSI.
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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed a new Hotfix Update to address some issues that popped up after releasing the V1.4 build for Assetto Corsa Competizione.

Changelog Hotfix v1.4.1
General:

Hired adult drivers for the driver customization screen.

UI/HUD:
Revised rain indicator ranges.
Loading/transition screen alignment.
Serbian flag corrected.
Special events screen: placeholder image for team logo hidden until replacement.
Special events screen: D-pad navigation correction when in VR mode.
Tyre widget now displays the compound name for opponent cars in MP.

Localization:
Russian: changed descriptive translations of PSI units to just PSI.
Dukester

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Re: Assetto Corsa Competizione

Post by Duke »

Kunos Simulazioni deployed a "huge" Hotfix Update (V1.4.1) which addresses some bugs, and improves the automatic Setup UI system.

Changelog Hotfix v1.4.2
Physics:

Bug fixes and improvements in the automatic Setup UI system.
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Re: Assetto Corsa Competizione

Post by Duke »

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