Automoblista 2

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StanDaam
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Re: Automoblista 2

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smithcorp wrote: Wed May 25, 2022 9:42 am 50% off on Steam - I just grabbed it.
# Me too!
:p
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Re: Automoblista 2

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Well this Friday we are doing some league racing if you blokes want to jump in.

it isnt super serious, just a small step up from FNF.
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Re: Automoblista 2

Post by Duke »

A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.
The new update is once again largely focused on bug fixing, maintaince of older content & extending recent physics developments to a wider range of cars - F-V12, F-V10 G1, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup now join the list of cars to have received extensive physics updates, with another substantial update also included for the Super V8.
AMS2 users can now select the latest release candidate, currently V1.3.7.0 build 2009 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

V1.3.6.2 -> V1.3.7.0 CHANGELOG
GENERAL

Fixed issue that could lead to vehicle being stuck in pits when Manual Pitstops option was set to NO
Fixed incorrect +1 lap duration string on session overview in first session of an event
Fixed TT ghost submission failing for vehicles with 8 gears
Fixed pit strategy repair option not correctly updating in ICM when changing/saving strategies in session
Added engine vibration depending on engine layout and firing order output to FFB wheels

UI & HUD
Added Static Personal Best element to Time Trial screen
Fixed stray text on championship End of Weekend leaderboard
Fixed missing localisation of camera g-force effect options
Fixed lobby detail page join button inaccessible by controllers
Adjusted number of gears for Copa Uno B for the vehicle selection info
Updated Puma P052 & Super V8 vehicle selection info as per latest physics updates

PHYSICS
Extensive tire, suspension & aero revisions for F-Classic (all gens), F-V12, F-V10 G1 & Mclaren MP4/12, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup (setup reset recommended)
Revised flexible axles, driveline elasticity for F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates
Added flexible axles to Opalas and Puma GTB Camaro SS and Group C
Revised driveline elasticity and inertia for Camaro SS, Group A, 2002 Turbo, Omega Stock, Group C F-Trainer, Caterhams, ARC Camaro, P3, P4, F3, Sprint Race, Puma P052
Revised driveline inertia for Corvette C3, C3R, Omega Stock, F-Vee, Copa Classics, Copa Uno, Copa Fusca, Hot Cars, 60s Mini, Street Cars, Group A, 2002 Turbo, RSR 74, M1 Procar, Opalas
Added engine torque effect on chassis and live rear axle (if car has one)
Added new "FiringDistance" override (intended mostly for flatplane crankshaft V8's - directly overrides calculated firing pulse distances)
Fixed differential reaction to torque orientation on some driveline layouts
Super V8: Further revisions following 3D model scale correction: corrected wheelbase & track width; adjusted front splitter pitch sensitivity; corrected engine orientation; adjusted weight distribution, caster range & default setting (setup reset recommended)
Group A: Increased clutch torque capacity slightly, increased cooling rate slightly, better resistance to wear before torque capacity degradation starts
Cadillac DPi: Minor tire tread adjustment
F-Ultimate (both gens): Slightly reduced undertray downforce
Uno (both models) corrected engine orientation
Caterham (all models) Revised engine inertia, heating, cooling, fuel consumption f
ARC Camaro: Added clutch damage
Ginetta G40 (both models) Revised engine inertia and compression
Puma P052: Revised turbo & engine base power delivery and fuel consumption; Adjusted engine inertia; Revised open diff
Ginetta G55 (both models): Fixed error with front toe, changed default setting to -0.2 (setup reset recommended)

AI
AI calibration pass for Cadillac DPi, F-V12, F-V10 (both gens), F-Reiza, F-Ultimates, Super V8, Porsche GT3 Cup, GT5 & G40 Cup
Kansai GP: Fix AI cutting the pit exit line when pit out
Daytona: AI corner speed tweaks

TRACKS
Daytona: Corrected pit cam excessive shaking

VEHICLES
Super V8: Revised 3D model to correct dimension errors (see Physics log)
Caterhams (all models): Added damage/dangling parts; Added vibrating cockpit bits; FFixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision
Chevette: Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), diffuse alpha channel and material; Revised collision
Passat (all models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision.
Uno (both models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), added normal map and adjusted the material; Fixed LodA mirrors; Revised collision
Revised functionality of analogue gauges for Opalas (all models), Lotus 49C, F-Retro Gen3 (both models) & Mclaren MP4/1C
Mercedes AMG GT3: 5 liveries updated to include sponsors
Porsche Cup: Added 2 new liveries
Ginetta G40 Cup: Fixed car red material issue

V1.3.7.1 CHANGELOG
UI & HUD

Fixed wrong initial active tab in Single Player session overview

PHYSICS
Further tire revisions to F-Classic G1 & G2, F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G2 Hard, Group C, Super V8 soft & hard
F-USA (all gens) fully revised, added Hard compound to F-USA Gen1(setup reset recommended for revision setup changes to take effect)
Revised ride height ranges & default settings for all GTEs, GT3s, F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza (setup reset recommended for changes to take effect)
Revised front wing height sensitivity for F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza
Adjusted diffuser baseline downforce from F-V10s, F-Reiza & F-Ultimate Gen1
Revised front wing dirty air sensitivity for F-Classics, F-V12. F-V10s, F-Reiza & F-Ultimate Gen1
Revised FWD open differential for Passats, Gols, Unos and Mini 1965
Fixed F-Retro tire carcass being incorrectly linked to updated F-Classics
Fixed F-V12 & F-V10 missing tire names
Ginetta G40 (both models): Adjused geared differential coast bias; Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect)
Puma P052: Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect)

AI
AI calibration pass to F-USA (all gens), F-Classic (all gens), F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G1 & G2, Super V8, GT3 & Stock Car 2019
Generally reduced AI performance when running slicks on a wet track to better match player´s performance

TRACKS
Silverstone 1991: Fixed hole in the terrain mesh

VEHICLES
Copa Montana: Added Damage models; Restored Wipers and cockpit animations
Opala (all models): Added Damage/Dangling parts; Fixed some lod issues; Revised collions
Puma GTE: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights diffuse texture, glow texture, UV Map and adjusted the material; Revised collision
Puma GTB: Added damage models; Fixed cockpit hood skin
BMW 2002: Full grid livery update
Corvette C3:Full grid livery update+ 3 new liveries
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Re: Automoblista 2

Post by Duke »

A new release candidate build of Automobilista 2 is now available.
AMS2 users can now select the latest release candidate, currently V1.3.8.0 build 2043 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

The new update brings the Argentinean Track Pack featuring 3 free new tracks to AMS2, along with further bug fixing, maintainence of older content & extending recent physics developments to a wider range of cars - Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee now join the list of cars to have received extensive physics revisions, with several previously revised cars also receiving further updates.

V1.3.7.1->V1.3.8.0 CHANGELOG
CONTENT

Added Argentinean track pack ( Buenos Aires, Cordoba, Termas Rio Rondo)

GENERAL
Fixed pit limiter state not resetting on return to garage
Fixed phantom 6th controller profile being available on the first load of a brand new profile
Extended FFB fade in after pause
Revised various terrain material properties, fixing long-standing issue with slippery astroturf & minor inconsistencies with various curb & concrete types

UI & HUD
MPRS message position is now adjustable in HUD editor

PHYSICS
Fully revised physics for Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee (setup reset recommended)
Minor tire tread adjustments to Porsche Cup, F-Classic (all), F-USA (all), GT1, GTE, GT3, GT4, GT5, P1, Cadillac DPi, Stock Car 2019, Stock Car 2020-2022, Super V8 BMW Procar M1, Group A, Group C cars
Revised tread/carcass heat conductivity and ideal temperature ranges
Revised clutch LSD model for Porsche Cup, GT Classic, Group A, M1 Procar, F-Retro Gen3 & SprintRace, F3s and F-Reiza & updated their respective default differential setup (setup reset recommended)
Improved ABS system logic for all cars that feature the device
Updated pit limiter logic to help prevent overshoot when leaving the garage
General FFB: Added new LowPassFilter to be used in FFB scripts (Butterworth, 2nd order)
FFB max force adjustments for F-V10 Gen2, Porsche Cup Group A, Procar, Sprint Race, Omega Stock, Opala 1986, BMW M4 GT4, Ginetta G55, Ginetta G40, Gol, Passat, F309, Sigma P1, Metalmoro MRX, Roco, Corvette C8.R, F-Vee, Caterhams, F-Trainer, F-Ultimate Gen2, F-USA (all models). Porsche 962c, Mini JCW
Porsche Cup (both models): Minor adjustments to CoG height & weight distribution; Adjusted front splitter & rear wing to move overall center of pressure forward & other minor aero adjustments; slightly softened default front roll bar; slightly increased brake torque
Stock Car 2020-22 (both models): Adjusted tire dimensions to 305/660 as per real Pirelli Cinturato model introduced during 2020 season
Super V8: Minor adjustments to front & rear track width for improved stability; Slightly adjusted FFB parameters; reduced default steering lock
Metalmoro AJR: Adjusted diffuser center of pressure slightly foward
Group C: Minor adjustment to diffuser center of pressure and front splitter height sensitivity to both cars
F-USA (all gens): Minor adjustment to front wing height sensitivity & venturi center of pressure
F-Classic (all gens): Minor adjustment to front wing height sensitivity
F-V10 Gen1: Minor diffuser & front wing adjustments
F-V10 Gen2: Minor adjustment to diffuser center of pressure; Minor FFB adjustment (reduces grainy / high frequency noise)
F-Retro Gen3: Adjusted diffuser center of pressure; Decreased heating and increased cooling, slightly slower oil to water heat exchange for F-Retro G3 TE
F-Ultimate (both gens): Minor rear wing lift/drag effiency adjustment; Increased brake disc thickness & reduced wear rate
F-Ultimate Gen2: Adjusted FFB max force, moved undertray center of pressure slightly rearwards
Corvette C3-R: Adjusted engine torque curve
Revised and added thermostatic engine cooling to Lotus 23 and Mini 65
F-Retro Gen1: Fixed tire linking to incorrect carcass model
Caterham: Minor adjustments to body aero (more drag, less propensity to lift); Reduced brake heating rate for all models; increased brake duct cooling for 620R
BMW M4: Minor aero & engine adjustments for performance balancing (more to come); FFB Max force adjustment Adjusted brake torque; minor rear roll bar rate adjustment; reduced default steering lock
Porsche 911 GT1: Revised turbo model
Ginetta G55 (both models): Slightly decreased rear wing efficiency

AI
Fixed AI not repairing damage or changing tires when refuelling during Q/P sessions
Fixed AI programmed mistakes that weren´t triggered when they should in some cases and vice versa
Fixed some cases where AI would incorrectly estimate starting fuel and/or required fuel to add at pitstop
Added shared engine lifetime simulation for player and AI vehicles
AI performance calibration pass to all classes with revised physics
Revised AI personality parameters, adding more distinct characteristics for series with custom AI drivers
Adjusted AI overtaking parameters for all cars (less hesitation to overtake, less prone to aggressive twitches)
AI cars now start with 25% of fuel tank in practice sessions like the default player setup (rather than qualifying loads as before).
Further calibration to AI wet performance when on slicks
Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, P1, P2, P3, P4 & DPi classes
Adjusted AI performance for Bathurst, Brands Hatch, Hockenheim, Laguna Seca, Monza, Montreal, Adelaide (both versions), Kansai (all layouts), Nordschleife (both layouts) Silverstone 1991, Silverstone 2001, Spa (both versions)

AUDIO
Adjusted onboard sounds to not overload output compressor potentially leading to minor distortion
Revised wall reflections DSP & improved low pass filter
Fixed inaccuracy with audio wall reflections distance calculation, now reflections are audible (WIP - most noticeable on surround sound systems)
Increased highpass cutoff frequency on audio reflections

VEHICLES
BMW E30 Group A, Mercedes 190E Evo2: Added dangling parts; Adjusted collision and damage models
Mclaren F1 GTR: Added Damage/Dangling parts; Fixed the wiper sound trigger; Revised collisions; Adjusted lights glows texture
Opala(all models): Added broken light textures; Adjusted light materials
Uno(both models): Added broken light textures; Adjusted light materials.
Sprintrace: Added damage models
Stock Car 2020-2022: Fixed damage on some parts and LODs
Caddilac DPi: Added 5 new liveries
F-Classic Gen1 & Gen2: Revised all liveries
Mercedes E190: Fixed winscreen dirt buildup rate

Build 2043:
Tire tread adjustments for GT1 hard compound, Porsche Cup, Omega 99, Opala 86, F-Vee, Vintage TCs, F-Vintages, F-Trainers, F-3, F-V12, F-USA, Copa Truck, Street cars
Omega Stock Car: Minor ccorrections to Inertia & front splitter
F-Trainer: Minor CoG height adjustment
F-Vee: Minor body aero adjustment
GT1: Disabled tire warmers as per real regulations of the era
Fixed error with Caterham Supersport physics being shared with Superlight in previous build
Adjusted AI performance using road tires on wet
Further art developments to Cordoba & Termas Rio Hondo
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Re: Automoblista 2

Post by Duke »

Automobilista 2 June 2022 Development Update
Headlines
Argentinean Track Pack
Physics Overhaul - The One to Rule Them All
Other Developments
Steam Summer Sale
Next Month And Beyond...
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Re: Automoblista 2

Post by Duke »

Reiza have deployed versions 1.3.8.2 and 1.3.8.3 updates for their last release with the first adding a sixth layout to Buenos Aires and continued to tweak more cars for physics, while the latter does more of the same.

1.3.8.2 Changelog:
CONTENT

Added Buenos Aires alternative layout 6 with “tobogan” chicane

GENERAL
Fixed Championship editor allowing too many opponents
Fixed ABS driving aid not working in vehicles without factory ABS

PHYSICS
Minor tire tread refinements BMW Procar, Copa Classic, Lancer Cup
F-Ultimate Gen2: Minor aero adjustments; Increased spring adjustment range & generally stiffened default to better optimize undertray aero (setup reset recommended)
Revised ABS strength as a gameplay driving aid for cars that don´t feature the system built-in
Procar: Adjusted default roll bar (slightly softer front, stiffer rear)
Group A: slightly stiffer default front roll bar
Revised aero dropoff rates for all cars with significant downforce, reducing minor inconsistencies

AI
Further reduced high aggression AI lateral rate of movement for slightly less twitches
AI calibration pass for Copa Classic, F-Ultimate Gen2
Reduced AI CoG multiplier to attempt minimise chances of cars rolling over sausage curbs
Brands Hatch GP: Further AI performance adjustments
Buenos Aires:Adjusted AI line & performance at T4,T5,T6,T7 of layout 6

AUDIO
Fixed missing Azure tunnel & bridge reflections

TRACKS
Buenos Aires: Adjusted razor curbs on selected runoff areas (“Curvon 8, “Viborita” and “Cajon”) ; Added missing winter trees for No.12
Cordoba: added new race control, 2nd garage building, adjusted seasonal foliage, tweaked crowds, roadlines, few small tweaks to curb heights for TC layout section, added tents, vehicles and other details around the track; Added animated marshals; Added night lighting

VEHICLES
F-Ultimate Gen2: Added cockpit vibration effect to the front fender winglets; revised collision.

1.3.8.3 Changelog:
GENERAL

Fixed championship editor not respecting max opponents and max rounds in some cases
Fixed crash trying to start Stock Car Pro 2022 championship
Revised livery name alterations for Porsche Cup & VW TSI Cup, adding more distinctions to help prevent duplicated liveries with custom AI files

PHYSICS
Fully revised Lancer Cup, TSI Cup, Opala 79, Copa Fusca, Copa Uno physics
Further tire tread revisions to F-Trainer (both), F-Vee, F3, F-Vintage (both); F-Retro Gen3, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), GTE, GT3, Group C, BMW Procar; Ginetta G40 (both), P1, Vintage Touring Cars
FFB Max force & smoothing adjustments for F-Vee, F-Trainer, Lancer Cup, Opala 1979, Opala 1986, Sprint Race, Copa Fusca, Copa Uno, VW Polo & VW Virtus
Ginetta G40 (both) Slightly adjusted CoG height, frontend aero
Further revisions to tire tread of all radial slicks & wet compounds when running on a wet surface (revisions in progress, to be completed by V1.4)
F-Ultimate (both gens): Adjusted ERS mapping for Silverstone

AI
Minor adjustments to AI racing behavior: Reduced range at which AI car ahead will try defend from car behind; Increased range AI behind will try pass car ahead; Slightly reduced speed differential needed to attempt overtake; Slightly decreased avoid ratio at max aggression; Minor increase of care factor against human; Minor decrease of lateral range while defending
Slightly increased AI hotlap pace push for pratice / quali
Added Porsche Cup, GT4, GT5, G40 Cup custom AI driver names + Ai entries for the 5 new DPi liveries
AI calibration pass for Copa Fusca, Copa Uno, Opala 1979, Lancer Cup, F-3, TSI Cup
Adjusted AI grip for Spielberg (both layouts)

AUDIO
F-Reiza: Increased DRS beep volume increase
Added & adjusted several soud effects from trackside objects – helicopter, 747 jet and turboprop animation sound effects

TRACKS
Added real weather data for Buenos_Aires, Cordoba and Termas Rio Hondo
Buenos Aires: Added VR trackside cameras
Cordoba: Static object LOD corrections
Termas Rio Hondo: Additional static object, crowds, and marshals; Change Default race date to May 29 2022
Minor adjustment to grass friction coefficient

VEHICLES
Corrected driver gear shift animation of Lancer RS, Caterham SuperLight & SuperSport to match the actual car gearbox (sequential or H-shifter)
Reduced frequency of exhaust backfires in vehicles in which that is not common
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Re: Automoblista 2

Post by Duke »

Automobilista 2 August 2022 Development Update
Headlines:
Racin´ USA Pt3 - Ovals arrive for AMS2!
Automobilista 2 V1.4 - The Biggest Update Yet
AMS2 Massive Physics Overhaul Continues
Advanced Mechanical Damage Modelling
Time Trial of the Week is Coming Back!
Other Notable V1.4 Developments
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Re: Automoblista 2

Post by StanDaam »

ARSE.jpg
It looks like an ARSE thing, but is this an ARSE thing... I'm just ARSEking...
:dancer: :dancer: :dancer: :drown: :dancer: :dancer: :dancer:
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Re: Automoblista 2

Post by w00dsy »

Yep. It was a round of the Chevette series. We're getting a good turnout now that we're doing more racing with the GTL guys from NZ.
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Re: Automoblista 2

Post by norbs »

You should join in Stan. The racing is pretty good. 2,3 and 4 finished within a second of each other last night.
Sarc ; my second favourite type of gasm.
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Re: Automoblista 2

Post by StanDaam »

Great numbers!
Where do da deets live? Discord land?
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Re: Automoblista 2

Post by w00dsy »

In the ARSE discord channel.
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Re: Automoblista 2

Post by norbs »

Also, next Friday night is Woodsy night! All cars and tracks chosen by the chosen one.
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Re: Automoblista 2

Post by StanDaam »

Thank you!
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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.4.1 has finally arrived - the new update packs a mega list of game-changing improvements, new features, cars and a great surprise - the 2022 reform of Spa-Francorchamps as a free addition to the existing Spa-Francorchamps DLC!

The official release of Racin´ USA Pt3 has been delayed while we work out some new items for the pack, but you won´t have to wait longer to do some oval racing - the two ovals already confirmed as part of Racin´ USA Pt3 along with all oval variants of F-USA Gen1-3 from Pt2 as well as Daytona from Pt1 will all be available with V1.4 tomorrow, the Pt 3 content as a free trial for all owners of the base game until they become part of the official Racin´ USA Pt3 release!

Introducing Advanced Mechanical Damage Modeling: AMDM is currently featuring with most open wheelers, GTs and faster prototypes. To make use of it, make sure to enable MECHANICAL FAILURES in GAMEPLAY UI. Try a race any of the historic open wheelers against AI (especially F-Vintage) with random failures enabled. to more readily experience the new feature. Custom AI creators may want to look into the new reliability parameter we added. We will extend this feature to more classes in the near future, but the most notoriously unreliable race cars already are supported

We have more relevant info about this update and how to get the best of the new features incoming - for now, here is the complete changelog since the last official release.

V1.3.8.3 -> V1.4.0.0 CHANGELOG
CONTENT
Cars

Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2)
Added Ginetta G55 GT3 to GT Open Class
Added Mini Cooper 1965 to Copa Classic B class
Added Vulkan Truck to Copa Truck class
Added Mercedes AMG GT4 to GT4 class

Tracks
Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3, available as free trial for the coming weeks)
Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3, available as free trial for the coming weeks)
Added Daytona Tri-Oval layout (part of Racin´ USA Pt1)

GENERAL
Added support for Full Course Yellow
Added support for cars to use different aero packages depending on track
Fixed bug allowing player livery to be selected by AI in championships
Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI)
LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration)
Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress
Added some mitigation to help reduce extreme wheel movement of remote clients in Multiplayer

UI & HUD
Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player
Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider.
Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options
Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages
Fixed livery limit warning not displaying on Opponent Settings screen
Prevented livery name from expanding beyond container bounds on livery selection screen
Revised vehicle information according to latest physics adjustments

PHYSICS
Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars
Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window
Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens)
Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race
Added bespoke intermediate records for Formula Ultimate (both gens)
Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars
Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP)
Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca
Fixed bug leading to extreme engine cooling
Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended)
Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable
Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2
GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude)
Copa Truck now features more detailed modelling of each truck´s engine with performance differences
Adjusted CoG height for F-Trainers, Ginetta G40s2
Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank
Adjusted center of fuel tank height for various cars to rectify minor inconsistencies
Added custom draft production scale per car, accounting for variations in drag & dimensions
Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low
Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t
Further adjustments to FFB Max force in various cars
Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55
Further adjustments to slick behavior on a wet track
Ginetta G40 Cup: Correted mass (925kg with driver)
Reduced rate of artificial pre-race tire heating without formation lap
Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars
Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB
Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm)
Adjusted fuel tank positions for Porsche RSR, Corvette C3.R
F-Classic G2M3: Added boost function going to full boost pressure setting (100%) temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability
F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update)
F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3
F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiency

AI
AI can use more then one tire compound
Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup
Further adjustments to AI movement when pulling out from behind another car to overtake
Revised AI performance for Adelaide Modern
Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates
Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse
AI calibration pass for all cars
Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide
Adjusted performance levels for all classes with custom AI driver
Restored AI aggression for practice and qualifying when dealing with other AI cars
Slightly improved AI overtakes of slow/lapped cars.
Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users
Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending)
Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now)
Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners
Implemented AI mistakes for oval tracks (AI spins)
Added new AI personality parameter 'fuel_management' that works in oval tracks and is customizable by end user as explained here

AUDIO
AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car
Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting
Added ambient reverb for Buenos Aires and Galeao
Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks.
Adjusted F-Classic V6 Turbo internal sounds, adjusted external volume.
Increased volume of audio effect from running off the ideal racing line
Added crowd sounds (Auto Club only for now)

TRACKS
Interlagos: Restricted track cut limits at pit entrance

VEHICLES
Restricted available car liveries to a limit of 40 total for all classes in the game
Added actual driver helmet designs and outfits to Stock Car Pro Series 2019-2022
Updated F-USA driver helmet model
Puma P052: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights glow texture, lights uv map (ch5) and adjusted the material; Revised collision.
Caterham SuperSport: Fixed the H-pattern movement to reflect the correct gear sequence
Opala 1979: Fixed the cockpit shift light
McLaren F1 GTR: Fixed windscreen issue
Ginetta G40 Cup/GT5: Fixed gauges lights
F-USA Gen1: Added magnesium wheels for cars that should have them
Montana: Adjusted onboard cameras
Camaro GT4R: Updated position of look back camera so as rear wing doesnt obscure
Various onboard camera corrections for Copa Classic models & Copa Fusca
Updated F-USA G3 LCD steering wheel to include water temp in Fahrenheit
Fixed inaccurate RPM bar calibrations on F-USA G1 and G2 cockpit displays
Switched water temperature on F-USA G1 and G2 displays to fahrenheit
Added custom driver outfits & helmets to Stock Car 2019 + new entries to 2020-22..
Updated driver outfits for Stock Car drivers that participate outside series that use the Modern GT driver outfits
Updated liveries for Copa Uno, Copa Classics


V1.4.0.0 -> V1.4.1.0 CHANGELOG
CONTENT
Added Spa-Francorchamps 2022 layout (part of Spa-Francorchamps DLC)

GENERAL
Added new exhaust smoke type for diesel vehicles
Added visibile undertray sparks from bottoming for F-Ultimate & F-Classic (all gens)
Fixed Green LiveTrack preset not being fully green & revised grip levels for other presets
Reduced FFB fade in timer from 5 to 3s

UI & HUD
Added Official Events page and menu entry
Updated Main Menu art panels
Added Manual Grid and Full course Yellow options to championship editor
Added Single Player Gameplay option to enable/disable random failures
Changed Damage Scale option to use predefined levels instead of percentages
Fixed ICM being unable to choose 'auto' ERS mode
Altered vehicle/livery selection, showroom, and lobby to display appropriate downforce variant for current circuit
Changed vehicle reliability to be based on mean time to failure directly
Disabled redundant turbo setting from showing in Copa Uno & Mini 1965 setup screen

PHYSICS
Completely revised thermodynamics for all tires
Added Advanced Mechanical Damage Modelling for: F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
Updated traction control functionality for all cars that feature the device
Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts
Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface
Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3
FFB adjustments for F-Ultimate Gen2, F-V10 Gen2
Adjusted brakeduct cooling rates for BMW M6 & M8
Camaro SS: Revised body inertia
Mclaren 720S GT3: Slightly raised front splitter height sensitivity
ARC Camaro:Adjusted CoG height
Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates
F-Ultimate Gen2: Fixed asymetrical front brake cooling rate
Sigma P1: Fixed TC & ABS not being enabled
Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1
Ginetta G55 GT3: Suspension geometry update & suspension and ride height adjustments
GT1: Corrected engine output of Porsche and Mclaren F1 GTR
BMW M4 GT4: Minor power multi & rear ARB adjustment; Reduced default steering lock
Completed tire revisions for Street Cars, F-Vintage Gen1&2
Adjusted FFB max force & pneumatic trail on F-Vintages, Super V8, Stock Cars and BMW M6
Corvette C3-R: Reduced brake torque & heating
Mclaren F1: Reduced diffuser baseline downforce & adjusted center of pressure
BMW M6: Default setup refinements
Lancer Cup: revised fuel consumption, engine heating and wear

AI
Prevented AI taking damage from small contacts in the wall or in other AIs (could lead to AIs coming to the pits too frequently)
Fixed AI not pitting for engine repairs if they have an engine related failure
Improved the way that the AI retires to off track due to terminal damage
Added initial extra compounds for AI on F-Classic, F-Reiza & F-Ultimate Gen2 (WIP)
F3, Copa Truck, Group C AI calibration pass
F-USA (all gens): Added automatic radiator settings for AI for short oval and speedway variants
Slightly increased AI draft scaling
Revised F-V10 Gen1 & F-Classic Gen1 AI names and performance
Revised AI paths & performance for Adelaide Historic, Nurburgring (GP & Veedol layouts) & Hockenheim (GP & National layouts), Spieberg
Prevented AI vehicles from speeding up when they are trying to retire
Fixed some issues with AI behaviour during full course yellow
Implemented AI differentials
Improved AI response to overheating due to damage

AUDIO
Wall reflections: increased in volume, altered profile.
Enabled new high speed passby wind "woosh" sound
Decreased-distant live-play opponent sound attenuation max parameter, increased close distance parameter.
Ginetta G55 GT4 & Supercup: Adjusted on-power volume for trackside & opponent view
Fusca Classic FL: adjusted internior engine sound transition from idle to 3000 RPM
Adjusted engine samples mixing on idle to mid-rpms for Copa Fusca, HotCars Fusca M1 & M2 and Puma GTE.
Copa Truck: adjusted tire skid parameters, increased base pitch.
Mercedes AMG GT4: increased interior engine volume, adjusted mixing in lower rpm band (cockpit sound)
Adjusted trackside camera and opponent volume for BMW M8 & Corvette C8.R
Turned off doppler on environment aerial animations.

TRACKS
Livetrack Updates: Added more visible rubbering effect, more prominent dirt buildup & cleaning off on track with car interaction
Added custom LT grip ranges for Adelaide Historic, Bathurst, Brands Hatch, Buenos Aires, Cordoba, Daytona, Donington, Fontana, Galeao, Granja, Ibarra, Interlagos Historic, Interlagos Kart, Jaca Oval, Kansai, Londrina Kart, Long Beach, Montreal, Monza, Nurburgring, Ortona, Oulton Park, Road America, Silverstone, Spa 93, Speedland, Spielberg
Nurburgring: Fixed floating flags in test day session for Nords 24h layout
Road America: Adjusted curb physics for improved FFB feeling; LOD adjustments
Bathurst: Fixed a hole in csm wall (T1 exit on left)

VEHICLES
All Cars: Corrected Fresnel Power & adjusted liveries to suit
Corvette C3 RC: Fixed trunk UV mapping issue
Corrected cockpit mirrors position for Porsche RSR 1974, Mclaren 720S GT3, BMW M6 GT3
Puma GTB: Corrected oil pressure gauge; 5 liveries revised
Puma GTE: 5 liveries revised
Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R
Copa Classic: Further livery revisions
Vulkan Copa Truck: Added dirt/damage texture
Metalmoro AJR (all models): Adjusted the driver's animation head tilt
Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2
Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH
StockCar Corolla 2020-2022: Fixed steering wheel LOD issue
F-USA Gen1-3: Added custom helmets
Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD
Corvette C3: Corrected engine heat and blown smoke emission point
Opala 79, Opala 86: Changed the driver type to use the 80's helmet style
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Re: Automoblista 2

Post by Duke »

Automobilista 2 has been updated to V1.4.1.2 - this is a complementary update to the latest release to correct some issues & add further improvements.

IMPORTANT NOTES:
Time Trial boards are back on and fully reset - tomorrow the first TTotW combos will be announced!
With F-USA oval physics now properly sorted after some fumbling over the weekend, users should take special not of the weight jacker - designed specifically for oval tracks, the weight jacker raises the ride height of the right rear increasing the load on the front left wheel by approximately 90lb from setting 0 through 5. Raising the jacker induces oversteer properties both aerodynamically and mechanically allowing for better cornering, especially noticeable the tighter the turn. Lowering the weight jacker optimizes the aero profile for better straight line speed. This can be adjusted both in-car as well as from the setup screen.
For the time being classes other than the F-USA do not have AI set up for oval racing so they may not work very well there - in future updates we will add oval configuration to a few more classes that suit it and AI oval overrides to benefit all other classes.
Option for helmet livery customization is not fully ready yet but will be added shortly.

V1.4.1.2 CHANGELOG
GENERAL

Time Trial / TTotW: Fixed top places of ttotw boards not displaying ranks; Fixed downforce variants being directly selectable in TTotW events; Fixed wrong identical vehicle leaderboard being displayed for low downforce circuits in all TT modes
Full Course Yellow: Fixed an exploit where leader could not obey the speed limit under FCY; Fixed a bug where an AI that retired into the pits could trigger FCY; Fixed bug/exploit where a player with a requested pit from before a FCY or with a drive through from before a FCY would be able to do illegal overtakes during the FCY; Increased the thresholds of when a oval race is considered long enough to use pit closed rules during FCY to 30 minutes or 120km; Increased the minimum speed of the leader during FCY (prevents issue where the leader goes too slow and everyone ends up being allowed to be overtaken)

UI & HUD
Fixed championship aggression setting not using new standard levels
Fixed country flags showing leaderboard class headers on pre race screen

PHYSICS
F-USA Gen1-3: Further oval physics development correcting critical issues in aero and tires especially on SS/SW configurations; Fixed engine output not being consistent in all cars between them variants;; Refined damping, gearing, ride heights, and default wing settings (requires setup reset in oval variants)
Minor tread ajustments to Kart Rental, Caterhams (all but Academy), Old Stock, Street tires
F-Ultimate Gen2: Further undertray aero adjustments
F-Retro Gen2: Fixed tire errors causing cars in class not be running with its updated carcass & tread; minor differential & tire pressure adjustments
AMDM: Added M1 Procar to the list of classes featuring AMDM
Revised aero drag exponent from runnning high rake in all formulas
Improved engine cooling slightly for GT Open, DPI & P1
F-Ultimate (both gens): Added unlimited ERS deployment in Time Trial
Superkart: Minor aero & track width / wheelbase adjustments

AI
Addressed a fuel calculation issue that could lead to AI pitting on lap 1 at ovals
Added initial version of FCY AI pit strategy
F-USA (all gens): Added automatic radiator AI adjustments in road variants
Corrected varous kart AI issues
Temporarily disabled extra AI tire compounds for the series that had them for further development
Oval AI calibration pass for F-USA Gen1-3

TRACKS
Daytona Road course switched to low downforce variants

VEHICLES
F-Classic Gen 3 Model 1: Fixed LOD pivots that was causing some mesh misalignment
Formula Trainer Advanced: corrected front suspension asymmetry
Mitsubishi Lancer RS: Fixed livery override to include rear wing and windows
Mclaren F1 GTR: Adjusted Light glow texture; Adjusted headlight uv map; Adjusted the light materials; Porsche 911 GT1: Adjusted the headlight materials; Adjusted tail light uv map
Chevette: Fixed reverse lights bug
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Re: Automoblista 2

Post by Duke »

Automobilista 2 October 2022 Development Update

Headlines
Racin´ USA Pt3 Update
Spa-Francorchamps 1970 Arrives for Spa DLC!
Corvette C4 GTP Roars In
Other Incoming Developments
Automobilista 1&2 + all DLCs Currently 50% Off on Steam
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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.4.3.3 & Racin´ USA Pt3 are now officially released!
Along with the new oval tracks from Racin´ USA Pt3 & Spa Francorhcamps 1970 for owners of the Spa DLC and packages that include that, the new update brings the Corvette GTP to Group C class free for all users, along a long list of further fixes and improvements.
Please note that with the official release of Racin´ USA Pt3, Auto Club and WTT Speedways are now restricted to owners of Racin´ USA Pt3 and packages that include it.

V1.4.1.3 -> V1.4.3.0 CHANGELOG
CONTENT

Added Spa-Francorchamps 1970 (Part of Spa-Francorchamps DLC & packages that include it)
Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8
Added Low Downforce variants for all GT1 & Group C cars

GENERAL
Fixed poor performance issues in Time Trial mode
Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
Vehicles no longer spawn with engine running in garage
Updated Logitech and Fanatec SDKs
Fixed default axis mapping for Logitech G29 & G923
Added Logitech G PRO Wheel preset
Added preset buttons for Fanatec Generic controller profile
Fixed Proximity Arrow Logic to correctly display nearest Opponents
FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage

UI & HUD
Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
Fixed leaderboard container incorrectly sized.
Fixed missing localisation of cockpit config description
Added weight jacker to In-Car Menu
Fixed LIVETRACK PRESET option label not localised

PHYSICS
Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
Extensive revisions to Karts´ tire & chassis (all models)
Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
Minor thermodynamics fine-tuning to various tires
AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
Revised suspension damage and wheel stress-induced loose wheel failure
Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
Revised engine heating and cooling for all Caterhams, karts & superkart
Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
F-Retro Gen2: Adjusted rear wing base downforce
F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
Cateham 620R: corrected rear damper rates asymetry
McLaren 720S GT3: corrected rear toe default setting
Porsche GTE: Corrected fuel tank size

AI
Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
Fixed case where the AI could run out of fuel if the pit box was occupied
Added a small amount of per-vehicle variation to the AI starting fuel in oval races
Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
F-Vintage: Adjusted behavior for safer & more consistent driving
Made AI more willing to overtake another AI that is trying to retire
AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
Monza 1991: Rework AI lnes & performance

AUDIO
Added engine blown sound effect
Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
Small adjustment to wall reflection delay.
Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.

TRACKS
Adjusted bumpines of razor, flat & grooved curbs for all tracks
Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
Kansai: Corrected garage door numbers
Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes
Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted garage depth; Rebuilt tire wall collision; Added missing kart racecon building collision
Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
Silverstone Natl: Smoothed an abnormal bump in the pit exit road
Adelaide: Removed armco barrier at T8 exit
Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
Silverstone 1975: Fixed flickering in pit lane camera(s)
Spa-Francorchamps 2022:
Nurburgring: Adjusted corner bollard location
Cascavel: Add track cut cheat block to pit lane entrance
Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras

VEHICLES
Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
Corvette C8R: Fixed livery override material for fresnel and spec maps
Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions
F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions
F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions
F Vee (both): Added Damaged and dangling parts; Revised collision
Ultima GTR: Fixed water gauge issue
F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
Mini Cooper 1965 Classic B: Entry added for livery overrides
McLaren F1 GTR: Fixed raindrops wiping bug
Porsche GT1 98: Adjusted gear lever animation
User Livery Overrides: Added 3 new metallic materials
Copa Montana: Fixed cockpit mirror issue
BMW M1 Procar: Fixed gauges glow
Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
Brabham BT44: Added rear light
Kart Shifter: Corrected engine model
Adjusted driver LODs to avoid driver parts popping off at relatively short distances

RC build 2189
Added Spa 1970 Layout without Malmedy Chicane
Fixed bugs causing Low Downforce variants of GT1 & Group C to crash
Fixed incorrect order of Combined/Separated Fanatec DD profiles; Added Logitech G PRO, G923 profiles; Added Generic Direct Drive profile
Super V8: adjusted oval tire tread
Corvette C3: Revised torque curve for slightly less torque at same peak power
F-Vintage (both gens): Reduced AI tire rolling resistance for more balanced top speeds vs player
F-Trainer Basic: AI calibration pass
F-Classic Gen3: Adjusted AI tire wear rate
Implemented new logic to make the AI lift off the throttle on curves due to dirty air. This logic helps preventing the AI from running in insane packs in ovaltracks for example
Increased the tendency for the AI to follow the lane of the car ahead when it is trying to draft
Fixed one case where the AI wouldnt make a mandatory pits resulting in DQ
Spa 1970: Various art updates; Added more buildings; LOD adjustments tobrake marker signs

V1.4.3.1 CHANGELOG
CONTENT

Added Corvette GTP to Group C class

GENERAL
Disabled blue flags during full course yellows and withdrawn existing blue flags for drivers that enter the pitlane or complete the race
Fixed tin tops oval variant configurations being loaded at low downforce tracks
Fixed Racin´ USA Pt3 tracks no longer being available

UI & HUD
Added HUD Radar Zoom option (Gameplay > Display)

AI
Improved safety of AI overtaking of lapped cars on ovals
Super V8: Fixed AI erractic performance

TRACKS
Spa 1970: Various art updates; Updated trackside cameras

VEHICLES
F-Classic Gen1 (Both models): Added Damaged and dangling parts; Revised collisions; Adjusted the driver legs position of Model 2

V1.4.3.2 CHANGELOG
GENERAL

Added suport for user helmet livery customization (WIP, only for F-USA Gen1 atm)
Fixed bug causing AI duplicating the player livery when using custom liveries
FFB: Narrowed lockstop range

UI & HUD
Fixed missing class colours for various Oval/Low Downforce variants

PHYSICS
Corvette GTP: Various tire, chassis & aero revisions
Corrected aero setup for all Group C & GT1 low downforce variants
F-Vintage: Corrected V12 models mass to be 15kg heavier than V8 counterparts; Adjusted default gear ratio for V8 models
Mini JCW UK: Adjusted wet tire compound thermodynamics
Group C: Minor tire tread adjustment

AI
Prevented excessive AI weaving in oval tracks
Reduced AI downforce bias for IMS & further reduced AI downforce bias for Daytona for higher straight speeds
Further reduced AI Grip for IMS
Bumped downshift rev threshold for AI to downshift sooner coming down the rev band on all oval variants
F-USA (all gens): Improved AI suspension rates for better behavior & performance

TRACKS
Spa 1970: Further art updates; Added seasonal foliage

VEHICLES
Corvette GTP: Add gauges glow texture
Copa Montana: Fixed shadow glitch
F-Classic Gen2 (All models): Added Damaged and dangling parts; Revised collisions; Fixed the rain light; Adjusted the light glow texture

V1.4.3.3 CHANGELOG
CONTENT

Added Indianapolis Motor Speedway (part of Racin´ USA Pt3 DLC & packages that include it)

GENERAL
FFB: Fixed potentially denormalised value in FFB script low pass filter; Added missing specialized values for Low Downforce & Oval variants
Shared Memory: Added FCY state

UI & HUD
Fixed Spanish strings on pit strategy edit page

PHYSICS
Minor aero & tire adjustments to F-USA Gen1-3 Speedway configurations (all models) Slightly increased tread grip, halved wear rate; adjusted aero balance & default setup to be a more suitable middle ground for Auto Club, Daytona & IMS (setup reset in SW configurations recommended)
Disabled onboard roll bar adjustment for cars that shouldn´t have it
Minor tire tread adjustments to Group C soft & Super V8 hard compounds
Minor body aero adjustments to GT1 / Group C LD variants, Porsche RSR 1974 & Corvette C3-R
Fixed minor inconsistencies between regular & LD variants of F-V12, F-V10 Gen1 & Gen2, F-Reiza, F-Ultimate Gen1 & Gen2
F-Vintage (both gens): Adjusted default gear ratios for V8 models
Fixed missing damage section from F-USA Gen 2 Swift 009C road course variant

AI
Adjusted AI suspension rates for Mclaren 720S GT3, Porsche RSR 1974, Corvette C3-R, Mclaren 570S, BMW M4 GT4, for improved AI performance within class
Adjusted AI oval tires all tintops & F-USA SW / SO
F-Ulltimate (both gens): Adjusted AI throttle applicaton rate to try prevent excessive wheelspin
Further AI performance calibration running slicks on a wet track

TRACKS
Curvelo: Fixed missing tire wall collisions on the layout junction
Auto Club: Added animated marshals and crowds for both layouts.
Spa Francorchamps 1970: Fixed missing spring grass in low track detail; Reworked csm walls. Removed all the hard corners in csm fence; Added road sign collisions; Add some small back yard (roaming) to sector 3 house; Adjusted trackside cameras
Spa Francorchamps 2022: Fixed missing spring grass in low track detail

VEHICLES
F-Retro Gen3: Fixed front left tire texture glitch; Fixed calipers not appearing in cockpit view
Added custom helmet livery support for F-Ultimate G1/G2, F-Reiza, F-V10 G1/G2, F-V12, F-Classic G1-3, MCR2000, F3, F-Trainer, Camaro GT4R Opala 79/86 (support for other series to come soon - further info here.
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Re: Automoblista 2

Post by Duke »

Automobilista 2 December 2022 Development Update

Headlines:
Update on 2020-2022 DLC Packages Still to be Released
- Supercars Pt1 featuring 3 road Supercars - December 2022 (covered below)
- Brazilian Racing Legends Pt1 featuring 6 historical Grand Prix cars - December 2022 (covered below)
- Historic Track Pack Pt1 featuring 3 historical tracks December 2022 (covered below)
- Nürburgring Historic 1971 (part of Nürburgring DLC) - January 2023
- Adrenaline Pack Pt1 - Q1 2023
- 6th Bonus Premium Track - Q1 2023
- Racin´ USA Bonus Pack - Q2 2023
Chasing Aural Nirvana
Historical Track Pack Pt1
Nissan Arrives to Automobilista 2!
Further Game Developments
Looking Forward to the New Year
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Re: Automoblista 2

Post by Duke »

Historic Nords this weekend, say it is so @norbs... :p

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Re: Automoblista 2

Post by norbs »

Duke wrote: Thu Apr 20, 2023 1:54 pm Historic Nords this weekend, say it is so @norbs... :p

It is so.
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Re: Automoblista 2

Post by StanDaam »

Even Jimmy Broadbent is going back to AMS2!

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Re: Automoblista 2

Post by pixelboy »

Get into it StanDamm.. come racing with us..
eek
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Re: Automoblista 2

Post by norbs »

Jimmy the delicate flower... happy he is enjoying it.
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Re: Automoblista 2

Post by durbster »

I introduced a mate to AMS2 the other night. He's been casually sim-racing for a while and is on the verge of throwing a lot of £ to get all the kit to do it properly.

I have to say, it wasn't ideal. In the first race, he had that thing where the game's visuals crash - the screen goes black but you can hear that you're still in the race. We also had some really bad stutters, possibly the worst I've seen. One happened as I was heading into a corner in the lead of the race, and by the time it came back I was on my way into the gravel.

Then there are still quite embarrassing things like AI cars regularly driving down the straights with their suspension collapsed on one side and wheels on full lock, or cars sitting in the pitlane spinning on the spot at 8,000 rpm.

Ultimately, it didn't put him off because it's still a great sim and we had a load of fun, but I hope the devs are conscious of how absolutely crucial first impressions are, and how these kind of things shape people's opinions of the product for a very long time.
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