Automoblista 2

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Re: Automoblista 2

Post by Duke »

Automobilista 2 June 2021 Development Update
Greetings everyone! The month of June already is in the rear view mirror, and what a month it was - first with the release of V1.2 and the Racin´ USA DLC (which we were thrilled to see so widely well received), followed by a hard push towards bug hunting and further improvements in the subsequent weeks.
In fact this slightly delayed Dev Update is largely because we are still at it, working on a new complementary update due out this weekend - and given we´ve been pushing out complementary updates over the last couple of weeks to get some outstanding issues fixed ASAP, there won´t be the usual big update this time but rather another smaller collection of fixes & improvements to wrap up this dev cycle.
Our focus continues to be on complementing the work on the new features and fixing issues that have come up since V1.2, as well as some older issues which we had been struggling for a while to track down - to this end it´s very important that users continue to submit their Bugsplat reports if they do run into a crash, if possible including information about their previous steps leading to the crash as those are most helpful to track down its source.
This focus will carry on over July for the next big update, as along with trying to resolve any pending issues we manage to track down and generally further tidy things up, we´ll be pushing to add a few more options and quality-of-life improvements that have been commonly requested by users.
So let´s go over what we´ve got on the immediate horizon:

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We have further developments to Real Weather and dynamic LiveTrack presets, with some improvements to the system and Multiplayer support hopefully already integrated in this weekend´s update.
By the end of the month we´ll also have live storage of weather data for new days (currently weather from days in between releases is not stored so Real Weather doesn´t work for recent days and weeks since the initial June 4th release of this feature), and also expect to integrate real feed for environment temperatures and humidity data, doing away with the overly generic regional lookup tables for good.
Work continues also on bringing Seasonal Foliage to the remaining tracks - next up for this weekend will be Hockenheim along with its historical variants, making the trips into the long forest straights very different experiences depending on whether your session is run on the fall, winter or spring.

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With the addition of Hockenheim, all premium tracks along with Bathurst, Imola and Spielberg will be featuring seasonal foliage, along with the more discreet variations of Brazilian tracks. By the end of the month we hope to have completed this feature and have all tracks in AMS2 presenting their appropriate seasonal foliage.
On the Physics side, the biggest incoming development is the completion of the Traction Control system revamp that we´ve been working on through this cycle, as well as adding input binding to adjust both TC & ABS in-car (and not just via ICM as it is currently).
Still on the topic of input bindings, by the end of the month we hope to offer the often-requested option to map multiple commands to the same key or button.

On the AI front, where we also have some nice further developments - with V1.2 we introduced unique personalities to each AI driver, which means all drivers in the sim (real, fictional or generic) have their own unique personality and skillset not shared with another AI driver. Within the next couple of months we´ll reduce the presence of generic drivers, with most series getting drivers (real or fictional) assigned to each car; their personalities in turn will be substantially fleshed out with several new variables, leading to AI drivers having varied ability in managing tire wear or running on the wet, staying cool when under pressure, keeping a consistent pace without mistakes, fighting back after being passed amongst other cool details - some drivers will also be more skilled on some tracks than in others, with all these elements hopefully leading up to a more varied and organic AI racing experience.

On to UI & HUD Development - while our man @Dave Stephenson continues to push hard in tidying some remaining issues with the Custom Championship tool and adding a few more options, the work should be largely completed after this weekend´s update, which means he´s finally unleashed to catch up with some other UI & HUD updates, including substantial reforms to the Multiplayer Lobby & monitor screens - the former previews below and expected to be ready for the weekend:

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Once these are completed we´ll dive into the driver profile page, and with that completing the development of the long awaited Multiplayer Rating System (at least a couple of months still to go there though).

Finally on to the Content - while the focus over the next few weeks will continue to be on delivering more of these groundwork improvements, we still have a fleshy bit of content to brighten up our next release, as the classic Porsche 911 Carrera RSR from 1974 will arrive as a free-for-all initial entry into 1970´s GT racing.
This 3.0L beast was very succesful on the track and remains widely popular to this day for its racey looks, sounds and performance, so we are naturally delighted to be bringing it to all AMS2 users.

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Speaking of classics, we are also currently working on revamping a track from Automobilista 1 and hoping to have it ready for the end of the month - no previews yet as we´re still early in the process, so I´ll leave you all to guess which one is it, as well as pitch in as to which other remaining AMS1 tracks you´d like to see brought over next!

That´s all the good stuff we have to share this month - and now it´s time to get back to work and get this next update ready for the weekend!
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Re: Automoblista 2

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Automobilista 2 V1.2.1.2 is now live - this is another complementary update to the V1.2 release, featuring a new batch of fixed and improvements.

V1.2.1.0 -> V1.2.1.2 CHANGELOG
GENERAL
Added LiveTrack Preset support to multiplayer and dedicated server
Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session
Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)
Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer
Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases

UI & HUD
Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases.
Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line.
Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).
Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it)
Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)

PHYSICS & AI
Further adjusted AI speed while running offline
Increased AI Grip for Bathurst, Imola, Silverstone
Rebuilt AI paths for Nurburgring GP & Silverstone from scratch

TRACKS
Added seasonal foliage to Hockenheim & Brands Hatch
Silverstone: Rebuilt new pit lane cement wall and armco collision
Oulton Park: Minor performance pass
Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering

VEHICLES
Stock Car 2021: Updated Guga Lima livery

IMPORTANT NOTE FOR G29 / G920 / G923: There is currently a conflict with the latest Logitech G Hub software causing the game to crash at startup - we are working on a temporary workaround to the issue to be deployed early on next week, for the time being in order to run AMS2 users of these wheels need to either uninstall G HUB or roll back to the previous 2021.3, disabling auto-update right after installation to prevent it from updating to any of the more recent versions.
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Re: Automoblista 2

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Automobilista 2 V1.2.1.4 is now live - one more complementary update, hopefully addressing recent conflicts with the latest versions of Logitech GHub and users of related hardware. The latest build also adds seasonal foliage for Cadwell Park, Donington Park, Oulton Park & Snetterton.

V1.2.1.2 -> V1.2.1.4 CHANGELOG
GENERAL

Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits.
Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour)
Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed
Fixed Logitech G923 LEDs flickering in menu.
Fixed an issue that could lead to a false positive/negative cut detection in some rare instances
Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach)

PHYSICS & AI
Further updates to traction control system
Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires
Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure
Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR
Further AI callibration passes
Further reduction of AI pace while running off the ideal racing line
Revised Bathurst & Silverstone AI paths
Further increased AI Grip at Nurburgring (all modern track layouts)

TRACKS
Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton
Updated Brands Hatch seasonal foliage
Brands Hatch seasonal texture update, to match with other brit track standards
Long Beach: Fixed pit lane exit penalty

VEHICLES
F-Ultimate: Fixed right mirror mapping issue
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Re: Automoblista 2

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The handling of some of the GT cars has been awful for the last few weeks and this patch has fixed it. We figured out it was to do with the traction control. If left on default, the GT3, GT4 and GTE cars were almost undriveable, constantly going into weird, uncontrollable slides.

We had a race last night in the GT4s after this patch was released and the cars were handling great again, even on default setups.
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Re: Automoblista 2

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I"ll just leave this here....

Interview with some Norbury character.

https://www.youtube.com/watch?v=68sNkfi_fTc
Cutter ~ Carl Rickard

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Re: Automoblista 2

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Eau Rouge

Sent from my HD1913 using Tapatalk

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Re: Automoblista 2

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w00dsy wrote: Mon Jul 26, 2021 9:17 pm Eau Rouge

Sent from my HD1913 using Tapatalk
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Re: Automoblista 2

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Cutter wrote: Mon Jul 26, 2021 7:25 pm I"ll just leave this here....

Interview with some Norbury character.

https://www.youtube.com/watch?v=68sNkfi_fTc
How'd you find that? YouTube run out of videos?
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Re: Automoblista 2

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Cursed wrote: Mon Jul 26, 2021 11:21 pm

How'd you find that? YouTube run out of videos?
He was looking for one titles Happy Cursed, but couldnt find it. :D
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Re: Automoblista 2

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norbs wrote: Tue Jul 27, 2021 8:45 am He was looking for one titles Happy Cursed, but couldnt find it. :D
Understandable. It's the ending that's happy and those videos are on a completely different site.
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Re: Automoblista 2

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Are you still racing this on Fridays? I've got the day off work so if you're racing I could probably join again if you'll have me. I had a lot of fun last time. :)
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Re: Automoblista 2

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It's usually that or Wreckfest. Do you have that?
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Re: Automoblista 2

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I don't have Wreckfest. It was on offer a couple of weeks ago too and I almost got it.
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Re: Automoblista 2

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Will be AMS2 this week.
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Re: Automoblista 2

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Automobilista 2 V1.2.2.0 is now live!
The latest update brings back the Salvador street circuit and introduces the mighty Porsche RSR 3.0 1974 as the initial entry to the GT Classics class.
The update also features another batch of fixes & improvements, including the option for users to create multiple controller profiles (please note this development may require reconfiguring your controller)

V1.2.1.4->V1.2.2.0 CHANGELOG
CONTENT
Tracks:

Added Salvador Street Circuit
Added Cascais Alternate Layout
Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)
Vehicles:
Added Porsche RSR 3.0 1974 to GT Classics Series

GENERAL
Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
Disabled collisions during formation laps and rolling starts
Fixed Championship editor saving incorrect dates for P/Q sessions
Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock

UI & HUD
Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
Fixed save/load notification not displaying when switching user control presets
Added ability to copy another user control preset to the currently active control set
Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific.
Added the current user preset name to controls screen secondary tabs.
Corrected various track UI information errors
Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
Fixed qualify session length not correctly displaying in championship overview for custom championships
Fixed incorrect help text on test day custom date input
Fixed French text appearing on German version of the Time Trial loading screen tip text
Fixed Engine Breaking label in Edit Setup screen
Fixed untranslated Live Track preset label on session settings screen
Added texts for Laguna Seca and Daytona Nascar Layout

PHYSICS
Revised tire treads for M1 Procar, Group A cars
Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
Adjusted baseline damper settings for F-Retro Gen1, F-Vee
Revised brake heating functions for GTs & classic tintops
Adjusted body drag coefficients for Group A, Procar & vintage touring cars
Revised inertia values for both Vintage touring cars
Revised differential ramp angles for Procar & Group A cars
Adjusted default front wheel camber for all karts
Revised diff settings for all GTs, Stock Cars
Corrected Mini 1965 gear ratios
Adjusted default toe settings for Ginetta G55, Mercedes GT3
Adjusted Omega diff preload
BMW M4 GT4: Stiffer rear suspension rates
Revised engine lifetime ranges for all cars
Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
Minor default setup adjustments for both Group C cars (setup reset recommended)
Added throttle map for Porsche GT3-R
Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
Slightly reduced grass & gravel bump amplitude
Minor revisions to grass, gravel, grasscrete friction coefficients

AI
General AI callibration pass for dry & wet weather performance
Further reduced AI lateral rate in urgent moves
Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
Bathurst: Minor AI Grip adjustment
Further increased AI performance in qualifying vs race
Taruma: Adjust pitlane exit speed
Interlagos Kart: Adjusted AI Grip for all layouts

AUDIO
Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
BMW M1 Procar adjusted chase cam live-play sound.

TRACKS
VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
Montreal (Modern & Historic): Added seasonal foliage
Cascavel: Fixed terrain hole and gap in the barriers near the old pit
Laguna Seca: Fixed some object LOD popping
Oulton Park: Updated seasonal foliage textures
Cascais: Minor art & optimization pass
Spielberg GP: Add missing brake marker boards at T6
Hockenheimring: Enable playground for short layouts
Interlagos Kart1: Relax track limits at T7
Kansai: Minor LOD tweaks
Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
Spielberg Historic: added VR cams
Cadwell Park: fixed invisible bits of road
Added working trackside cameras to all Speedland layouts

VEHICLES
Superkart / Kart Shifter: Added shifter & driver shifting animations
Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
Minor adjustment to first shadow cascade radius from cockpit view
Switched Vintage Touring Car drivers to GT vintage models
Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
F-Ultimate: Fixed inverted left mirror
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Re: Automoblista 2

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Re: Automoblista 2

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Automobilista 2 V1.2.3.0 RELEASED!
Automobilista 2 v1.2.3.0 is here! The new update introduces the Corvette C3 in two versions along with several improvements & fixes, the addition of ambient temperatures to Real Weather mode, a physics fix correcting engine throttle response for all cars and addition of several new race configuration options being some of the highlights.

V1.2.2.0 -> V1.2.3.0 CHANGELOG
CONTENT

Added Corvette C3 to Vintage Touring Car Class
Added Corvette C3 "R" Spec to GT Classics Class

GENERAL
Added Damage Scale option
Added option to allow/disable pit stop refuelling
Added time +1 lap option for race sessions
Real Weather now uses real environment temperatures for all tracks (including historical data)
Added weather data between original feature release on June 4th through today to historical database of all locations

UI&HUD
Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
Fixed Lobby driver list scrollbar
Fixed Start button still being available when a championship is complete
Update various vehicle class colours
Corrected track details for Azure
Fixed missing track map for Interlagos Stock Car variant
Fixed Start button still being available when a championship is complete
Further restricted setup options showing redundant adjustable settings in fixed configurations

PHYSICS
Fixed bug in intake manifold pressure model causing poor throttle response in several cars
Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
Revised clutch inertia values for all cars
Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance
Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting
F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26

AI
Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
General wet weather callibration pass for all cars
BMW M1 Procar, Group A, Porsche RSR AI callibration
Improved line and AI performance at Interlagos, Montreal & Santa Cruz

AUDIO
Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
Added dirt pickup sound effect (all cars)
Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
Adjusted audio pan compensation for curbs and added support for more types to road noise sound
Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view

TRACKS
Minor adjustment to visual Livetrack groove
Hockenheim: Fixed minor object popping issues
Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
Brasilia Outer: Fixed minor clipping issues
Granja Viana: Improved track cut limits; Minor art & optimization pass
Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
Interlagos: Minor art & optimization pass
Cadwell Park: Minor art & optimization pass
Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
Spa Francorchamps 2020: Minor art & optimization pass;
Kyalami 2020: Minor art & optimization pass
Imola 2021: Minor art & optimization pass
Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
Added VR cams for Brasilia Outer and Curvelo B
Fixed missing pitbox marker in race session for Daytona and Long Beach
Santa Cruz: Add cones to mark pit ent/exit
Kyalami Historic: Revised physical terrain material types; Minor performance pass
Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais

VEHICLES
Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
F-Trainer: Add rear chassis parts and rear suspension for cockpit view
Stock Corolla 20/21: Fixed LOD C glitch
Various minor art improvements to Vintage GT helmet & suits
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Re: Automoblista 2

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V1.2.3.1 is now live - this is a hotfix to address some priority issues that have come up since v1.2.3.0 along with some further adjustments.

V1.2.3.1 CHANGELOG
GENERAL

Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled

UI & HUD
Fixed mis-aligned help texts on Event race settings page
Added translations for recently added options
Fixed car HUD damage text defaulting to 100% when damage is disabled

PHYSICS & AI
Minor tire tread adjustments to GT Classics cars
Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circumstances
Minor adjustment to AI lateral movement rate
Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled
Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying

AUDIO
Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play
BMW M1 & Group A: Corrected surface sounds
Corvette C3 Vintage: Minor adjustment to high RPM interior mix

TRACKS
Added or adjusted pit entry & exit cones for all tracks
Interlagos: Further Z-fight fixes on GP temp stands

VEHICLES
Corvette C3 & C3 R: Tweaked the damage model; Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view
Camaro SS: Cockpit view bonnet vibration effect adjustment
MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.
Lotus 23: Fixed the graphic artifacts
Corrected Bridgstone Potenza 01 tire normal map texture
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Re: Automoblista 2

Post by Duke »

Automobilista 2 September 2021 Development Update
Headlines
Latest Progress
Coming Up Next
Monza on the Way!
Long Straights call for Great Power
Further Down the Line
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Re: Automoblista 2

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Dukester

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Re: Automoblista 2

Post by Duke »

The new Automobilista 2 update has arrived, introducing the Autodromo Nazionale Monza with several layouts and versions through the decades.
The update also features a wide range of improvements to the AI, several UI developments, improvements to Real Weather system along with various revisions to vehicle art, audio and physics.
Missing from the update is the BMW 2002, which has remained on shop for further development - it should be added to the game in a complementary update next week.

V1.2.3.1 -> V1.2.4.1 CHANGELOG
CONTENT

Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)

GENERAL
Added support for Thrustmaster SF1000
Implemented Real Weather API for 5 days in the past and 4 days in the future from today
Improved status messages related to real/historic weather availability
Fixed real historic weather for circuits that lay in half-hourly timezones
Real Weather now uses real/forecast data for wind speeds.
Added Real Weather databases for Monza and Salvador
Updated recent historic weather data for all other locations
Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game
Fixed valid weather API response failing to parse in some cases
Fixed a case where a weather API call wouldn't be made when it should
Fixed Championship Editor not persisting mandatory stop setting correctly

UI & HUD

Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.
All in-game environment information (time/temp etc) is now updated live on all screens.
Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.
Fixed lobby page starting in wrong state
Fixed Per Vehicle FFB input on setup screen not capturing mouse movement
Fixed pedal bar overlap on telemetry HUD
Adjusted loading screens to show real weather icon when appropriate

PHYSICS
Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi & P1 cars
StockV8 2019: Minor aero revision
F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts
Corrected extreme weather tire tread for F-Reiza & F-Ultimate
Ultima GTR Race: Revised default setup
Adjusted parked FFB forces for several cars to reduce rattling while standing still
Increased default steering lock setting for several cars with high steering rotation

AI
Improved AI overtaking logic
Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.
Adjusted AI lateral movements for smoother / more natural reactions
Decreased AI performance in 70-100% Strength range
Improved AI blue flag behaviour
Adjusted AI brake power & grip
Various adjustments to AI overtaking parameters
AI corner & straightline callibration passes
Adjusted AI wet launch performance for GTs & F-Ultimate
Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry
Fixed duplicated F-Ultimate driver (Patrice Daigneau)
Minor GT Classics AI adjustment

AUDIO
Updated grass roll sample
Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds
F_Ultimate: Fixed missing exhaust sound for local reverb
Opala (all variants): Fixed missing startup sounds.
Passat HC: fixed low RPM sound mixing
F-Retro: Adjusted startup sound
F-Classic G2M1: Improved sound loops, fixed missing startup sound
Montana: fixed missing startup sound
Fixed recently introduced issue with interior engine sound on late 70's DFV engined formulas & polished some loops
Porsche RSR '74: polished all engine loops
Sauber C9 Increased backfire off throttle, polished some loops
BMW M1 Procar: Polished all engine loops

TRACKS
Montreal: Minor LOD adjustments
Various 3D crowd LOD adjustments
Hockenheim 1988 GP/Short: Moved rolling start location

VEHICLES

F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes
Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes
Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.
ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera
Metalmoro AJR: Fixed missing gear indicator in LCD display
Stock Cruze & Corolla 2021: Added livery overrides
Porsche RSR 74: Fixed cockpit steering wheel´s pivot position
F309: Fixed RPM lights
MetalMoro AJR: New display layout; Fixed car thumbnails
BMW M8 GTE: Corrected rpm lights
Ginneta G40 GT5/CUP: Add gauges glow
Corvette C3: Added gauges lights
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Dukester

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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.2.4.3 is now live - this complementary update introduces the famous BMW 2002 Turbo to the Vintage Touring Car class, along with further developments to Monza and the usual collection of fixes & improvements.

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This slightly delayed wrapping of this development cycle means that unfortunately there won´t be an AMS2 Development Update published this month as we press on with work on an upcoming project - that in turn means our November Development Update will pack quite a collection of interesting news before what´s promising to be a very exciting month for Automobilista 2!

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V1.2.4.3 CHANGELOG
CONTENT
Added BMW 2002 to Vintage Touring Cars Tier 1 class

GENERAL
Split Mini 1965 & Lotus 23 into a separate Vintage Touring Car tier from Corvette C3 and BMW 2002
Fixed source of CTD when going into the pits with Copa Truck
Updated recent Real Weather data

UI & HUD
Fixed issue that resulted in stale status data being displayed on pre-race leaderboard.
Fixed camera toggle incorrectly displaying on pre session leaderboard
Fixed pre session multiplayer chat issue
Pre-session screen now foces camera to player

PHYSICS & AI
Minor tire tread adjustments to BMW Procar, Group A, Group C, Vintage Touring Cars, Opala 1979, Opala Old Stock, F-Vee, F-Classic Gen3, P1
Slightly reduced slick tires tread adhesion with water
Revised crankshaft mass of all cars for more accurate engine speed inertia
Revised wheel bearings for street cars
Mclaren 720S GT3: Revised aero; minor weight distribution & engine torque curve correction
BMW Procar: Moved default brake bias slightly rearwards
Adjused LSD differentials fos C3 & C3-R
Revised brake torque for F-Trainers, F-Vee, Lotus 23, Mini 1965
Adjusted steering lock range for high steering rotation cars (same default setting from before, lower minimal setting)
F-Vintage: Adjusted default final drive for Gen 1 model 1
Adjusted FFB Max force for Corvette C3, BMW 2002, Mini 1965
Revised Lotus 23 chassis inertia values
Group A: AI callibration pass
Further decreased AI Strength in the 70-100% range
Monza 1991: Adjusted AI performance

AUDIO
Fix redundancy causing double entries for water splash sound

TRACKS
Monza 2020: Performance optimization & LOD pass; Added drain material to curbs for Livetrack functionality: Increase track limits at t3 runoff of Monza Junior layout
Monza 1991: Performance optimization pass, LOD pass, Minor fixes; Updated trackside cameras
Monza 1971: Move 10k rolling start location to mid point oval back straight; Fixed S/F Score Tower Z-fighting
Curitiba & Londrina: Rebuilt concrete walls to sort strange collisions

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Re: Automoblista 2

Post by durbster »

Excellent. Those BMWs were so cool.
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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.2.4.4 is now live - this is another hotfix to address some high priority issues along with some further improvements.

V1.2.4.4 CHANGELOG
GENERAL

Fixed an issue that would lead to blown engines and seemingly random pit lane speeding penalties when using real weather and a time/date close to the edge of the available range of dates.

PHYSICS
Minor tire tread adjustments to F-V10 Gen 1, F-Classic Gen1 & Gen3
Further minor crankshaft mass adjustments
BMW 2002 Turbo: Minor differential adjustments
F-Classic Gen1: Slightly increased default preload, slightly adjusted diffuser center of pressure, increased default turbo boost from 60 to 80%

AI
Fixed an issue that could lead to AI unnecessarily lifting in straights with shallow curves when track is wet or tyres are worn
Fixed an issue that could lead to AI having different potential ability depending on if a session started wet or dry
F-Classic (all gens): AI callibration pass

AUDIO
BMW 2002 Turbo: Further general updates

TRACKS

Velocitta: Updated track to latest references (including revised T2 run-off & green-painted curb extensions)

VEHICLES
Corvette C3: Fixed wiper cleaning issue
Dukester

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Re: Automoblista 2

Post by Duke »

V1.2.5.0 is now live - smaller update this month since we already had a couple of complementary updates well into October and with most of the team now focused on the big late November/December updates, this mostly serves for some extra house-keeping to the previous release along with some further fixes & improvements - more of this still to come early on next week, and then it´s all about the big one later in November - more details on that in our Development Update to be posted next week!

V1.2.5.0 CHANGELOG
GENERAL

Fixed incorrect environment values on session results screen
Updated recent historic weather data for all other locations

UI & HUD
Made ICM Value adjustment inputs continuous
Explicitly display 'NO' when a vehicle has no factory fitted electronic aids
Removed 'Sync to Race' weather progression and replaced with 'Real Time' as default option in Test Day
Changed replay fast forward rewind speed steps and added UI indicator of current speed
Added an on screen message when mandatory pit window opens
Fixed incorrect weather dates used for custom championship pre-race sessions.

PHYSICS
Minor tire tread adjustments to Porsche Cup, F-Classics Gen1 & 2, F-V10 Gen1, F-Reiza Opala 1986 / Omega 1999 Stock Cars
Further crankshaft mass fine-tuning to Group C, F-Classic (all gens), F-V12, F-V10, F-Reiza
Further revised slick tread sensitiveness to water to minimise chances of tires becoming unusable past a certain threshold of saturation
Minor adjustments to diffuser center of pressure in all F-Classics, F-V10 Gen1 & Mclaren MP4-12
Group C: Minor adjustments to default diff coast ramps on both cars; Fixed Sauber C9 clutch slipping on upshifts

AI
Fixed an issue that could lead to AI lifting in straights for very tiny invisible amounts of surface water
Adjusted AI puddle lifting logic to better account for puddle depth
Fixed an issue where some vehicles wouldn't receive blue flags in some specific places (Curitiba main straight for example)
Fixed some AI vehicles would enter hotlap behaviour as soon as they left pits in qualy/practice instead of entering outlap behaviour
Made AI work harder to avoid the passing cars lane under blue flag conditions
Increased distance AI cars under blue flag will factor cars behind to move out of the way
Velocitta: AI tweaks (less apex grass trimming and sausage surfing)

TRACKS
Velocitta: Fixed hole in grass, uneven terrain under garage tents leading to cars; cleaned up garage positions
Spa 1993: Revised track cut limits at bus stop chicane. Remove grass crete at 2nd apex
Long Beach: Added new csm wall (fixing sidewalk curb at pit lane exit causing strange collision)
Snetterton: Fixed strange pit wall collision; TSO lod pass; Reduced armco shimmering; Enabled start lights
Brands Hatch: Fixed strange pit wall collision
Fixed latitude/longitude of Nordschleife & Londrina resulting in slightly innacurate Real Weather data

VEHICLES

BMW M3 E30: Fixed internal windscreen banner for cars #57 #58
Metalmoro MRX P4: Added 6 new liveries
Dukester

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