Automoblista 2

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Duke
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Re: Automoblista 2

Post by Duke »

Reiza have deployed another update to AMS2, mainly a physics and AI-fixing build than anything else.

V1.2.5.1 CHANGELOG
UI & HUD
Added chat box to Spectating Monitor screen
Fixed pit entry on Donington GP track map

PHYSICS & AI
Super V8: Revised tire tread, aero & inertia
Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens)
Slightly reduced overall draft effects
Adjusted brake torque for GTE cars, SuperV8
Revised water displacement rate of wet & intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them)
F-V10 Gen1: Further front wing adjustments
Mclaren 720S: Revised 1st & final drive ratios
Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions
Fixed AI using incorrect throttle map in some vehicles
AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8
Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon
Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17

TRACKS
Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations

VEHICLES
Revised exhaust backfiring parameters
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Re: Automoblista 2

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Brazil's Top Gear essentially.
Sarc ; my second favourite type of gasm.
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Re: Automoblista 2

Post by Duke »

Automobilista 2 November 2021 Development Update
Headlines:
Volkswagen TSI Cup by Acelerados coming to Automobilista 2!
Big Update Incoming!
AI Development & AI modding support
Laser Scanned Azure
Racin USA Pt2 is Coming!
We are Hiring!
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Re: Automoblista 2

Post by Duke »

Automobilista 2 November Development Update Part 2
Headlines:
AMS2 Demo With VW TSI Cup by Acelerados Now Available
The Big Physics Overhaul of AMS2 V1.3
Force Feedback Developments in AMS2 V1.3
AI Development in AMS2 V1.3
Multiplayer Rating System Hitting Public Beta in V1.3
Racin´ USA Pt2 Arriving Soon!
New Manufacturers Joining the Party!
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Re: Automoblista 2

Post by Duke »

Reiza has released AMS v1.3 update as well as a couple of patches but have had to postpone their second Racin’ USA DLC pack due to another incoming patch that seems to be required. Their announcement of the DLC delay came in a tweet:
We have a lead on the source of stuttering & similar issues reported by some AMS2 users and are pushing for a solution on the next release – due to this and also to ensure some extra polish, we´re postponing the release of Racin´ USA Pt2 to Friday Dec 3rd.

Note: You must delete Automobilista 2\savegame\[User Profile Number]\automobilista 2\tuningsetup files for v1.3.

v1.3.0.0:
CONTENT

Added Volkswagen Polo & Virtus to TSI Cup class
Added updated Azure 2021 (replacing old Azure))

GENERAL
Added support for customizing AI driver names & personalities (See Information for Customizing AI drivers in AMS2 V1.3 for details)
Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings

UI & HUD
Added driver profile statistics page
Added minimum rating information to server browser
Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information.
Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button.
Added Full variant tachometer (default option for new profiles)
Reordered vehicles by names/numbers in the vehicle selection screen
Revised & corrected all UI vehicle information, addressing several innacuracies
Updated label of Exit to Main Menu button on multiplayer session results screen
Fixed session overview and pre-event menu alignment
Fixed race session settings being incorrectly displayed on test day session overview

FFB
Added DEFAULT+ profile
Exposed FFB gain per vehicle to FFB script files.
Adjusted base gyro/damping FFB calculations
Reduced FFB parking force multiplier to minimise rattling when standing still

PHYSICS

Extensive revisions to all tires & driveline models, with several corrections & improvements; the driveline updates include addition of elasticity moelling & fixing a bug clutch LSD preload calculation
Revised ABS & Traction Control slip ranges & scaling
Adjusted camber & toe step increments (now all camber & toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard
Revised default setups of all cars to a more suitable baseline
Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 & M8
Revised Ginetta G55 setup & aero distribution
R-Retro Gen1: Moved diffuser center of pressure slightly forward
Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment
F-Vee: Reduced baseline steering lock by 1.5 deg
Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure
Revised drag coefficients for
GT3: Revised baseline rear downforce for all models for more accurate aero balance
Ginetta G55: Revised default setup & aero distribution; Slightly reduced brake torque & default bias
Sprint Race: Minor CoG height, diffuser adjustments Slightly reduced brake torque & adjusted default brake bias
BMW M4: Minor default setup adjustments & aero revision, slightly reduced pneumatic trail
Corvette C3: Revised driveline & suspension geometry
Montana: Minor aero revisions
Porsche Cup: Minor rear wing & default setup revisions
Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers
Revised BMW M6 / M8 body drag coefficent (contributes to BoP)

AI
General AI calibration for all cars (further fine-tuning still in ordee)
Bathurst: Revised AI performance
Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results
Adjusted AI corner cut scale to reduce corner cutting by the AI
Adjusted F1 AI field spread
Adjusted GT AI brake distance offset

AUDIO
Updated tires´ road rolling sounds (slightly “drier” with less “windy” artifacts in it.
Updated samples for external camera instead of filtered sample for dry / wet road sounds.
Revised AJR Nissan V6 engine
Porsche GT3-R: Fixed issue where transmission became inaudible off throttle
Porsche Cup: Corrected surface sounds
Mclaren 720S: Fixed missing traction control sound
Adjusted traction control sounds

TRACKS
Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning
VeloCitta: Further track adjustments according to latest reference material
Bathurst: Fixed hotel railing transparency in fog conditions.
Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline
Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes
Goiania: Minor LOD fixes
Monza 1991: Fix hole in grass at Della Roggia Chicane

VEHICLES
Mercedes E190 DTM: Fixed windscreen issue
Caterhams: Fixed right front cockpit tire spinning the wrong way
Copa Montana: Fixed sticker LOD issue
Chevette: Textures updates & fixed light issue
Puma GTB: Fixed cockpit external mirror flickering
Porsche 911 RSR: Corrected cockpit camera position
Corvette C3: Corrected cockpit camera position
F-Classic G3M1: Fixed RPM display bar
Passat HC: Fixed bonnet camera position
Sprintrace: Corrected RPM lights
Kart Shifter: Corrected RPM lights
Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM
BMW M6 GT3: Fixed display lap time issue
F-Trainer Advenced: Fixed cockpit dashboard issue

v1.3.0.1
GENERAL

Fixed default Formula championships crashing from targeting old Azure track instead of updated one

UI & HUD
Fixed throttle/clutch pedal values inverted on full tacho variant
Fixed replay list not correctly aligned in ultrawide resolutions

FFB
Optimization pass on Default+ profile
FFB adjustments to BMW M4, M6 & M8 GTE; F-Vee, Mini 1965, Corvette C3 & C3-R, TSI Cup

PHYSICS & AI
Further tire tread revisions & AI Calibration pass for F-Trainer, Caterham Academy, Vintage TC1, Vintage TC2, Copa Fusca, Copa Uno, TSI Cup, Opalas, Omega Stock, F-Vee
Further fine-tuning of Traction Control slip ranges
Adjusted crankshaft mass for Vintage Touring Cars & Copa Classic
Corrected VW Polo & Virtus mass
Increased preload resistance in cars with open differential

AUDIO
Adjusted traction control sounds for all cars

TRACKS
Azure Circuit 2021: Reduced AI on AI trapping against armcos causing crashes/pileups; adjusted line at the chicane to reduce AI going 2-wide and clipping the barriers causing crashes/pileups; Reposition the rolling start location to before last corner and reduce rolling speed to 60 kph

VEHICLES
TSI Cup: Fixed missing custom livery folders causing mix-up with Mini liveries; Fixed small gap in cockpit dashboard
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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.3.1.0 & Racin´ USA Pt2 RELEASED!
Automobilista 2 V1.3.1.0 is now live along with the release of Racin´ USA Part 2, featuring 1990s American open wheelers from Reynard, Lola & Swift as well as the Cleveland Burke Lakefront Road Course & Watkins Glen International - Road America to be added to the pack later on the month with further machines from that same era!

Image

No need to get your wallet out just yet, as both Racin´ USA Pt1 AND Pt2 are free for all AMS2 owners from Dec 3th to 6th - from Dec 7th onwards you´ll need to buy the DLCs to keep playing.
Happy Racing!

V1.3.0.1 -> V1.3.1.0 CHANGELOG
CONTENT

Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)
Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)
Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)

GENERAL
Optimized FFB/custom script performance
Further revisions to shadow cascading parameters
Revised AI suspension rates to minimise some cars appearing to "jitter" in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)
Fixed selection issues in Custom AI grids feature
Further adjustments to shadow cascading parameters

UI & HUD
Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen
Added driver flag to pre/post session leaderboards
Fixed online rating regulations options being visible in single player.
Fixed stretched fuel icon on session overview screen
Fixed stretched flag textures on nationality selection screen
Fixed aspect ratio of loading screen vehicle render
Adjusted mouse activation zones on monitr screen
Updated credits list

PHYSICS & AI
Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8
Revised rain tires for all classes; Increased slick dropoff in wet for GT cars
Further fine-tuning for ABS system
F-Trainer AI Calibration pass
Revised rain tires; Increased slick dropoff in wet for GT cars
Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate
Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE
Updated SuperV8 suspension (reducing sprung mass), revised splitter aero
Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks

HOTFIX
Added F-USA Gen2 to Formula vehicle filter: Fixed F-USA Gen2 being incorrectly sorted in non-English languages
Corrected engine specs for F-USA cars in vehicle info
Adjusted tire wear rates for F-USA, F-V10 Gen1 & F-Ultimate tires
Slightly reduced ideal opearing window for F-USA tires
Adjusted AI suspension rates for Cadillac DPi, F-Ultimate, P1, GTE, GT3, GT4 class cars to minimise issues when running over curbs
Updated F-USA onboard sounds
Watkins Glen: Reworked marshal huts, added tall watchtowers, updated trackside cameras
Added cockpit antenna vibration to Swift 009c
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Re: Automoblista 2

Post by Duke »

Reiza have released an update to Automobilista 2 on Steam. This update fixes some issues in the latest update.

v1.3.1.1 Changelog:
GENERAL

Added Real Weather historical data for Cleveland & Watkins Glen

UI & HUD
Fixed instances where custom AI drivers would have the wrong nationailty
Fixed an issue where all AI would have incorrect nationality in session results screen
Fixed leaderboard not being enabled by default in cockpit view
Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version
Equalised opacity across all tach/damage modes.
Corrected engine layout UI info for Camaro GT4R & Copa Classic FL Fusca

PHYSICS & AI
F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios & added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules & timing
Made AI vehicles uncollidable earlier on pit entry

TRACKS
Cleveland: Enabled standing starts & moved rolling start position 300m back
Watkins Glen: Enabled standing starts & moved rolling start position 300m back; Added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads
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Re: Automoblista 2

Post by Duke »

Do these guys ever take a break / holidays @norbs?
Automobilista 2 has now been updated to V1.3.2.0 - this update is largely focused on bug fixing & bringing further quality-of-life improvements to the game to wrap up the development in 2021. More to come soon in 2022 - look forward to the upcoming Dev Update for further info!

IMPORTANT: As previously announced, following the extensive physics and setup revisions from recent months the Time Trial boards and its setup database have been reset and are starting fresh as of this update.

V1.3.1.1 -> V1.3.2.0 CHANGELOG
GENERAL

Added Fanatec CLS DD control sets
Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards
Fixed MP Opponent type spinner allowing wrap and causing class list display issues
Fixed missing player avatar image on profile affinity tab
Fixed incorrect wheel range for some controllers
Rate limited Fanatec rumble motor updates

UI & HUD
Fixed an issue that would prevent driver profile details being saved in some instances.
Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close)
Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview.
Added "Favourite Content" info to Profile screen.
Added "Outlap" status to session overview screen.
Fixed main menu replays button not opening correct profile tab
Fixed incorrect environment info on advanced setup screen
Adjusted scaling of weight distribution values
Added option to "unready" in pre-race screen
Fixed Online Opponent Settings page not showing all set classes
Fixed track map overlap on lobby details page

PHYSICS
Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds)
Slightly reduced road & vintage tire tread velocity sensitivity
Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate
Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires
Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it
Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes
Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended)
Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended)
Super V8: adjusted gear ratios
Reduced FFB parking force (correcting error that increased the parking forces in a previous build)
Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021

AI
Fixed AI issue that would result in pit entry/exit overshoots/slides
AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars
Adjusted AI behaviour if encountering understeer on pit entry
Fixed AI sometimes getting stuck on track in reverse gear
Revised AI pit entrance speed tweakers

TRACKS
Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting
Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras
Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island
Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track
Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows
Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel
Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side
Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin
Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction
Interlagos: Adjusted pit lane entrance path
Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner
Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path
Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs
Speedland: Added rain blockers to indoor segment
Spa-Francorchamps 2020: Added rain blockers to garage building
Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass
Brasilia: Fixed garage depth causing AI to hit wall on pit exit
Added VR cams to Brasilia, Spielberg Vintage
Jacarepagua: Adjusted rolling start locations and speed
Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit

VEHICLES
F-USA: Revised & fixed driver animation issues (all models)
Swift 009C: Fixed cockpit windows issue
Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch
Formula Classic G3M2: Revised the driver animation, fixed driver head position
McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87
Stock Car Omega: Updated windshield textures
VW Polo/Virtus: Updated custom materials
Formula V10 Gen1: Updated driver animations.
Roco: Fixed left tires sidewall issue
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Re: Automoblista 2

Post by norbs »

Duke wrote: Sat Jan 01, 2022 8:00 am Do these guys ever take a break / holidays @norbs?
They did over the last few days actually.

But they are all keen to go for 2022
Sarc ; my second favourite type of gasm.
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Re: Automoblista 2

Post by Duke »

Automobilista 2 December 2021 Development Update
Headlines:
Automobilista 2 in 2021 - A Great Year!
What We Have Missed
Formula Retro Gen 3
What Else to Expect for 2022?
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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.3.3.0 RELEASED!
Reiza today released their first update of 2022, with both new content and some added to the existing Racin´ USA Part 2 DLC.

v1.3.2.0 to v1.3.3.0 changes:
CONTENT
Tracks

Added Road America (part of the Racin´ USA Pt2 DLC pack)

Vehicles
Added F-USA Gen3 class featuring Reynard 2Ki, Lola B2K/00 (part of the Racin´ USA Pt2 DLC pack)
Added F-Retro Gen3 class featuring Mclaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated
Added VW Polo GTS & Virtus GTS to TSI Cup class

GENERAL
Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera)
Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation)
Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer.
VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to ‘Head Movement’ (current user World Movement setting will be maintained and converted to an equivilent ‘Head Movement’ setting)
Enabled camera G-force settings for TrackIR users.
Enabled look to apex and leaning in cockpit camera
Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the ‘Support’ directory of the game install
Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames
Default weather progression for official championships are now sync to race
Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range)
Made brake pedal sensitivity linear by default for most Thrustmaster wheel types.
Fixed issue where HUD leaderboard would cut off the local player row in some cases
Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event.
Actual timestep is now passing to FFB scripts

UI & HUD
Added Front/Rear tire selection to quick setup menu
Fixed selected row visual states on Game control assignments tab
Added current lap info to position widget HUD in timed races
Fixed in-game camera options screen not correctly hiding VR options
Corrected engine displacement info for F-Classic Gen3 models 2 & 3

PHYSICS
Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar
Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate)
TSI Cup: Improved clutch smoothing
Revised wheel spin inertia for all cars
Reduced front splitter pitch sensitivity for Group A & Procar
Slightly improved rear wing baseline downforce of Group A cars
Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on)
Adjusted Corvette C3-R final drive ratio
Further clutch heating/wear improvements and adjusted update rate
Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift
Updated clutch models to include flash and burst parameters
Changed clutches on some cars
All street cars now have clutch damage
Revised F1 driveline inertias
Improved sequential F1 shift reliability
Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s
Prevented needless autoclutching in clutchless sequentials
Updated default setups for M1 Procar, GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021 / 2022, Mercedes CLK, AJR (all variants), MRX (all variants), Roco (setup reset recommended)
Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings

AI
Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners)
Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented)
Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally)
Added a per-weekend based consistency personality logic for AI
AI calibration pass for F-Classics (all gens)
Slightly increased AISidecalc range to further reduce chance of AI cars being “scared” out of the way by player coming up behind it
AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars

AUDIO
Updated crash sound effects

TRACKS
Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green)
Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR
Watkins Glen: Added barriers on the bypass road for inner loop layouts
Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991
Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags
Ortona: Fix for outer houses LODs; Trimmed the apex corridors
Daytona: Updated AI lines & corridors
Updated trackside cameras for Brands Hatch, Curitiba
Nurburgring: Fixed Cam 01 clipping

VEHICLES
Reynard 98i: Fixed left mirror bug): Added dirt/damage texture; Changed rain tire texture; Updated cockpit tires
BMW M8 GTE: Fixed brake discs glow issue
McLaren F1 GTR: Fixed conflicting #8 livery
Adjusted suspension animations for all F-USA models
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Re: Automoblista 2

Post by Duke »

Reiza have released an update that fixes a number of issues that didn’t make the cut for the previous release and were raised by the community including changes to AI, FFB, graphical fixes and more. They have also added ‘The Bend’ layout at Road America.

V1.3.3.1 CHANGELOG:
Fixed excessive helmet cam wobbling
Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8
Adjusted F-Retro Gen3 AI start performance
Adjusted F3 AI rolling resistance
Road America: Various updates to trackside objects; Added "The Bend" layout; minor AI adjustments
Fixed missing Reynard 98i Toyota
F-Retro Gen2: Fixed tire texture bug
F-USA (both gens): Added damage/dirt texture; Updated rain tire texture
Reynard 2Ki: Added gold wheels to #26 and #27 liveries
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Re: Automoblista 2

Post by Duke »

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Re: Automoblista 2

Post by Duke »

Automobilista 2 V1.3.4.0 is now live
This update adds the F-USA Gen1 class featuring the Reynard 95i and Lola T95/00 as the last component of the Racin´USA Pt2 DLC, along with various improvements & bug fixes.

V1.3.3.1 -> V1.3.4.0 CHANGELOG
CONTENT
Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of Racin´ USA Pt2 DLC)

GENERAL
Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options
Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting
Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts

UI & HUD
Added optional 'Cycle ICM' control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported)
Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning.
Fixed incorrect element order on Edit HUD page causing overlap on some inputs
altered 'DRIVE LAYOUT' label colour from white to Greyto match all other labels on this UI load screen
Fixed drive layout for Puma P052 in vehicle selection info

FORCE FEEDBACK
Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts
Fixed FFB rattle under braking in all F-Retro cars
Caterham (all models): slight reduction of Mz influence in FFB signal

PHYSICS
Revised driveline and axle elasticity for Formula USA, GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 1974, Ultima GTR, McLaren F1 LM
Revised driveline inertia for GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 73, Ultima GTR, McLaren F1 LM, C3, C3R, Omega
Added engine support for thermostatic water cooling
Increased ABS update frequency
Revised turbo model for F-Classic G1, F-Classic G2M3, F-Retro G3 Turbo
Reduced F-Classic G2M3 fuel tank size to 150L accurate to Gen2 regulations
Improved F-Classic G3M1 and M2 sequential shift reliability
Mclaren MP4-1C: Fixed gearbox error
Revised engine heating & cooling properties for F-Vintages, F-Retros, F-Classics, F-USA (all gens) & set default radiator opening to 80%
Revised engine heating & cooling rates for F3, Ginetta G40, BMW 2002, MRX P4
Copa Classic and Hot Cars
Super V8: Fixed error in hard tires causing a physics crash
Updated default setups for F-USA (all gens), F-Classic G1, F309, Porsche RSR, Corvette C3-R, F-Vintages (both gens), F301, MCR2000 (setup reset recommended)
Revised engine heating & cooling rates for for F-Vintage V8s, Brabham BT46B, TSI Cup, Camaro SS, Ultima GTR

AI
Adjusted AI fast line at Goiania & Road America

AUDIO
Adjusted engine starter timing for F-USA (all gens), Kart GX390
:F-USA (all gents) Added Turbo, Starter/Startup, Transmission sound; Adjusted road noise (roadroll, scrub, skid) & increased gearshift volume
Revised F-Classic Turbo sounds

TRACKS
Road America: Added foundations under various buildings, redone terrain areas, tweaked emissive glow for the cafe interior, added lightmap for Corvette bridge, added advertisement boards, cafe benches, small garages and workshop building, terrain shadows, tweaked normals of rumblestrips, reworked T5 enter/exit runoffs to 2021 spec, added grasscrete bits, added small curb extension to Canada corner, added Motorcycle school building, reworked wall collisions, updated curb at Kink exit to 2021 spec, added Turn14 adboard, administrative building, optimized a few textures and materials; added registration building, adjusted terrain under the building. added north entrance gate, few more buildings at north paddock, optimized some of textures, object settings and LODs, let some trees grow a bit; added bungalow buildings, distant powerline & entrance sign, few changes to entrance gate, few more huts corrected position/height of few grandstands; added generic vehicles, tents, huts, houses, small shacks people, other various generic assets; Moved a tree blocking the 400' brake mark at Canada corner; Adjusted track cut limits T5/T8; optimization pass
Bathurst: Fixed wall hole at the pit entrance; Expanded runoff road at Hell corner up to the orange barriers.
Curvelo: Minor LOD adjustments; Upgrade treeline shader; Added 3D tree shadows; Optimized object export with latest standards
Londrina: Reorganized pitbox/garage positions; Minor tweaks to shadow casters and pit markings
Brands Hatch: Fixed crowd alignment issue; Added variable crowd attendance per session; Added 3D tree shadows; Fixed normals on winter grass
Spielberg: Smoothed some abnormal track surface (short layout bridge road, T1 and T10 apex curb); Added variable crowd attendance per session; Removed some excess crowds on Short layout; Added brake markers for short layout T2; Minor LOD fixes
Watkins Glen: Added two missing trackside buildings
Kyalami: Revised track cut limits (relaxed T13 runoff, reduced T16 runoff)
Daytona: Minor static object LOD fixes: Fixed emmisive control on an outer building
Jerez: Minor LOD fixes
Nurburgring: Enabled score towers; Fixed some static object alignments
Montreal Historic: Fixed winter gravel LOD issue
Global trackside assets fixes: Tweaks to smoothing groups of motorhome LODB models, tweaks to AO of few tents, new variations of tents
Added VR cams to Cadwell Park, Granja Viana, Interlagos Kart, Buskerud
Curitiba Outer: Minor trackside camera adjustments

VEHICLES
Copa Truck: Added driver animations for all models
F-Classic: Revised driver animations (all models)
Caterhams: Revised driver animations (all models)
VW Polo GTS: Fixed damage models
ARC Camaro: Fixed oil temp needle
Caterham 620R: Fixed oil temp needle
F-Retro G3: Fixed missing backfire flame animation
Lancer Cup: Added 6 new liveries to Lancer RS model
F-USA: Fixed livery override bug; fixed all black wheel rims
F-USA: Added support for silver, black & gold wheels in livery customization (Requires updates to custom livery definitions)
GT3: Added two new liveries for McLaren 720S GT3
Lancer Cup: Added 6 new liveries for Mitsubishi Lancer R
Copa Classic: Added 3 new liveries to Passat B class & 2 new liveries to Gol B class
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Re: Automoblista 2

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Dukester

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Re: Automoblista 2

Post by Duke »

Norbs has been hard at it I see. :yes:

Automobilista 2 April 2022 Development Update
Greetings Everyone - we are happy to finally be back with our first Development Update of 2022!

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To begin with I´d like to apologize for not providing these updates in the early months of the year - for a variety of reasons these have been challenging times during which I´ve been personally less involved with the development of AMS2 than usual, and by extension less engaged with the community to provide you all with the level of information you have been used to.

So let´s try make up for some of that and bring you up to date with what´s going with Reiza and the development of AMS2!

Housekeeping!

Just a couple of days ago on March 31st we completed two years since the initial Early Access release of Automobilista 2 on Steam - in this time we made some big strides with the game and while we are proud of the pace of development, the number of improvements and new content we´ve introduced to the sim over this time, we know there´s much still to do in order to fulfill its full potential - enough to probably keep us just as busy for another couple of years, and we very much intend to do so. Reiza is in a healthy place financially, which has allowed us to expand the team in recent months with further investments on new developers and also some new big licenses being negotiated - all in all the future for AMS2 is bright, and we´ll keep on pushing towards it.

There have been however some challenges in these early months of 2022, with the volatile times we live in causing some ripple effects within the company, some still persisting for a few key devs in the team due to the Russia-Ukraine conflict - one of our lead devs @ilka actually had to pack up and move to Brazil from Russia as the sanctions made his permanence there pretty much unsustainable, and another lead @Sandro Nabutovskiy who is based in Kyiv but has continued to work despite the stresses of being in the middle of a literal war zone - most admirably, his output has not dropped at all under these very stressful circumstances, in fact he has modelled the F-Ultimate Gen2 within the time the conflict is taking place.

The team as whole has continued to operate as usual despite these challenges, with two solid updates already deployed for Automobilista 2 this year and a third well on its way, but these circumstances combined with the fact we have been pushing extremely hard in recent years have led to some reflection as to how we should be conducting AMS2 development moving forward, and especially how we go about deploying updates and sharing our plans with the community so as to both preserve our team´s wellbeing as well avoid frustrating our users with the eventual changes of plans - something pretty inevitable in this activity at the best of times and even more so in our case where the freedom to be creative, change direction, explore new findings and take the time needed to do things to our liking are key to our continued passion for it.

In practical terms not much will change - AMS2 development will not be affected or slowed down in any significant way and we remain committed to deploying regular game updates, pretty much sustaining the ongoing rate of one major update per month for at least the remainder of 2022, but this will now be a more flexible target - things may and often take an extra week or two to come together, and when they do the schedule will be adjusted to suit. So if the end of the month has come and gone and an update has not yet been deployed, don´t despair :)

We have also decided against publishing a detailed 2022 development plan, as even though we´d love to give our users a more complete foresight into the future for AMS2 we need to keep things a bit more fluid at the moment and would not want eventual changes in plans to be a source of frustration for you.

Partial nuggets of our development plans will of course continue to be a part of Dev Updates such as this one and they will continue to be posted regularly (if not necessarily every month); it´s worth noting that while the info we choose divulge in the Dev Updates are usually centered around things we are currently working on, these are not necessarily things that are due to arrive in the next update - some things may be longer term projects, some news we may want to share in advance, some we may just want to hint at so people have an idea where the sim is heading, and some others we may prefer to keep more as a last minute surprise - we have a couple of those for the next update as you´ll see further below :)

Further minor tweaks you may expect to see in our M.O moving forward include:

Initial publishing of new updates as a Steam Beta Branch (not to be confused with AMS2 Beta which is a separate Steam app altogether) - from v1.3.5.X onwards, we will deploy every update as a Beta branch of the main game for a couple of days, allowing the user base at large the chance to chip in with feedback and bug reports during the final touches before the official release if they are interested in doing so. To access a Beta build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “Beta” branch for the dropdown menu - this branch available for installation from the install menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.

Previous version will be retained as an option as a Beta branch - this should allow users to revert back to a previous version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access a previous version, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.

Please note these two options will only be available upon the release of the new V1.3.5.X update which should happen soon. When a beta for a new version is available, we will publish the usual release thread with the changelog in our forum, with BETA marking on the title.

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Final bit of housekeeping: since we do have an ongoing commitment with people who bought DLC packages including items to be released in the future, we´ll continue to strive to keep you posted as well as we can as to what you may expect when - to that end, we can confirm the following:

Our track team is currently working on Nürburgring 1971 along with a reform of the modern track mesh to add some of the recent modifications and smooth out some excessive bumps in the mesh - these updates will be free to all who already own the Nürburgring Pack or any of the packages that include it.
The production of the Spa-Francorchamps 1970 has been shifted to the second semester to accommodate further work on the Spa pack and the inclusion of the revamped 2022 layout (with the 2020 layout obviously being retained), likewise at no additional cost.
The third part of Racin´ USA will be focused on oval racing and is planned for release before the end of July - its contents will be announced shortly before release.
A 4th bonus part of Racin´ USA is also in the works and it will be free to all owners of the full Racin´ USA pack as well as packs that include it, however its release will most likely take until the first few months of 2023.
All other DLC packs in the 2020-2022 Season Pass are still planned to arrive before the end of this year.
With all this housekeeping finally out of the way, we´d like to express our sincere gratitude to our users for their patience in recent times - we´ll be pushing hard to repay your continued confidence.

Now let´s move on into the meat of this dev update and the stuff you are looking for - and some you probably weren´t!

The Formula Ultimate Gen2 Arrives!

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A completely new aero package with emphasis on shifting downforce to the undertray in order to minimize issues with dirty air for the following cars, an extra 46kg in minimum weight, bigger wheels with lower profile tires - some of the main changes in the 2022 regulations which have proved to deliver very exciting races so far!

We couldn´t resist the chance to do give it our own interpretation in AMS2, and thus arrives the Formula Ultimate Generation 2!

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The new F-Ultimate not only brings our representation of the new rules to AMS2, but have also led to a thorough revision of every component of the car including more advanced ERS modelling with adjustable options for deployment modes, revised turbo model for the V6 engine along with a complete new sound set, and finally revisions to how drafting affects the following car(s) - several of these also apply to the old F-Ultimate Gen1 model, indeed in the case of the drafting affects most of the cars in the game.

Stock Car Pro Series 2022

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2022 marks the thirteenth year of our ongoing partnership with the Brazilian Stock Car series, over which time we have had eleven seasons of the premiere Brazilian auto racing series represented in our sims, including the historical 1979, 1986 and 1999 seasons as well as the recent 2019, 2020 & 2021 seasons which remain present in AMS2.

It´s only suitable then that the continued partnership would see the arrival of the 2022 Stock Car Pro Series to AMS2 as another highlight of our upcoming release, complete with a brand-new track - the Galeão Airport Temporary track providing the venue for Stock Car´s return to Rio for the first time in ten years,

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Galeão will be available in the sim before the real event itself on April 10th, giving fans and drivers alike the opportunity to sample the track in advance!

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While the 2022 season does not see substantial changes made to the two models that made their debuts in the series in 2020, the physics of these cars have received a thorough revision, with tires especially receiving a major update, and like the F-Ultimate with extensive developments to the carcass - revisions which provide another significant step forward in the physics and that should extend to other cars in the coming months.

Last but not least - the F-Ultimate Gen2, the Stock Car Pro Series 2022 and Galeão will all be free additions to the base game.

And on that bombshell, it´s time to wrap up this article and get back to working on the final touches for update release - we hope you enjoy it!

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Re: Automoblista 2

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From Reddit - nice to be appreciated...


Cutter ~ Carl Rickard

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Re: Automoblista 2

Post by norbs »

Duke wrote: Wed Apr 06, 2022 3:12 pm Norbs has been hard at it I see. :yes:
Well, if you call doing something you love hard work. :)

Compared to the Ukrainian and Russian guys, it has been easy for me.
Sarc ; my second favourite type of gasm.
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Re: Automoblista 2

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Just downloaded the Beta.
Roco001 @ Galeao in the dark gives me the horn.
Formula Ultimate scares me sideways.
Cutter ~ Carl Rickard

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Re: Automoblista 2

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Automobilista 2 V1.3.5.0 Release Candidate Now Available
A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

From this build onwards, AMS2 users have the two following beta branches available:
ReleaseCandidate: This is the latest release candidate, currently V1.3.5.0 build 1980. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.

PreviousBuild: This option allows users to revert back to the previous release version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.

IMPORTANT INFORMATION FOR NEW ERS MODEL

The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge.

ERS deployment has some restrictions - first there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying, because that energy is used directly and doesn't count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn't allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment - or well over that with direct MGU-H energy added.

If you ever wonder why some tracks eat energy like crazy and others don't seem to deplete the energy bar, it's because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners - which is also an important source of energy - shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn't enough straight track and time to spend deploying at 100%.

Our revised system now works through driver selectable ERS deployment modes. These are:

1. Off - no deployment at all. Not used in race mode.
2. Build - recharge energy storage as quickly as possible while retaining some deployment as to not bog down in race situations. This automatically raises deployment to near balanced as state of charge (SoC) nears 100%. Not used in qualifying.
3. Balanced - monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap.
4. Attack - deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself. Not used in qualifying.
5. Qual - full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping in the long run to optimise deployment so you won’t hit the limit on the final straight at some energy hungry tracks such as Monza. Not used in race mode.

Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps.

The aim with deployment mapping is to maintain drivability, boost corner exits and optimise energy use. For example 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.


V1.3.4.0 -> V1.3.5.0 RC CHANGELOG
CONTENT
Tracks

Added Galeão Airport Temporary Race Track

Vehicles
Added Stock Car Pro Series 2022 Season
Added Formula Ultimate Gen2

GENERAL
Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes
Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers
UI safety rating data is now updated after rules download is complete

UI & HUD

Added ICM option to modify ERS deployment mode
Added option to configure how/when ICM menu position will reset on exit
Added filter controls to photo screen and enabled photo tools in vehicle showroom
Fixed sound playing when opening ICM menu
Fixed missing environment data on championship event results screen
Added F-USA Gen1 to formula class filter
Livery name adjustments for Copa Classic B & FL for vehicle selection screen

FFB
Adjusted oversteer/countersteer damping compensation
Minor FFB adjustments to F-Retros Gen1 & F-Ultimate

PHYSICS

Added ERS deployment system with RPM and gear deployment maps
Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit
Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates
Revised default setups for Stock Car 20/21/22 to suit latest tire developments
F-Ultimate Gen1: Slightly adjusted brake torque
F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended)
Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing
F-Ultimate Revised turbo with smoother spool up for better driveability

AI

Added forced and unforced mistake logic for AI drivers

AUDIO

Revised F-Ultimate V6 Hybrid turbo sounds
Added beep DRS & shift protection notification events
Reverted brake squeal mixer fader reduction back to old value

TRACKS
Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts
Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls
Azure Circuit 2021: Enabled option for rolling starts
Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map
Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map
Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes.
Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes
Spa-Francorchamps 2020: Minor LOD adjustments
Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout
Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material)

VEHICLES
F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping
F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view.
F-USA Gen1: Various livery updates
F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view
Brabham BT44: Adjusted the driver feet position.
Chevette: Revised driver animations; Detached the cokpit gear shifter
Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter
Gol (all models): Revised driver animations; detached the cokpit gear shifter
Uno (all models): Revised driver animations; detached the cokpit gear shifter
Passat (all models): Revised driver animations; detached the cockpit gear shifter
Puma GTB: Revised driver animations; detached the cockpit gear shifter.
Puma GTE: Fixed the driver gear shifting animation
Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver.
Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view
Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter.
Ginetta G40 (both models): Fixed the driver gear shift animation
Ginetta G55 (both models): Fixed the driver gear shift animation
F-USA Gen 1 Fixed Reynard 95i rim colour overrides
F-Ultimate (both gens): Added DRS lights
Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters.
Opala: Fixed gauges textures & steering wheel axis issues
Sigma P1: Added 3 new liveries
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Re: Automoblista 2

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V1.3.5.1 CHANGELOG
GENERAL

Added Stock Car Seasons 2021 & 2022 championships

UI & HUD
Added control assignment help text
Fixed text wrapping on strategy/setup labels of session overview in Spanish localisation
Added distinct vehicle selection logos for F-Trainer, Caterhams & Copa Classic classses

PHYSICS
Further updates to Stock Car tire carcass & tread
Minor adjustment to F-Ultimate Gen2 tread
Globally reduced wet / street tires sensitivity to water
F-USA Gen1: Adjusted FFB max force for both models
Sigma P1: Adjusted RPM critical range for lifetime for improved reliability
R-Retro G3 TE: Flattened wastegate map so it uses the same pressure limit at all RPMs (limit set by boost pressure %)
F-Ultimate (both gens): Added anti-lag system to turbo & and slightly adjusted its properties
Sigma P1: Minor default setup adjustments (setup reset recommended)

AI
F-Ultimate (both gens) Adjusted AI tire rolling resistance for more balance straightline speed vs player
Added real driver names to Stock Car seasons 1979, 1986 & 1999

AUDIO
Adjusted turbo sounds for F-Classics and F-Retro TE
F-Ultimate Gen1 sounds is now same as Gen2

TRACKS
Galeao: added marbles, night lights in the paddock area, adjusted LOD values for few objects; added real historic weather data
Hockenheim Historic 2001: Add variable crowd attendance per session; Adjust HUD track map zoom level; New AI fastline and fine tuned corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes

VEHICLES
Caterham (all classes): Added dirt map; Adjusted carbon material mapping (ch3) for dirt; Added vibrating bits on the cockpit
Metalmoro MRX P2: Added 3 new liveries
Metalmoro AJR: Fixed cycling between empty Motec display pages
F-Ultimate Gen2: Added new display with ERS bar; minor cockpit mesh corrections; Corected fuel data; added livery overrides
Chevette: Added dirt map; Adjusted the shift gaiter rigging
Added DRS LEDs to F-Reiza, Metalmoro AJR & Sigma P1
Automobilista 2 is now updated to v1.3.5.2 - this is a small complementary update to upgrade the Galeao track according to the latest references along with some other fixes & improvements.

V1.3.5.2 CHANGELOG
GENERAL

Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s)
Added ERS deployment mode and clutch state information to shared memory

UI & HUD
Added ERS Auto mode indication to HUD
Fixed ICM issue that only allowed selection of the first two pit strategies

AUDIO
F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound

TRACKS
Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane

VEHICLES
Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
Corvette C3 - Livery override folder added
McLaren MP4/1C: Fixed tire side texture rotation issue
Metalmoro MRX P2: Added 1 new livery
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Dukester Maldonado
Dukester Maldonado
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Re: Automoblista 2

Post by Duke »

A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

The new update is largely focused on bug fixing, maintaining older content & extending recent physics developments to a wider range of cars - GTE, GT3, GT4, GT1, Porsche Cup, Stock Car 2019, Super V8, DPi & P1 class now join the F-Ultimates & Stock Cars from 2020 onwards in the list of series to receive the latest extensive tire carcass & driveline developments. These are significant improvements, the nature of which we will expand further on in our upcoming May Development Update.

AMS2 users have the two following beta branches available:

ReleaseCandidate: This is the latest release candidate, currently V1.3.6.1 build 1996. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.

PreviousBuild: This option allows users to revert back to the previous V1.3.5.2 in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.

V1.3.5.2 -> V1.3.6.0 CHANGELOG
GENERAL

Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
Fixed number step issue when changing race 1 session start time in a custom championship
Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
FFB profiles slots now reset on every return to pits.
Clutch damage is now repaired when engine damage is repaired
Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
Corrected 2022 Stock Car Pro Series Championship calendar
Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info

UI & HUD
Added Filter functionality to multiplayer browser
Updated Imola & Galeao track maps to reflect latest changes
Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names

PHYSICS
Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
Revised all slicks tread sensitivity to wet surface
Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
Copa Truck: Revised driveline elasticity
Reduced flash heating in basic/road & carbon clutches
Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
Revised drafting & dirty air effect model
Fixed atmospheric wind not being applied to some aerodynamic surfaces
Added Non-linear clutch wear effect on performance
Clutch damage is no longer scaled with the damage scale setting
Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
Globally revised draft / dirt air properties for all high performance cars
Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)

AI
Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
Increased likelihood of AI mistakes in qualifying hotlaps
Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
Stock Car 2019: Corrected Diego Nunes driver name
Imola: Updated AI lines & corridors
Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
Reduced AI rolling resistance in F-Ultimate (both gens), GT3

AUDIO
Porsche Cup: Updated onboard sounds
F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine

TRACKS
Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
Laguna Seca: Improved rolling starts
Campo Grande: LOD fixes
Oulton Park: Minor LOD fixes
Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
Donington: Added variable crowd attendance per session; LOD fixes in GP layout
Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
Santa Cruz: LOD fixes
Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
Updated trackside cameras for all Hockenheim Historic tracks

VEHICLES
TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
Copa Truck: Added dirt map to Mercedes, VW & MAN models
Puma GTE: Added dirt map
Puma P052: Added dirt map
F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin

V1.3.6.1 CHANGELOG
GENERAL

Corrected Stock Car Pro 2022 championship schedule as per latest adjustments

UI & HUD
Updated Steering Lock help text
Cleaned up empty rows from vehicle assignments list
Fixed FFB graph anchor on telemetry HUD

PHYSICS
Adjusted GT1 soft, F-Ultimate Gen2 medium and hard tread coefficients to atone performance gains from carcass revisions
Minor adjustments to Cadillac DPi, GT1, P1 driveline elasticity
Revised front wing / splitter draft effects for generally higher downforce loss behind another car
Further revisions to tread sensitivity to wet surface in high performance slick tires
Minor adjustments to Super V8 & Ginetta G58 FFB parameters
Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58
F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings
Super V8: Further revisions to engine inertia, fuel consumption and fuel mix settings
F-V12: Fixed fuel tank size
F-Classic Gen1: Revised fuel consumption
F-Trainer: Updated clutch type
Mclaren 720s: Adjusted default coast ramp diff & preload values

AUDIO
Fixed relative sound effects volume going out of balance for low master volume settings
Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more agressive "at speed sound; Fixed loss of engine sound below ~1500 RPM on throttle, djusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds
F-Reiza: Adjusted gearshift sound for all views.
Revised road noise volume for several cars

AI
Added F-Retro Gen2 & Gen 3 custom AI driver entries
Donington: Updated AI lines for both GP & National layouts

TRACKS
Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them

VEHICLES
Porsche Cup: Updated Liveries
F-3: Added dirt map to F301 & F309
F-V10 Gen 1: Added dirt map
Copa Montana: Fixed livery override for windscreen
Dukester

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Duke
Dukester Maldonado
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Re: Automoblista 2

Post by Duke »

V1.3.6.2 CHANGELOG
PHYSICS

Ginetta G55 (both models): Adjusted front splitter height sensitivity & reduced rear wing efficiency (both models)
McLaren 720S GT3: further adjustments to default setup to reduce low speed cornering instability, particularly when tires are overheating; increased 6th gear length; adjusted default traction control & engine braking (setup reset required)
Porsche Cup (both models): Revised tire model to more closely simulate Michelin N2 Hard slicks; Slightly raised rear roll center by adjusting rear upper suspension arm angle; minor adjustments to stiffness distribution and low speed damping; minor differential adjustment (setup reset required)
Ultima GTR Race: Minor FFB adjustments

AI
Improved AI paths for Oulton Park (all layouts)
Cadillac DPi: Adjusted AI suspension rate multipliers causing poor AI performance on updated physics

AUDIO
Porsche 911 Cup (both models): Fixed engine pitch discrepancy between external / chase cam view sound and cockpit audio

TRACKS
Oulton Park: Minor optimization to garage building interior; Minor track cut limit adjustments
Rebuilt bollard physics export to fix excessive damage to player car at Oulton & Cadwell Park

VEHICLES
Metalmoro MRX P3 / P4: New & updated liveries
Stock Car Pro 2022: Updated Bruno Baptista Toyota Corolla livery
Added dirt maps to F-V10 Gen2, F-V12, Ginetta G40 (both models), Sigma P1 & Opala (all models)
Revised functionality of analogue gauges in F-Vintage, F-Retro Gen1 & Lotus 23
F-Retro V8, V12, Lotus 72, McLaren M23: Updated gauges texture F-Retro V8, V12, Lotus 72, McLaren M23: Corrected oil and water gauges
Brabham BT26: Fixed gauges issue F-Vintage G1/2 M1/2: Fixed gauges issue Lotus 23: Fixed oil and water gauge issue
Ultima GTR Street: fixed graphical height offset causing car body to sit high over the wheels
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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smithcorp
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Re: Automoblista 2

Post by smithcorp »

50% off on Steam - I just grabbed it.
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w00dsy
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Re: Automoblista 2

Post by w00dsy »

Make sure to enjoy the replays
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