New LFS patch V3

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Cutter
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New LFS patch V3

Post by Cutter »

Link http://www.lfsforum.net/showthread.php?t=21424



Changes in TEST PATCH V3 :

Sound :

Included new default car sounds created by DaveWS

2D Display :

Improved small map car pointers
Improved needles and markers on clocks
Slightly more efficient 2d graphics drawing
Driver names draw distance no longer depends on FOV
Reduced width of lag meter (see more with ctrl+shift)
FIX : Wide screen autocross object selection buttons

Graphics :

Better FPS due to removal of unecessary LOD checks
Removed option "Wider screen increases LOD"
Removed option "All scenery at maximum LOD"

Interface :

ESC now closes live suspension view and sound editor
HOME key now works correctly in single player replays
ESC in game setup screen now exits to entry screen
SHIFT+O in main entry screen now goes to options
Join specific game - colours are removed from name
FIX : Next screen shot number was not saved on exit
FIX : Default sound selected when deleting a colour
FIX : Mouse cursor is now visible on window border

Views :

View options now visible before you go on track
Separate FOV stored for each car's custom view
Separate steer look option for each custom view
Improved options for follow view (chase cam)
View screen rearranged to make more sense

Misc :

Game setup screen stats : join - pit - spectate
New InSim packets (pit - penalty - take over - flags)
Admins can now use in-game : /laps /qual /hours /wind
New option /adminslots=X reserves slots for admins
FIX : MsgOutPack (MSO) now shows long user messages
FIX : Wrong delay "setup changes" after tyre change
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Re: New LFS patch V3

Post by Mr.Ferret »

Cutter wrote:Link http://www.lfsforum.net/showthread.php?t=21424
Included new default car sounds created by DaveWS

Whats this?! the devs using outside help!!!??


intriguing

EDIT

oohh boy do i like the sound of this!!
Scawen wrote: there are no physics changes or any major multiplayer changes
(which we do hope to release in the near future).
Last edited by Mr.Ferret on Sat Mar 24, 2007 8:11 am, edited 1 time in total.
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Post by Duke »

Thanks Cutter,
I will give it a run tonight on my LFS test install.

Users Beware!
I did notice one thing from the forum that may impact its effective use for all.

From Scawen "I confirm that there is a SPR OOS and I can reproduce that on some hotlap replays.
I'll look this evening to see if I can get rid of that OOS without losing any of the new features. I can already get back to no OOS by rolling back one source code file - but I don't want to do that as it has important changes for the new InSim features. Anyway it should be possible to fix. For now, please do not upload hotlaps made with V3."

It is great to see that the Dave_WS sound pack is now the default engine sounds for LFS, everyone will now get to hear them :). They have also been updated for this test patch - nice.
Note some setup is required to hear the new default engine sounds if you are already using an older version of Dave_WS engine sounds.
"if any of you are using my sounds from this forum, if you want to use the new default sounds you have to click the "PACK" button in the shift-a editor, and type "default", as I have made some more updates to them.Dave_WS"
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Re: New LFS patch V3

Post by Duke »

Mr.Ferret wrote:
Cutter wrote:Link http://www.lfsforum.net/showthread.php?t=21424
Included new default car sounds created by DaveWS

Whats this?! the devs using outside help!!!??


intriguing

EDIT

oohh boy do i like the sound of this!!
Scawen wrote: there are no physics changes or any major multiplayer changes
(which we do hope to release in the near future).
Sort of in-line with this comment from Scawen, what does it actually mean?
LFS S2 has now diverged into two versions, a compatible version and a non-compatible version. As we continue to develop the incompatible version, I may copy some compatible changes into the compatible version so they get well tested and you get a few updates - and any important issues get fixed.
Is the incompatible version LFS S3 in dev?
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Re: New LFS patch V3

Post by Mr.Ferret »

Flinty72 wrote:
Mr.Ferret wrote:
Cutter wrote:Link http://www.lfsforum.net/showthread.php?t=21424
Included new default car sounds created by DaveWS

Whats this?! the devs using outside help!!!??


intriguing

EDIT

oohh boy do i like the sound of this!!
Scawen wrote: there are no physics changes or any major multiplayer changes
(which we do hope to release in the near future).
Sort of in-line with this comment from Scawen, what does it actually mean?
LFS S2 has now diverged into two versions, a compatible version and a non-compatible version. As we continue to develop the incompatible version, I may copy some compatible changes into the compatible version so they get well tested and you get a few updates - and any important issues get fixed.
Is the incompatible version LFS S3 in dev?
Pretty sure that the incompatible one would be S2 Full completed 1.0 or what ever you want to call it

i daresay the next incompatible patch will be S2 Final (not saying it wont get updated again after that, just that S2 will be completed)
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Re: New LFS patch V3

Post by Duke »

Mr.Ferret wrote:
Flinty72 wrote:
Mr.Ferret wrote:
Whats this?! the devs using outside help!!!??


intriguing

EDIT

oohh boy do i like the sound of this!!
Sort of in-line with this comment from Scawen, what does it actually mean?
LFS S2 has now diverged into two versions, a compatible version and a non-compatible version. As we continue to develop the incompatible version, I may copy some compatible changes into the compatible version so they get well tested and you get a few updates - and any important issues get fixed.
Is the incompatible version LFS S3 in dev?
Pretty sure that the incompatible one would be S2 Full completed 1.0 or what ever you want to call it

i daresay the next incompatible patch will be S2 Final (not saying it wont get updated again after that, just that S2 will be completed)
Ah yes, probably right Mr Ferret, I was getting my hopes up to high :)
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Re: New LFS patch V3

Post by Mr.Ferret »

Flinty72 wrote:Ah yes, probably right Mr Ferret, I was getting my hopes up to high :)

well S2 full should still be pretty damn exciting so keep them hopes up!
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Post by Enforcer-J »

It's promosing that the Dev's have included work from the outside, it's nothing major but a good step in the right direction. A lot of silly little changes but it looks like theyre just extra fine tuning before the next incompatable version which should be the beginning of the end for S2alpha!

So yeah, I can't wait for ...... October? November? :p
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Post by Enforcer-J »

So the test patch needs to be manually installed? What happened to in game auto updates? If the test patch is part of the "incompatible version" then wouldn't that mean it's incompatable to the current version online?
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Post by Vilante »

I think it only does Auto's for compatible updates J ;)
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Post by Enforcer-J »

That's what I don't understand, if the update is incompatable doesn't that mean the 2 different versions are... effecting online play?
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Post by Mr.Ferret »

test patch isnt put on auto update caus its just that a Test patch and it MAY have problems with it
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Post by Enforcer-J »

Ok, I'm thinking they released auto test patches before when they first introduced the auto-update system, we got a new patch every day or 2 for a little while there. I don't seem to remember manual versions before those releases. :shrug:
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Cutter
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Post by Cutter »

The incompatable patch, will reset the hotlaps, as there will be physics and other "adjustments".

So hotlapping and online compatability are issues.

Essentially it means the current hotlaps, replays etc may not work with the newer release.
Last edited by Cutter on Sat Mar 24, 2007 12:18 pm, edited 1 time in total.
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Post by Blowtus »

v4 has fixed the compatibility issues.
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Post by nutty »

Seeing that im stuck at work, whats the new sounds like?
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Post by spoonsports »

they are very good. the GTi sounds great...so does UF

the GTi-R and UFR sounds bloody excellent...very aggressive.
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Post by Enforcer-J »

The main thing I have noticed is how accurate the sound portrays what the car is doing and it's especially noticeable with the two FWD GTR's, the fox and the lx6.
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Post by richo »

Lx6 sounds horny now, very nice
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Post by efast »

V4 is out now, devs do work pretty quick :)


DOWNLOAD :

TEST PATCH V4 (1.5 MB) :
http://www.liveforspeed.net/file_lfs...FS_V4_TEST.exe

DEDICATED HOST V4 (1 MB - for hosting only) :
http://www.liveforspeed.net/file_lfs...S2_DEDI_V4.zip


Changes in TEST PATCH V4 :

User LOD now defaults to 0.8 (still higher LOD than old versions)
Loaded engine sounds automatically switch to new default sounds

FIX : Draw distance of names over cars increases with narrow FOV
FIX : V3 single player replays were out of sync (SPR OOS)
FIX : V3 FIN and RES InSim packets had swapped headers

http://www.lfsforum.net/showthread.php?t=21452

cheers
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Post by SE1Z »

does this mean my hotlaps will count with V4?
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Post by Virtual-R »

I think I'll wait until I know its stable before upgrading
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Post by Duke »

TEST Patch V5

Link: http://www.lfsforum.net/showthread.php?t=21452

Changes in TEST PATCH V5 :

User LOD defaults to 0.6 (still higher than old versions)
Some improvements to the ? info system in List of Games
Unlocks now increased every Friday instead of monthly
Wind and skid volumes are 33% louder for all settings
InSim FIX : IS_PSF packet is now sent correctly

Wow, New unlocks weekly, why?
Are the Dev's recognizing most ppl are using the test patches (as some need to be re-unlocked) or is S2 Alpha is getting close to being finalised or superseeded??
Last edited by Duke on Sun Mar 25, 2007 7:55 am, edited 1 time in total.
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Post by Duke »

SE1Z wrote:does this mean my hotlaps will count with V4?
Yes SE1Z, Read post above from efast "FIX : V3 single player replays were out of sync (SPR OOS)", V5 should also cover it also.
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Post by Scottie »

I think it's time to load up LFS once more!

Thanks for the updates dudes!
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