Compatible **TEST** Patches (X8)

LFS chat
wabbit
Posts: 3348
Joined: Mon Oct 24, 2005 6:36 pm
Location: Brisbane

Post by wabbit »

avaran wrote:Regarding finishing S2, and getting more money out of the S2 users, maybe the hi-res skin downloads will help. They get more money from us, which means, they don't have to get 'real' jobs, and can finish s2. I hope Eric has been modelling his arse off on some new cars and tracks for s3. ;)
Yeah your right, i forgot to mention the Hi-Res skins stuff :yes:
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

A new compatible Test Patch X3 is here
Scawen from LFS Forum wrote:New compatible test patch X3 with some fixes and minor updates.

Please read the list of changes below.
The patch is fully compatible with version X.
Changes in TEST PATCH X3 :

Updates :
Graphics option : 32 bit sky (set to 32 bit by default)
Improved texture purging code (avoiding possible crash)
Analogue steer smooth max raised to 0.95 (for gamepads)
Improved translation system for user kick / ban messages
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle failed - sometimes - on a busy host

Multiplayer :
Removed full hosts filter from List of Games screen
FIX : Command /end did not work if no players in race
FIX : A player is connecting stayed on after MPR finished

InSim :
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
Some further information: There is a known "ReleasePlateHandle failed" error message ppl might get in single player mode when swapping tracks. (Note: error free when online)
Scawen from LFS Forum wrote:Warning : unnecessary technical explanation - I'm making sure the car releases its plate handle more often, to make sure we don't run out of plate handles, which used to produce the message "GetPlateHandle failed". I think the solution will be to simply remove the message "ReleasePlateHandle failed". It doesn't matter if a plate handle can't be released - I guess that loading a track removes all the number plates becausde of the texture reload. Then the car tries to release its existing plate when it is regenerated - which it can't because there aren't any. This is all because the cars share some number plate textures.

I don't think I'll release a new X4 specially for that - if it's only once every time you change track it's no big deal needing an instant fix. We'll see if there are any other issues. I am more concerned if there is a message "GetPlateHandle failed" - that implies there is a bug and means your number plate won't be shown.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

Here is another compatible test patch release: "Test Patch X4"
Scawen form LFS Forum wrote:A new compatible test patch X4.
Very few changes since X3 - removed an annoying message.
The plan is to soon use the auto updater, so it must be bug-free.
The patch is fully compatible with version X.

Changes in TEST PATCH X4 :
Updates :
Available start grid size now shown in game setup screen
FIX : Removed debug message ReleasePlateHandle failed
Now for the interesting part:
Scawen form LFS Forum wrote:These test patches were released only to solve some serious multiplayer and InSim issues which were unfortunately not found before X was released.
I am currently working on development version things and other things. I am not looking for things to add to test patches.
If there aren't any serious problems, X4 will be released on the autoupdater and that will end this small series of test patches.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
wabbit
Posts: 3348
Joined: Mon Oct 24, 2005 6:36 pm
Location: Brisbane

Post by wabbit »

Nice work Patchy!
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

Here is a new compatible TEST PATCH X5.
Scawen from LFS Forum wrote:Please read the full list of changes below.
The plan is to soon use the auto updater, so it must be bug-free.
The patch is fully compatible with version X.

Changes in TEST PATCH X5:

Updates :
Results table now shows user names if you press CTRL+SHIFT
Username is now saved in SP Replays (same as in hotlap mode)
Faster downloading system for auto updater and offline skins
FIX : ALT+F4 and /exit command now exit LFS from meeting room
FIX : Autocross timing info was shown in orange if any results
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

Here is a new compatible TEST PATCH X6.
Scawen from LFS Forum wrote: New Test Patch X6 is almost the same as X5 but you can now position the whole 2d display and menu system.
This is to support unusual display devices such as circular displays or other displays that obscure part of the screen.
While I was at it I improved the postitioning of the cars and drivers in meny screens to adapt better to wide screens.
There's also a tiny optimisation but it's probably not noticeable as a measurably higher frame rate.
The patch is fully compatible with version X.

Changes in TEST PATCH X6:

Display positioning support in Options->Display->Interface
Improved positioning of 3d menu objects (drivers and cars)
Minor optimisation in 2d display system
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
avaran
Posts: 510
Joined: Mon Apr 24, 2006 4:21 pm
Location: Melbourne

Post by avaran »

We'll be seeing patch Y after 40 more of these then? :P
User avatar
tehsid
forum fairy - in a gay way!
forum fairy - in a gay way!
Posts: 1217
Joined: Tue Jun 21, 2005 8:19 am
Location: Melbourne

Post by tehsid »

Who knows? :P

I hope they break the last record and do 50+
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

I think it will be more than 50 they way this is going :p & yes here is another new compatible TEST PATCH X7.
Scawen from LFS Forum wrote:I've done some small improvements to 2d elements at screen edges and some optimisations in the drawing of mirrors and the wide screen effect.
That sounds like a very small change but a lot of code had to be moved around so it needs a good test in all modes.
The patch is fully compatible with version X.

Changes in TEST PATCH X7:
Interface button stays visible with wrong interface settings
Improved speed of widescreen effect by using a real viewport
Improved speed of mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Unforgiven
Posts: 1174
Joined: Tue Jun 28, 2005 1:22 pm
Location: Melbourne

Post by Unforgiven »

keep em coming Capp'n
They should make sham wow stubbie holders so if ya spill ya beer you can soak it straight up and put it back in the stubbie
wabbit
Posts: 3348
Joined: Mon Oct 24, 2005 6:36 pm
Location: Brisbane

Post by wabbit »

I like this style of updating tho. Getting all the little stuff done. Stuff thats been on his notepad for years. While being able to work on incompatible stuff at the same time. Fix the little stuff and hit us with the psychics update for Patch Y :)
Scuderia_Alan
Posts: 963
Joined: Tue Sep 13, 2005 5:08 pm
Location: Adelaide
Contact:

Post by Scuderia_Alan »

wabbit wrote:hit us with the psychics update for Patch Y :)
Then we won't need to have races, we'll already know who'll win. :D
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

Good to see Scawen's still plugging away, even if there only minor changes :yes:
So here is another new compatible Test Patch X8.
Scawen from LFS Forum wrote:There were a few issues in test patch X7 so I hope they are all fixed now.

The patch is fully compatible with version X.

Changes in TEST PATCH X8:
Added buttons to reset position and size of moved interface
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : Aspect ratio in pits and player screen with widescreen
FIX : Aspect ratio of some screens with distorted interface
FIX : Error with widescreen effect in SHIFT+U mode
FIX : Wrong way autokick did not work
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Unforgiven
Posts: 1174
Joined: Tue Jun 28, 2005 1:22 pm
Location: Melbourne

Post by Unforgiven »

C'mon Flinty get on the ball.

It's X9 already
They should make sham wow stubbie holders so if ya spill ya beer you can soak it straight up and put it back in the stubbie
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

Unforgiven wrote:C'mon Flinty get on the ball.

It's X9 already
Yeah I just noticed :rolleyes:
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Unforgiven
Posts: 1174
Joined: Tue Jun 28, 2005 1:22 pm
Location: Melbourne

Post by Unforgiven »

So here is another new compatible Official Patch X9.
Scawen from LFS Forum wrote:Hello Racers!

Here is a new compatible Patch : X9

There were some issues with the X version which made this update important.

We took the opportunity to do various updates and fixes to further improve LFS.

Please read the full list of changes below. The patch is fully compatible with version X.

Changes in PATCH X9 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Removed full hosts filter from List of Games screen
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions
They should make sham wow stubbie holders so if ya spill ya beer you can soak it straight up and put it back in the stubbie
wabbit
Posts: 3348
Joined: Mon Oct 24, 2005 6:36 pm
Location: Brisbane

Post by wabbit »

Flinty72 wrote:
Unforgiven wrote:C'mon Flinty get on the ball.

It's X9 already
Yeah I just noticed :rolleyes:
Dont worry Patchy, at this rate... theres only 1120~ more patches to go until S3 :D
User avatar
Pinger$
Posts: 1536
Joined: Tue Dec 21, 2004 6:18 pm

Post by Pinger$ »

More patches the better!

It means more features/bugs without paying anymore money :)
Luigi only likes Ferraris.
Gusto
Posts: 2437
Joined: Wed Jan 19, 2005 12:18 pm
Location: Adelaide
Contact:

Post by Gusto »

x10 now
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

GustoAU wrote:x10 now
Just to clarify and it is not intended to be a "put ppl in their pace statement" but please remember this is the test patch thread, both X9 & X10 are official patch releases that everyone will be asked to update via the in-game update system.

Now here are interesting changes with the X10 patch:
- Added new multiplayer option : force cockpit view
- Moved cones and physics objects are restored more quickly
The first one means that server admins can force everyone to race cockpit view now for added realism.
Both of these may upset a few ppl especially some of the Aliens among us. :eek:
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
GT VIRUS
Karen
Posts: 3637
Joined: Mon Jul 04, 2005 4:33 pm
Location: Adelaide
Contact:

Post by GT VIRUS »

its about time! I look forward to more forced cockpit servers.
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Post by Duke »

GT VIRUS wrote:its about time! I look forward to more forced cockpit servers.
Careful you will start a huge debate, that has already started in the LFS forum. Plus it will debunk this thread.
I have no preference either way, I do race in-cockpit 100% but I also think ppl should be able to have a choice.
It is close racing I thrive for :)
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Pinger$
Posts: 1536
Joined: Tue Dec 21, 2004 6:18 pm

Post by Pinger$ »

Ali G wrote:Is it coz i iz black?
Luigi only likes Ferraris.
User avatar
Rots
DiscoStu
DiscoStu
Posts: 4602
Joined: Thu Dec 16, 2004 8:42 am
Contact:

Post by Rots »

Not a real big fan of force cockpit view.... maybe if I had track IR and a huge arse monitor/s setup I would like it, but right now having so much interior detail squashed into a 17in monitor sucks. Unless we can change the Incar view settings (not the FOV though) to compensate? Haven't played LFS for ages and have no idea if thats possible!
User avatar
Virtual-R
Ninja Roy
Posts: 981
Joined: Sun Jan 21, 2007 11:03 pm
Location: Melbourne

Post by Virtual-R »

I find I cant see enough of what is happening with the in car view, I use the view where only the wheels are showing so its easier to see what is happening around me.

If I had the 3 monitors though I'd be keen to use the in car view, but with one monitor I find it fairly restrictive.
Post Reply