http://forums.overclockers.com.au/showt ... p?t=588560
The one guy that is starting to really give me a head ache is this Semi Evolved guy...
As far as Rfactor and Live for Speed are concerned, correct me if I'm wrong, but neither actually ship with real vehicles or tracks (excepting one-offs like the Sauber F1 in rFactor)? I find it fairly amusing that games that "simulate" non-existent cars driving around non-existent tracks are labeled "Sims", whilst games like Forza 2 are panned for their alleged unsimliness.
And as far as relying on their modding communities go; sorry, but unless the community has heavy industry involvement providing detailed information on the cars, I find it hard to believe that their models are anywhere near the actual vehicles' performance and handling.
Anyway, citing games such as those doesn't do much to convince me that I'm wrong in feeling that the criteria used to label them as Sims are completely arbitrary, and are simply based upon the individuals' preference of game.....
He seems to think it isn't the physics or behaviors of the car which makes it a sim... But how realistically you can add body kits and after market parts to your cars