LFS chat
kwijibo
Squatting Squirter
Posts: 2821 Joined: Sat Jul 02, 2005 6:21 pm
Location: Adelaide
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by kwijibo » Mon Dec 03, 2007 6:28 pm
I'm probably more excited about the clutch changes and track updates than I am a new car... but all extras are welcome!
Hz-Lab
Magoo
Posts: 9898 Joined: Wed Oct 12, 2005 11:45 pm
Location: Radelaide
Contact:
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by Hz-Lab » Mon Dec 03, 2007 6:33 pm
yeah i woulda loved a new sedan, but hey, you can't knock any new car really.
I'm rather interested in the new "logical" Blackwood Layout, and also how south city will play now with added bits and pieces.. can't wait
wabbit
Posts: 3348 Joined: Mon Oct 24, 2005 6:36 pm
Location: Brisbane
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by wabbit » Mon Dec 03, 2007 6:43 pm
kwijibo wrote: I'm probably more excited about the clutch changes and track updates than I am a new car... but all extras are welcome!
Same really, best of both worlds really... new car and and features that all cars now have.
Cutter
Legend in his own lunchtime
Posts: 3954 Joined: Sat Dec 18, 2004 6:27 am
Location: Location, Location
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by Cutter » Mon Dec 03, 2007 6:45 pm
Hz-Lab wrote: yeah i woulda loved a new sedan, but hey, you can't knock any new car really.
I'm rather interested in the new "logical" Blackwood Layout, and also how south city will play now with added bits and pieces.. can't wait
Reverse that....ssshhhh
Cutter ~ Carl Rickard
Scottie
Posts: 4131 Joined: Tue Dec 14, 2004 11:53 am
Location: Melbourne, Oz
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by Scottie » Mon Dec 03, 2007 6:50 pm
LFS is gonna get another injection of action around the world with this :P
It seems motorcycle engines are a feature of LFS Xmas patches... remember MRT?!
Hz-Lab
Magoo
Posts: 9898 Joined: Wed Oct 12, 2005 11:45 pm
Location: Radelaide
Contact:
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by Hz-Lab » Mon Dec 03, 2007 6:51 pm
Cutter wrote: Hz-Lab wrote: yeah i woulda loved a new sedan, but hey, you can't knock any new car really.
I'm rather interested in the new "logical" Blackwood Layout, and also how south city will play now with added bits and pieces.. can't wait
Reverse that....ssshhhh
oh?
Mr.Ferret
Posts: 2231 Joined: Sun Oct 02, 2005 10:06 pm
Location: Ballarat
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by Mr.Ferret » Mon Dec 03, 2007 7:39 pm
I LIVE!!!!!!!!!!
iRacing Name - Joshua Brown2
Righteous
Master artist
Posts: 5235 Joined: Thu Aug 18, 2005 10:52 am
Location: Los Angeles
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by Righteous » Mon Dec 03, 2007 7:52 pm
Start holidays at the end of the week, looks like I will be able to join in when the patch comes out. Weeeeeeeeeeeeeee!♠
Pinger$
Posts: 1536 Joined: Tue Dec 21, 2004 6:18 pm
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by Pinger$ » Tue Dec 04, 2007 1:19 am
Yeah, this will be awesome timing
Luigi only likes Ferraris.
iMAXIBON
Posts: 486 Joined: Wed Jul 20, 2005 10:42 pm
Location: awesome
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by iMAXIBON » Tue Dec 04, 2007 2:39 am
well i just like to take this opportunity to thank you all for assembling here today to discuss how much LFS rulz over rfactor which is a stool. long may we get free stuff and not have any horrid texturing in the interface. it makes LFS's sliders relaxing to drag, whereas other, much less good and excellent sims, offer user-interface experiences which are somewhat like drowning in boiling vomit.
i apologize to those of you who are upset by this and advise you not ever to behold a console racing game, for you will surely perish.
what a constructive post i made!
Scottie
Posts: 4131 Joined: Tue Dec 14, 2004 11:53 am
Location: Melbourne, Oz
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by Scottie » Tue Dec 04, 2007 5:55 am
Vilante
Master artist
Posts: 9336 Joined: Thu Jan 05, 2006 9:32 am
Location: Sydney - Australia
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by Vilante » Tue Dec 04, 2007 7:47 am
avaran
Posts: 510 Joined: Mon Apr 24, 2006 4:21 pm
Location: Melbourne
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by avaran » Tue Dec 04, 2007 8:52 am
Hz-Lab wrote: Cutter wrote: Hz-Lab wrote: yeah i woulda loved a new sedan, but hey, you can't knock any new car really.
I'm rather interested in the new "logical" Blackwood Layout, and also how south city will play now with added bits and pieces.. can't wait
Reverse that....ssshhhh
oh?
Damn these damned riddles! Is it an extra layout? Or are they just tweaking the current GP layout? Scawen mentioned the layout in the video, but it just sounded like changes to the current layout.
r8response
Cry baby
Posts: 8565 Joined: Fri Dec 17, 2004 6:51 pm
Location: Sunshine Coast, QLD
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by r8response » Tue Dec 04, 2007 9:04 am
Hz-Lab wrote: yeah i woulda loved a new sedan, but hey, you can't knock any new car really.
I'm rather interested in the new "logical" South City Layout, and also how Blackwood will play now with added bits and pieces.. can't wait
Something like that i would assume!
Peptis
Posts: 722 Joined: Tue Oct 24, 2006 3:16 pm
Location: Canberra
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by Peptis » Tue Dec 04, 2007 9:19 am
I'm liking the sounds of the new BL and SO layouts. The BL one is especially interesting with the harder chicane, especially in the reverse config (I already find it pretty hard to get right).
Check out the hands of the AI driver when it's driving. Fastest hands in the west
r8response
Cry baby
Posts: 8565 Joined: Fri Dec 17, 2004 6:51 pm
Location: Sunshine Coast, QLD
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by r8response » Tue Dec 04, 2007 9:23 am
avaran
Posts: 510 Joined: Mon Apr 24, 2006 4:21 pm
Location: Melbourne
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by avaran » Tue Dec 04, 2007 10:58 am
Is it just me, or does there appear to be some sort of specular highlight on the track surface of that last blackwood pic?
Oh, and the dirt on the windscreen in the bmw, does that match up with the comments on dds textures allowing progressive dirt build up on textures?
Gougoodthing
Call me Nancy
Posts: 990 Joined: Thu Oct 26, 2006 2:12 pm
Location: Adelaide
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by Gougoodthing » Tue Dec 04, 2007 11:23 am
In the vid the "preferred driving line" is used, is that available in the current LFS?
Vilante
Master artist
Posts: 9336 Joined: Thu Jan 05, 2006 9:32 am
Location: Sydney - Australia
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by Vilante » Tue Dec 04, 2007 11:51 am
Gougoodthing wrote: In the vid the "preferred driving line" is used, is that available in the current LFS?
No it's not. I'm not sure if that's actually a new feature or if it's a development tool of some kind.
avaran
Posts: 510 Joined: Mon Apr 24, 2006 4:21 pm
Location: Melbourne
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by avaran » Tue Dec 04, 2007 11:52 am
I think that could be the ai's driving line.
Peptis
Posts: 722 Joined: Tue Oct 24, 2006 3:16 pm
Location: Canberra
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by Peptis » Tue Dec 04, 2007 12:02 pm
There's a lot of (the usual idiotic) debate about the driving line on the official lfs forum. Nobody knows for sure what it is. However, there is a new string in one of the translation files that mentions something about a driving line option, so it could be a new feature.
It looks a lot like Kegetys' GhostCar mod, but that stopped working with the new InSim system.
Enforcer-J
Posts: 6512 Joined: Wed Oct 12, 2005 11:16 pm
Location: right on your A.R.S.E.
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by Enforcer-J » Tue Dec 04, 2007 12:25 pm
I'm getting all excited now, South City's looking very interesting indeed
dvestate
Prize Winning ARSE
Posts: 2497 Joined: Sun Feb 27, 2005 4:06 pm
Location: In front of a computer...
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by dvestate » Tue Dec 04, 2007 3:32 pm
Looks like time to get pressuring my mate for the new wheel part I need…….. or get some OT at work and buy a new one
Sarsippius
Posts: 4336 Joined: Tue Jan 11, 2005 1:13 pm
Location: Darwin
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by Sarsippius » Tue Dec 04, 2007 7:02 pm
Yeah I've already seen a comment or two about how could LFS include such "arcade" options as a driving line. I think it's more than likely an AI thing but even if it were included as say an offline driving aid I don't see it as a problem at all, many sims in the past have used this and it's how I learned about driving lines back in the day.
Can't wait to try the updated south city
Quincy
Posts: 1700 Joined: Fri Apr 21, 2006 1:30 pm
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by Quincy » Tue Dec 04, 2007 7:47 pm
it's amazing what you can see when you turn off a lot of highend graphic enhancements....a distinct PATH "or line" soon appears......
balls & boobs. . .