ReppohC wrote:If you are using the default set for the FBM its running rather high df and as a result is fairly stable (but slow). 11/13 downforce off memory. The 'race' sets (about 1-2 seconds a lap quicker) are running absolute minimum downforce, about 3-6 on the front and 4 degrees on the rear. Certainly makes the car a bit more of a handful (relative to default)... As for unstable moments in braking,
Weeeeeeeeee. I do agree that the car could use a bit more "life" though but then most cars in LFS are pretty forgiving and easy to drive. At the end of the day the racing in the FBM is tight and close and even if the car isn't a "handful" it
is fun. 100% realistic? Maybe not.
Unfortunately LFS will never have good sound just because of the method they use. Very easy to make a more realistic sound using samples but I really doubt the devs are going to head down that route. Take the good with the bad I suppose.
Yeah i grabbed one of the lower downforce sets but i was still hard pressed to get it unstable. You can basically do whatever you want with it the only time it gets unstable is when you downshift too early which all the cars do anyway.
Like you say i cant see them ever changing the soundsystem even though it sounds rubbish. The amount of samples they use these days and the way they are mixed makes it almost impossible to tell the difference in games like gtr, rfactor and race. If anyone has ever played the CTDP 2005 formula 1 mod in rfactor and compare it to the f1 car in lfs you would think lfs sound was from a game in the early 90's.
Like you say the fbmw is still enjoyable in lfs, but when i get back into rfactor its a extremely fun car to drive, and results in very close racing due to its relatively slow nature for a openwheeler. But the extra fun factor is that it feels like the under tyred car it is, so even though it has downforce its small tyres and the lower grip they provide makes it far more fun in the tight corners where it can get a bit slippery. I have found it impossible to create a oversteer moment under throttle in lfs during normal racing conditions. Even a gokart with 12hp looses grip coming out of tighter corners.
So to me its still a fun car and i might make a appearance in aal if it doesnt clash with a rfactor league race but i just think other developers and sims are doing better at creating a immersive and realistic experience......despite the multitude of things lfs simulates.