Yup. I don't see why they couldn't just give the walls more "friction"... How often are you going to drive into them when racing properly anyway? You deserve to slow down if you hit them. Its a little concerning that despite 10 years of developing Gran Turismo the same problems still exist.Righteous wrote:He he, we had this problem with the GT4 comp I entered. Wall riding was a massive issue... Polyphony can fix it very easily though. DamageReppohC wrote:WTF!
Just looking through a few of the time trials... 650 PP @ Daytona Speedway for instance. Six F2007's at the top, 5 seconds faster then everyone else. Somehow they detuned the F1 (from ~950) to under 650pp (which is literally impossible). Hex editing the saves or something. OK so this is prologue, its going to have some bugs but sheeze I was hoping it would be a little more secure then this. On top of this, half the top times are people wall riding. As someone said "Gran Turismo 5: The Real Wall-Riding simulator".
This is were PSN falls apart... You can't exactly ban people (accounts or consoles), they can just go and make a new account :\ At least with xbox live if you get caught you lose your account (and thus xbox live privileges). Sure you can go buy a new account but at least its a good disincentive not to cheat (having to fork out more $ for xbox live).
I still like Forza's approach to this problem more. Unfortunately I don't think GT will ever change its fundamentals and wall riding will always be a problem. In forza even without damage activated if your car grinds against the wall the handling actually goes a bit haywire for a few seconds and 9/10 times you will spin. And if you take shortcuts the sand and / or grass slows you down fairly quickly. All the side roads / anything not on the racing track is VERY slippery so taking shortcuts really does make you slower. It does all this without stupid 5 second penalties and invisible cars. The corner cutting thing in GT5 really pisses me off especially if someone in front is a dick and you have to avoid them suddenly. Penalties seem a little inconsistent too which is why people get away with wall riding. I do like the idea of temp invisible cars though. Certainly saves you the hassle of dealing with people trying to take you out.
Not to turn this into a forza 2 vs GT5P debate (well thats a lie ) but I still think Forza 2 is "better" in the physics department. Its certainly a lot more fun to play . The cars just seem to have a lot more feel, GT feels a bit stiff in comparison. Just wish I could use my G25 with it Graphics aren't even remotely comparable although now that I'm getting used to this new level in GT I'm noticing the flaws. The game looks tonnes better @ lower resolutions that blur and hid the jaggies. Running it at 1080p sometimes it looks pretty bloody average. Shadows are also pretty iffy sometimes (blocky). Its a trade off I suppose... All the fancy HDR isn't compatible with AA so gets weird artifacts under some lighting conditions. Yes I do realise its prologue and not the final product, but really, is it going to improve THAT much? At the end of the day as a main stream game GT5 is going to do unbelievably well, probably best selling ps3 game, but I think its hype is going to carry it to be the "pinnacle" of console racing games when it really isn't. All the ps3 owners have been crapping on about the "savior" games (GT5, MGS4) and now regardless of what GT5 ends up being its going to be the "best" racing game even if it could have been infinitely better with fixes for all the small details. My two cents anyway.
Has anyone found out what sort of damage GT is going to have? Deformation / visual or just "mechanical"? I suppose any damage is better then nothing. Something along the lines of burnout might be a little too realistic for a main stream game though but would be f**king mint.
In other news I did my first time trial session the other night. F2007 @ London. G25 + F2007 = waaaaay too much lock. But I've now come to terms with the G25 and GT5. Up to 8th with a pretty shabby lap lots of potential to go faster. Although with my pb sectors / perfect lap I'd be hard pressed to match that top time. Would be good if we could tune the cars for time trials but whatever I suppose its good thats its fair/even. Also apparently (haven't had a chance to test) if you put the shifter into "Sequential" it enables the paddles :O (DOH, feel a bit stupid I didn't think of trying that ).