Oculus Rift
- DarrenM
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Re: Oculus Rift
Valve are adding support in TF2 to see how it goes. Still aim with the mouse and just look around with the head tracking. There's a brief clip of it in the video.
http://www.engadget.com/2013/03/18/valv ... interview/" onclick="window.open(this.href);return false;
http://www.engadget.com/2013/03/18/valv ... interview/" onclick="window.open(this.href);return false;
- wobblysauce
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Re: Oculus Rift
That they are.. Scout was causing a few issues with motion sickness as he moves at 40mph.
Pow
Oculus Rift: Step Into the Game
" onclick="window.open(this.href);return false;.
With delivery of the Rift imminent, we’re putting the finishing touches on the first cut of the Oculus SDK. One big focus for the launch is the out-of-the-box Oculus integration plugin for Unity 4.
[youtube] [/youtube]
[youtube] [/youtube]
Pow
Oculus Rift: Step Into the Game
" onclick="window.open(this.href);return false;.
With delivery of the Rift imminent, we’re putting the finishing touches on the first cut of the Oculus SDK. One big focus for the launch is the out-of-the-box Oculus integration plugin for Unity 4.
[youtube] [/youtube]
[youtube] [/youtube]
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
- Exar Kun
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Re: Oculus Rift
http://penny-arcade.com/report/article/ ... -questions" onclick="window.open(this.href);return false;
Sounds promising. It really is going to be sensation in racing games as long as you're able to get your hands to the controls reasonably easily.
Sounds promising. It really is going to be sensation in racing games as long as you're able to get your hands to the controls reasonably easily.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards. Checkmate!"
- DarrenM
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Re: Oculus Rift
[youtube] [/youtube]
- richo
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Re: Oculus Rift
That looks like hard work and a chiropractors dream.
Still if you can wear that and not have to have 3x monitors and stand etc it could be pretty cool.
Still if you can wear that and not have to have 3x monitors and stand etc it could be pretty cool.
[]D [] []v[] []D
- wobblysauce
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Re: Oculus Rift
Minecraft great times ahead, on exploration with the first person view.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
-
- Clean as a Whistle
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Re: Oculus Rift
see if you can find the guillotine simulator that I saw on youtube
- DarrenM
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Re: Oculus Rift
[youtube] [/youtube]
-
- Clean as a Whistle
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Re: Oculus Rift
that's the one
[youtube] [/youtube]
[youtube] [/youtube]
- petey
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Re: Oculus Rift
Christ sit down. Noone stands up on a coaster like that anyway!
- r8response
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Re: Oculus Rift
Take the hat off you dickhead, you're inside.
-
- Clean as a Whistle
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Re: Oculus Rift
So it wasn't just me that was brought that way....I was taught it was rude to wear a hat indoorsr8response wrote:Take the hat off you dickhead, you're inside.
- petey
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Re: Oculus Rift
Same indeed here. No one gives 2 chickens about that sort of thing though.
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- NeilPearson
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Re: Oculus Rift
[youtube]NyZpQJ2DT6o [/youtube]
Only $39,000
lol
Only $39,000
lol
- wobblysauce
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Re: Oculus Rift
Guessing not for this topic.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
- NeilPearson
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Re: Oculus Rift
Guessing it is.wobblysauce wrote:Guessing not for this topic.
- wobblysauce
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Re: Oculus Rift
Ok.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
- petey
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Re: Oculus Rift
And the winner is....NeilPearson wrote:Guessing it is.wobblysauce wrote:Guessing not for this topic.
right after this ad break.
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Re: Oculus Rift
Definitely cool and only 100x the price of the Oculus hehe
I was a bit pessimistic there for a bit about how long it might take iracing to support the rift but it sounds like it will be fairly simple to implement. I gather the 3D support means it's all pretty much there and won't require major effort to get basic support, the issue I think will be a proper way to handle the black boxes and things like that.
HL2 now has beta support for the rift so I think that's something I'll definitely spend a bit of time on, still yet to play episode 1 & 2. Still expecting a couple months before my dev-kit arrives though
I was a bit pessimistic there for a bit about how long it might take iracing to support the rift but it sounds like it will be fairly simple to implement. I gather the 3D support means it's all pretty much there and won't require major effort to get basic support, the issue I think will be a proper way to handle the black boxes and things like that.
HL2 now has beta support for the rift so I think that's something I'll definitely spend a bit of time on, still yet to play episode 1 & 2. Still expecting a couple months before my dev-kit arrives though
- wobblysauce
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Re: Oculus Rift
Neil, Dont get me wrong I still like the video but it is under the "Category Comedy".
Or if you are into more FPS.. you could always do something like this.
[youtube] [/youtube]
or
[youtube] [/youtube]
Santa Ana police chase: Pedestrian identified
http://abclocal.go.com/kabc/story?secti ... id=9122999" onclick="window.open(this.href);return false;
Or if you are into more FPS.. you could always do something like this.
[youtube] [/youtube]
or
[youtube] [/youtube]
Santa Ana police chase: Pedestrian identified
http://abclocal.go.com/kabc/story?secti ... id=9122999" onclick="window.open(this.href);return false;
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
- DarrenM
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- Location: Sydney
Re: Oculus Rift
Sad thing to happen just when things are taking off for him
http://news.cnet.com/8301-10797_3-57587 ... eding-car/" onclick="window.open(this.href);return false;
http://news.cnet.com/8301-10797_3-57587 ... eding-car/" onclick="window.open(this.href);return false;
Andrew Scott Reisse, co-founder of the company that made the Oculus Rift virtual-reality headset, was struck and killed while walking in a crosswalk Thursday, ABC has reported.
The 33-year-old co-founder and lead engineer at Oculus VR in Irvine, Calif., was hit in Santa Ana, where he was a resident, by a speeding car being pursued by police, KABC TV Los Angeles said.
- wobblysauce
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Re: Oculus Rift
It is quite sad indeed.
http://roosterteeth.com/members/journal ... id=3029620" onclick="window.open(this.href);return false;
Also last week Rooster Teeth's contributor David Dreger(Knucklesdawson) still missing.wobblysauce wrote:Santa Ana police chase: Pedestrian identified
http://abclocal.go.com/kabc/story?secti ... id=9122999" onclick="window.open(this.href);return false;
http://roosterteeth.com/members/journal ... id=3029620" onclick="window.open(this.href);return false;
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
- KNAPPO
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- wobblysauce
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Re: Oculus Rift
Like the Visor mod, nice offset of some heads that found it to big.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ
I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
- DarrenM
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- Joined: Wed Feb 09, 2005 3:21 pm
- Location: Sydney
Re: Oculus Rift
Got mine today. The level of immersion in iracing is amazing. Driving the C6R it felt like the driver hands on screen were mine. It also feels a lot more natural when driving as you can look through the corner with normal head movement.
The resolution definitely isn't high enough to switch full time, but that's what I expected.
I get dizzy occasionally though, mainly through esses when looking from apex to apex. Possibly because there's no head tracking, so when I lean my head towards the corner and the view doesn't move with me my brain gets confused. It's not too bad if I concentrate on keeping my head still and just rotate it about a single point. I tried a demo using the hydra for head tracking and it was a bit better in that regard, but I still felt weird when walking around.
I get nauseous playing most of the demos, and a second wave when I take the headset off. Hopefully I get used to it, or don't suffer as bad when I'm less tired. Might have to try some travicalm or something
In iRacing the weirdest feeling is when stopping the car. I guess my brain expects that build up of forces, then snap back that you get. But that doesn't happen and it freaks out.
The resolution definitely isn't high enough to switch full time, but that's what I expected.
I get dizzy occasionally though, mainly through esses when looking from apex to apex. Possibly because there's no head tracking, so when I lean my head towards the corner and the view doesn't move with me my brain gets confused. It's not too bad if I concentrate on keeping my head still and just rotate it about a single point. I tried a demo using the hydra for head tracking and it was a bit better in that regard, but I still felt weird when walking around.
I get nauseous playing most of the demos, and a second wave when I take the headset off. Hopefully I get used to it, or don't suffer as bad when I'm less tired. Might have to try some travicalm or something
In iRacing the weirdest feeling is when stopping the car. I guess my brain expects that build up of forces, then snap back that you get. But that doesn't happen and it freaks out.