Race 2?

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norbs
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Re: Race 2?

Post by norbs »

Looks like a combo for race 2 is close. Had a test run tonight, it is awesome. Also, I will be slow. :)
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nutty
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Re: Race 2?

Post by nutty »

and?? :)
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pixelboy
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Re: Race 2?

Post by pixelboy »

And I'll be slow too.. But that's a given really..
eek
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Duke
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Re: Race 2?

Post by Duke »

& I'll be slow too :p:
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richo
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Re: Race 2?

Post by richo »

I am slow .














At driving sims ...
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wobblysauce
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Re: Race 2?

Post by wobblysauce »

What about a fixed Lap/Time amount Per car/Track combos.

To do X distance in Y Time = Z Laps.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.

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Shaun
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Re: Race 2?

Post by Shaun »

wat
Hello :aussie:
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Righteous
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Re: Race 2?

Post by Righteous »

What Shaun said. I've no idea what he meant. Do you.mean a timed race wobbly? If you do, that's currently no possible.
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DarrenM
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Re: Race 2?

Post by DarrenM »

I think he means for races to have the same duration and use the lap times of the car to calculate how many laps each race would be. e.g. for a 30 min race a car with 1 min lap times would be 30 laps, different combo the next week with 2 minute lap times would be 15 laps.

Most leagues I've been in were done that way.
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wobblysauce
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Re: Race 2?

Post by wobblysauce »

Darren, correct.

It is how most real races go as well with a max time limit trying not to go over.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.

ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ

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Righteous
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Re: Race 2?

Post by Righteous »

Yes, well. Obviously that's how you would work it out :D. Which is how we ended up with this weeks 30-35 minute combo.
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