The AI does seem harder now. I was getting hit a lot more.
Tried it with the rift and it works pretty well. The lasers aim where you look, bit like the 2nd stick on a gamepad, so it can make it a bit easier to hit a target if I get things coordinated properly. On the other hand I'm finding it harder to get the green diamond in order to shoot. NFI what I'm doing wrong but sometimes I can be 300m from an almost stationary target pointing straight at it and it won't lock on.
The movement from G forces isn't a problem as it just feels like the cockpit is moving away from you, but the constant wobbling instability in the aurora is a bit uncomfortable. The way they've tied the fps head movement to the character animation in the hangar is puke inducing.
Quote from the forum sums it up pretty well
"flying my Aurora with a joystick is like having 100 cats in the back running around spinning the ship and rocking it like crazy"
Most plausible theory
"Aurora thrusters are slow to move, so when you turn, first the main engine vectors its thrust, then you wait, then the thrusters kick in, causing a partial immediate turn followed by a sharp increase in turn velocity after the thrusters come into alignment and start firing"
So the thrusters are slow to rotate and they throw the ship around in the process if you're busy with the inputs. The inconsistent yaw speed needs fixing though.
Even the developer doesn't like the current state of ship control
https://forums.robertsspaceindustries.c ... nt_2722695" onclick="window.open(this.href);return false;