Na just continuing the theme of the current comments... You can't make this shit up. it's so hilarious.r8response wrote:You thought we were making this shit up
![Good Vibes :vibes:](./images/smilies/goodvibes.gif)
Na just continuing the theme of the current comments... You can't make this shit up. it's so hilarious.r8response wrote:You thought we were making this shit up
WowAlthough S3 content is already being developed, we cannot provide a guarantee that it will be released.
A new patch for Live for Speed has been released. Update V0.6N features a selection of improvements for VR, multiplayer, audio and more.
The LFS development team implemented a new “look and click” system which removes the need for a mouse to select menu items. Selections can be made via the space bar or a dedicated button. To further enhance LFS towards the VR headsets, a virtual keyboard is now available in the sim. You can toggle the virtual keyboard on or off with the backspace key or dedicated button.
Download!!!
Changes from 0.6M to 0.6N :
Translations :
Most translations updated. Thank you translators!
VR :
Look and click (with space or button) can be used instead of mouse
A virtual keyboard is displayed in VR mode above text entry dialog
Toggle virtual keyboard with a controller button or backspace key
Talk function (T) and ESC can now be assigned to wheel buttons
OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive)
Removed interface aspect ratio 1:1 and added 14:9 (default)
New click and type buttons in place of some slider bars
Multiplayer :
New Demo filter at bottom of List of Hosts screen
Reduced remote car steering wobble each time a packet is received
Smoothed steering / brake / throttle inputs in multiplayer replays
MPR smoothing is disabled by switching on network debug (SHIFT+F8)
Passwords hidden on Start New Host and Join Specific Host screens
Raceabout in front of Westhill pits Siren sound :
Start local car siren with command /siren=off/fast/slow
Allowed (on cars with a horn) only if user is allowed by host
Allow a multiplayer guest to use siren : /cansiren username 1
Audio :
More accurate horn (and flash) with shorter transmission delay
Reduced the minimum volume to play a sound (can hear further away)
Added doppler effect to all car sounds that didn’t have it already
Removed doppler effect resulting from SHIFT+U mode camera velocity
Updated commands.txt with commands /cansiren /siren /ujoin /uai
Training lessons :
Previous and best times are shown during the lesson replay
SHIFT+R now restarts the lesson without returning to instructions
SHIFT+X exits from replay or lesson back to the instructions screen
Press 1 to watch or restart replay without finishing the lesson
ESC once starts the replay / another time to exit lesson
Formula XR racing at Rockingham Lesson editor :
Reverse and open configurations may now be selected
Lesson image filename no longer needs to start with zzz_
Image does not need to be square (but is still shown in a square)
On entry to lesson editor the current track and config are selected
You can now select the lighting (weather) for a lesson
InSim :
New ISS state flags to notify if local PC is in dialog / text entry
New packet SMALL_LCS – set local car switches (lights, horn, siren)
Misc :
Input and sound are now enabled by default when LFS is not focussed
Mouse click on demo exit screen now exits LFS or opens www.lfs.net
Layout editor now allows unmovable objects to intersect
Fixes :
Out-of-path start warning incorrectly showed local player name
Dedicated server did not search for path after out-of-path start
Possible crash if a shadowed object near a paused car was deleted
Possible crash if texture resolution changed while generating
Alt Gr key + number could cause text colour to change
norbs wrote:Has Scawen run out of money?
A new patch for Live for Speed has been released. Update V0.6P features a selection of fixes and improvements for VR and the controller settings.
With the Oculus Rift and HTC Vive VR headsets now being shipped to customers, Live for Speed is on a revival tour. Even tough the LFS simulator already works like a charm with the existing VR headsets, the development team made it their top priority to make sure LFS works with the newest headsets and their latest software.
Furthermore, with V0.6P, the dev team has continued working on improving the controller support. More game controllers and steering wheels are now set up automatically and multiple controller setups are also much better supported.
Changes from 0.6M to 0.6P :
Translations :
Many translations updated.
VR :
Support for Oculus Rift CV1 and DK2 using the new 1.3 software
Default HUD field of view is now 70 degrees / HUD distance 0.5m
Improved appearance of top row (ESC / F keys) of virtual keyboard
Rift remote can be used for click / escape / virtual keyboard
IPD slider movement is now detected and a message displayed
Auto-updater is avoided in VR mode (shows helpful options)
Intro replay is avoided if LFS is started in VR mode
OpenVR support updated to 0.9.19
Controllers :
Controllers may be plugged in and detected after LFS is started
Refresh button to detect controllers in Options – Controls screen
Controllers are now sorted (not dependent on order of connection)
Separate controller type settings for with or without controllers
Automatic axis and button assignment for various game controllers
Automatically set Clutch setting to axis if wheel has clutch pedal
Automatic preset is now attempted on first of multiple controllers
Controller screen in game now shows correct pedals and steer gauge
New joystick look mode using two axes to control look direction
Arrow keys can now be assigned to wheel buttons (default D-pad)
Default 900 degrees turn for Logitech G25 / G27 / Driving Force
Attempted reasonable presets for Thrustmaster and DFGT wheels
A scroll bar appears if there are more than 16 available axes
Warning when you press ESC to exit controller setup screen
Removed axis calibration system that had various problems
You can now type in the active range of an axis function
Typed range can exceed input range to reduce axis effect
Look Roll axis function now has a full 360 degree range
Button functions are now easier to see when in car
Fixes :
Axis names were previously displayed wrongly in Options – Controls
It was possible to enter a state where chat box could not be opened
LFS Newsletter - New Version : 0.6Q
Today we are pleased to announce a new update with graphical improvements, better controller support and more.
The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror.
Yeah ~4,949 days so far.NeilPearson wrote:Months of work really paying off.
And a new layout.w00dsy wrote:big news, Blackwood has some updated textures. https://www.lfs.net/patch-6r
We are pleased to announce a much improved version of the Blackwood racing environment. Textures and detail have been updated all around and a new Historic course is included in addition to the original GP and Rallycross tracks. For licensed racers, a new industrial estate area is accessible through the open configuration.