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Re: Oculus Rift

Posted: Fri Mar 22, 2013 2:48 pm
by DarrenM
Valve are adding support in TF2 to see how it goes. Still aim with the mouse and just look around with the head tracking. There's a brief clip of it in the video.

http://www.engadget.com/2013/03/18/valv ... interview/" onclick="window.open(this.href);return false;

Re: Oculus Rift

Posted: Fri Mar 22, 2013 4:36 pm
by wobblysauce
That they are.. Scout was causing a few issues with motion sickness as he moves at 40mph.


Pow

Oculus Rift: Step Into the Game
" onclick="window.open(this.href);return false;.

With delivery of the Rift imminent, we’re putting the finishing touches on the first cut of the Oculus SDK. One big focus for the launch is the out-of-the-box Oculus integration plugin for Unity 4.


[youtube] [/youtube]

[youtube] [/youtube]

Re: Oculus Rift

Posted: Tue Apr 23, 2013 9:27 am
by Exar Kun
http://penny-arcade.com/report/article/ ... -questions" onclick="window.open(this.href);return false;

Sounds promising. It really is going to be sensation in racing games as long as you're able to get your hands to the controls reasonably easily.

Re: Oculus Rift

Posted: Wed May 08, 2013 10:31 am
by DarrenM
[youtube] [/youtube]

Re: Oculus Rift

Posted: Wed May 08, 2013 12:35 pm
by richo
That looks like hard work and a chiropractors dream.

Still if you can wear that and not have to have 3x monitors and stand etc it could be pretty cool.

Re: Oculus Rift

Posted: Wed May 08, 2013 7:52 pm
by wobblysauce
Minecraft great times ahead, on exploration with the first person view.

Re: Oculus Rift

Posted: Thu May 09, 2013 1:26 am
by Woodee
see if you can find the guillotine simulator that I saw on youtube :)

Re: Oculus Rift

Posted: Thu May 09, 2013 11:28 am
by DarrenM
:)

[youtube] [/youtube]

Re: Oculus Rift

Posted: Thu May 09, 2013 7:32 pm
by Woodee
that's the one :)

[youtube] [/youtube]

Re: Oculus Rift

Posted: Thu May 09, 2013 7:51 pm
by petey
Christ sit down. Noone stands up on a coaster like that anyway! :rofl:

Re: Oculus Rift

Posted: Thu May 09, 2013 8:11 pm
by r8response
Take the hat off you dickhead, you're inside.

Re: Oculus Rift

Posted: Fri May 10, 2013 3:05 am
by Woodee
r8response wrote:Take the hat off you dickhead, you're inside.
So it wasn't just me that was brought that way....I was taught it was rude to wear a hat indoors :)

Re: Oculus Rift

Posted: Fri May 10, 2013 1:28 pm
by petey
Same indeed here. No one gives 2 chickens about that sort of thing though.

Sent from my HTC One XL using Tapatalk 2

Re: Oculus Rift

Posted: Sun May 26, 2013 5:56 pm
by NeilPearson
[youtube]NyZpQJ2DT6o [/youtube]

Only $39,000

lol

Re: Oculus Rift

Posted: Sun May 26, 2013 7:53 pm
by wobblysauce
Guessing not for this topic.

Re: Oculus Rift

Posted: Sun May 26, 2013 8:10 pm
by NeilPearson
wobblysauce wrote:Guessing not for this topic.
Guessing it is.

Re: Oculus Rift

Posted: Sun May 26, 2013 8:44 pm
by wobblysauce
Ok.

Re: Oculus Rift

Posted: Sun May 26, 2013 8:46 pm
by petey
NeilPearson wrote:
wobblysauce wrote:Guessing not for this topic.
Guessing it is.
And the winner is....





right after this ad break. :munch:

Re: Oculus Rift

Posted: Mon May 27, 2013 8:29 pm
by Sarsippius
Definitely cool and only 100x the price of the Oculus hehe :lol:

I was a bit pessimistic there for a bit about how long it might take iracing to support the rift but it sounds like it will be fairly simple to implement. I gather the 3D support means it's all pretty much there and won't require major effort to get basic support, the issue I think will be a proper way to handle the black boxes and things like that.

HL2 now has beta support for the rift so I think that's something I'll definitely spend a bit of time on, still yet to play episode 1 & 2. Still expecting a couple months before my dev-kit arrives though :(

Re: Oculus Rift

Posted: Tue May 28, 2013 1:33 am
by wobblysauce
Neil, Dont get me wrong I still like the video but it is under the "Category Comedy". :p

Or if you are into more FPS.. you could always do something like this.

[youtube] [/youtube]

or
[youtube] [/youtube]


Santa Ana police chase: Pedestrian identified
http://abclocal.go.com/kabc/story?secti ... id=9122999" onclick="window.open(this.href);return false;

Re: Oculus Rift

Posted: Mon Jun 03, 2013 9:18 am
by DarrenM
Sad thing to happen just when things are taking off for him :(

http://news.cnet.com/8301-10797_3-57587 ... eding-car/" onclick="window.open(this.href);return false;
Andrew Scott Reisse, co-founder of the company that made the Oculus Rift virtual-reality headset, was struck and killed while walking in a crosswalk Thursday, ABC has reported.

The 33-year-old co-founder and lead engineer at Oculus VR in Irvine, Calif., was hit in Santa Ana, where he was a resident, by a speeding car being pursued by police, KABC TV Los Angeles said.

Re: Oculus Rift

Posted: Mon Jun 03, 2013 5:43 pm
by wobblysauce
It is quite sad indeed.
wobblysauce wrote:Santa Ana police chase: Pedestrian identified
http://abclocal.go.com/kabc/story?secti ... id=9122999" onclick="window.open(this.href);return false;
Also last week Rooster Teeth's contributor David Dreger(Knucklesdawson) still missing.
http://roosterteeth.com/members/journal ... id=3029620" onclick="window.open(this.href);return false;
Image

Re: Oculus Rift

Posted: Tue Jun 25, 2013 9:20 pm
by KNAPPO
[youtube] [/youtube]

Re: Oculus Rift

Posted: Tue Jun 25, 2013 9:42 pm
by wobblysauce
Like the Visor mod, nice offset of some heads that found it to big.

Re: Oculus Rift

Posted: Tue Jul 16, 2013 11:36 pm
by DarrenM
Got mine today. The level of immersion in iracing is amazing. Driving the C6R it felt like the driver hands on screen were mine. It also feels a lot more natural when driving as you can look through the corner with normal head movement.

The resolution definitely isn't high enough to switch full time, but that's what I expected.

I get dizzy occasionally though, mainly through esses when looking from apex to apex. Possibly because there's no head tracking, so when I lean my head towards the corner and the view doesn't move with me my brain gets confused. It's not too bad if I concentrate on keeping my head still and just rotate it about a single point. I tried a demo using the hydra for head tracking and it was a bit better in that regard, but I still felt weird when walking around.

I get nauseous playing most of the demos, and a second wave when I take the headset off. Hopefully I get used to it, or don't suffer as bad when I'm less tired. Might have to try some travicalm or something :(

In iRacing the weirdest feeling is when stopping the car. I guess my brain expects that build up of forces, then snap back that you get. But that doesn't happen and it freaks out.