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Re: Space Engineers

Posted: Thu May 01, 2014 2:06 pm
by Shonky
I read that in the wiki, but I still managed to do it, apparently that's bugged at the moment since the 027 update, I think I have 4 clear blocks below the thruster to stop damage to the blocks below.

Sent from my Nexus 5

Re: Space Engineers

Posted: Fri May 02, 2014 9:19 am
by ysu
Awright, I've built a bigger, better miner now, that has two drills & connectors to dump the ore.
I've found that I can just park it diagonally above the collector on top of the refinery so that both drills can be emptied at the same time.

I think you can't connect the two connectors up any way? I've tried with conveyors, but it did not seem to work (conveyors up to the connector at the end)
I've thought of putting a large cargo container in and dump it into that, too, not sure if it'd work though. I'll have to test it out :)

Re: Space Engineers

Posted: Fri May 02, 2014 9:42 am
by DarrenM
[youtube] [/youtube]

I went back to creative to experiment and made one with 4 drills. Needs several connectors though or it takes ages to empty. I've just been setting the connectors to empty into space and letting the ores fall into the collector on the space station. Also needed a large reactor.

It would be good if we could control the routing in the tubes in order to send ores to specific refineries.

Re: Space Engineers

Posted: Fri May 02, 2014 10:44 am
by Shonky
Lol at the video.

I think there is an intention to sort ores down the track other wise it makes the collect all switch pretty pointless on the connector since you can just toggle the master switch for it anyway.

Sent from my Nexus 5

Re: Space Engineers

Posted: Fri May 02, 2014 1:07 pm
by ysu
That collect all switch got me! you can actually pipe all the ore from the drills into one hub for dumping it out...nice!
Time to upgrade to a 4-drill version methinks :D

Edit: the collect all was not switched "on" for me previously - so the ore did not get into the connector...pretty stupid thing :)

Re: Space Engineers

Posted: Fri May 02, 2014 2:06 pm
by ysu
heh. Overflow at the refinery :D
Image

Re: Space Engineers

Posted: Fri May 02, 2014 10:19 pm
by ysu
New miner 4x the fun version! :D
also with 9 connectors at the bottom for quick dumping of the ore - works pretty well. I've omitted any landing gear to keep it sleek, it's just get stuck.

Here it is in its full glory:
miner4x.jpg
more images, some with less cover:
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Re: Space Engineers

Posted: Sat May 03, 2014 10:28 pm
by Shonky
Nice one ysu, also got myself a 4 banger too, having the drill area larger than the craft is great, been making tunnels through asteroids. :D

Re: Space Engineers

Posted: Mon May 12, 2014 12:08 am
by Woodee
If anyone has a server up anytime I'd like to join as I just reinstalled this.

Re: Space Engineers

Posted: Mon May 12, 2014 8:27 am
by Shonky
I had a bit of a discussion with one of my mates that's been toying with this as well and we came to the conclusion that there's not much point in trying multi-player until there is a dedicated server available. At the moment one player hosts the map, and then if that player closes his game nothing can be done to the map until that player fires up the server again, or shares the map to another player and they start the server.

Re: Space Engineers

Posted: Fri May 30, 2014 1:19 pm
by DarrenM
Dedicated server is now available :)

Re: Space Engineers

Posted: Fri May 30, 2014 1:36 pm
by ysu
hm...we should set one up!

Re: Space Engineers

Posted: Fri May 30, 2014 2:01 pm
by Shonky
Awesome news, I wonder what the requirements are.

Re: Space Engineers

Posted: Sat May 31, 2014 11:21 pm
by NeilPearson
I think we should to. Maybe shut down the Minecraft server and launch this? If its not to system heavy for Astros stuff?

Sent from my Nexus 5 using Tapatalk

Re: Space Engineers

Posted: Sun Jun 01, 2014 10:01 am
by Santaria
I wouldn't as yet. There's still privacy issues and griefers abound at the moment. There's no way to set passwords and what not. Leave it for a few updates I reckon. I'm running a dedi for Syn and myself and if we're not on I shut it down because of griefers and people just generally wanting to be dicks.

Re: Space Engineers

Posted: Sun Jun 01, 2014 12:15 pm
by ysu
Santaria wrote:I wouldn't as yet. There's still privacy issues and griefers abound at the moment. There's no way to set passwords and what not. Leave it for a few updates I reckon. I'm running a dedi for Syn and myself and if we're not on I shut it down because of griefers and people just generally wanting to be dicks.
No pw is indeed a problem. Let's wait then.

Re: Space Engineers

Posted: Sun Jun 01, 2014 1:01 pm
by NeilPearson
Minecraft doesn't either... Does it automatically post it to a list?

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Re: Space Engineers

Posted: Sun Jun 01, 2014 4:52 pm
by DarrenM
Looks like you have to join via the server list. Unless everyone used hamachi and joined via lan.

Re: Space Engineers

Posted: Fri Jul 04, 2014 7:49 am
by Woodee
Update 01.037 - Factions, ownership of blocks
Community Announcements - George.Mamakos
Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally).

IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed.
We decided to release it now so we can get the best feedback possible from the players.

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Full list of new features and fixes: http://forums.keenswh.com/post?id=6970069" onclick="window.open(this.href);return false;
an update

Re: Space Engineers

Posted: Fri Jul 04, 2014 8:16 am
by Shonky
The development of this is rolling along well, although it still needs and end game for me, probably won't be too interested unless they come up with multiple procedural galaxies you can travel between, as it stands there is only building and Minecraft completely tapped out that need for me.

Re: Space Engineers

Posted: Fri May 29, 2015 12:36 pm
by ysu
This is not dead yet.
They've just released a DX11 update - and I reckon a lot of features have been added in the past year, too.

Few images

Example
Image

Re: Space Engineers

Posted: Fri May 29, 2015 2:27 pm
by DarrenM
The same devs released a castle building game. Looks nice, but these games need some PvE.


Re: Space Engineers

Posted: Fri May 29, 2015 2:32 pm
by ysu
DarrenM wrote:The same devs released a castle building game. Looks nice, but these games need some PvE.

Yup, agreed. There's talk in SpaceEng, of baddies - someone even suggested that Enemy npcs Should be reavers :)