MetropolARSE Lot numbers/Rules

No witty remarks yet.
User avatar
NeilPearson
Prize Winning ARSE
Posts: 7278
Joined: Tue Jan 03, 2006 11:31 pm
Location: Neil'sville
Contact:

MetropolARSE Lot numbers/Rules

Post by NeilPearson »

Image

here is everyones Plots, quite a few people have not botherd to show up, so they have lost there plots. If you want there plot ask for it, and it will be put into the high elder council.

I have installed Cuboid since there has been a Bad amount of Griefing and theft. Everyone has been given access to there lot and only there lot in the town limits. No MOB can hurt you in the town limits, they can spawn inside the town limits but no damage will be delt. Exploding creepers will damage your lot at present time, (but not the roads) but i will fix this tomorrow so no damage will be done!

Single Chests are lockable in your LOT. if you have a double wide chest, ANYONE can access it! Make sure to change all the stuff you dont want stolen in single chests.

Code: Select all

RULES
*Anything built out of town must be built at over 80 blocks from the current borders
*NO Massive LAVA Pits  - Lava Causes LAG.  Dont let astro's internet suffer. 
*NO TNT!
Last edited by NeilPearson on Wed Jan 05, 2011 3:49 am, edited 2 times in total.
User avatar
Bauer
Posts: 7271
Joined: Wed Dec 22, 2004 9:00 pm
Location: Tassie
Contact:

Re: MetropolARSE Lot numbers!

Post by Bauer »

Good stuff Neil :up:

Cheers for doing that
--------------
Stu
User avatar
tehsid
forum fairy - in a gay way!
forum fairy - in a gay way!
Posts: 1217
Joined: Tue Jun 21, 2005 8:19 am
Location: Melbourne

Re: MetropolARSE Lot numbers!

Post by tehsid »

Yeah, cheers for that mate. I'm away until after new years so when I get back I'll get to work on my abode. Sorry I wasn't able to help more today, either.
ReppohC
Posts: 1163
Joined: Fri Jun 24, 2005 7:47 pm
Location: Perth, Western Australia
Contact:

Re: MetropolARSE Lot numbers!

Post by ReppohC »

Bah! At least ive got a pond in my lot! :)

I've just spent the last couple hours infilling and finishing all the roads. @#%@# must have used a few thousand worth of dirt and stone! I think I've got all the roads done other then the section between 14/15. I gave up trying to fill the actual blocks (14/15) - so much land to fill. Maybe the owners can decide what they want to do if they can live with a 3 layer deep foundation or a really big basement? :faint:

Sleep :faint:
Image
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers!

Post by Lochie0911 »

I got a beachside view :)
Takumi
Posts: 2003
Joined: Tue Dec 14, 2004 3:43 pm
Location: QLD

Re: MetropolARSE Lot numbers!

Post by Takumi »

Nice work - looks good guys :yes:
It's been nice, chaps.
Hazelb
Master artist
Master artist
Posts: 3485
Joined: Mon Jan 03, 2005 5:55 pm

Re: MetropolARSE Lot numbers!

Post by Hazelb »

Thanx Neil!
Shonky
Posts: 5230
Joined: Sun Feb 27, 2005 6:33 pm

Re: MetropolARSE Lot numbers!

Post by Shonky »

Cheers Neil. :yes:
User avatar
w00dsy
The Senna of Hoppers Crossing
Posts: 24458
Joined: Wed Mar 02, 2005 2:41 pm
Location: incognito

Re: MetropolARSE Lot numbers!

Post by w00dsy »

Cheers Neil. I got my kids set up on our own server at home so that'll keep them happy. So there's an extra space up for grabs now.
User avatar
Bauer
Posts: 7271
Joined: Wed Dec 22, 2004 9:00 pm
Location: Tassie
Contact:

Re: MetropolARSE Lot numbers!

Post by Bauer »

ReppohC wrote:Bah! At least ive got a pond in my lot! :)

I've just spent the last couple hours infilling and finishing all the roads. @#%@# must have used a few thousand worth of dirt and stone! I think I've got all the roads done other then the section between 14/15. I gave up trying to fill the actual blocks (14/15) - so much land to fill. Maybe the owners can decide what they want to do if they can live with a 3 layer deep foundation or a really big basement? :faint:

Sleep :faint:

I filled in your plot just now except for a few bits. I ran out of dirt. In most places, like above where the pool is, it is 2 deep. towards the safehouse end it is 3 or more. :yes:
--------------
Stu
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers!

Post by Lochie0911 »

Ive spent most of my time trying find the bloody place after I died and then Adam died...over it I think...
Hazelb
Master artist
Master artist
Posts: 3485
Joined: Mon Jan 03, 2005 5:55 pm

Re: MetropolARSE Lot numbers!

Post by Hazelb »

Lochie0911 wrote:Ive spent most of my time trying find the bloody place after I died and then Adam died...over it I think...
Oopsssss

Wrong log in..LOL

The above was from me...not LB!
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers!

Post by Lochie0911 »

Hazelb wrote:
Lochie0911 wrote:Ive spent most of my time trying find the bloody place after I died and then Adam died...over it I think...
Oopsssss

Wrong log in..LOL

The above was from me...not LB!
Boxhead!
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers/Rules

Post by Lochie0911 »

Rules sound good :)
User avatar
NeilPearson
Prize Winning ARSE
Posts: 7278
Joined: Tue Jan 03, 2006 11:31 pm
Location: Neil'sville
Contact:

Re: MetropolARSE Lot numbers/Rules

Post by NeilPearson »

The reason we don't want mines sprouting up underneath the town is we will be constructing a subway system and it'll be a pain for everyone.
User avatar
Fandango
Rubber Rooter
Posts: 1397
Joined: Thu Jul 13, 2006 10:52 pm
Location: WA

Re: MetropolARSE Lot numbers/Rules

Post by Fandango »

Looks good guys. Sorry couldn't help with anything, been doing family thing for last 4 days. I'll jump in soon try make the trek down. Thanks everyone who's put this together :yes: :D
Fandangas,Fang,Fangas,Bangas,Fanny,Fan,Fandsy,Fandangdiddlyo........
Mr.Ferret
Posts: 2231
Joined: Sun Oct 02, 2005 10:06 pm
Location: Ballarat

Re: MetropolARSE Lot numbers/Rules

Post by Mr.Ferret »

i stole lot 24 :P
iRacing Name - Joshua Brown2
Image
User avatar
wobblysauce
Seen it, Done it, Invented it!
Posts: 10489
Joined: Thu Aug 25, 2005 9:53 am
Location: On an Island in the south

Re: MetropolARSE Lot numbers/Rules

Post by wobblysauce »

if you don't do the roads right the first time.. people are going to have border disputes. So... I have 'Expanded'.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.

ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ

I have a joke for you. I have a prediction that you are going to walk into a bar, my prediction was wrong and your wallet is gone.
User avatar
NeilPearson
Prize Winning ARSE
Posts: 7278
Joined: Tue Jan 03, 2006 11:31 pm
Location: Neil'sville
Contact:

Re: MetropolARSE Lot numbers/Rules

Post by NeilPearson »

the main post has been updated with a new map, and NEW RULES and info on cuboid.
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers/Rules

Post by Lochie0911 »

NeilPearson wrote:Image

here is everyones Plots, quite a few people have not botherd to show up, so they have lost there plots. If you want there plot ask for it, and it will be put into the high elder council.
Hey neil, would I be able to nab lot 7 or 8? And by the way, do you have to do anything to lock chests?
Last edited by Lochie0911 on Wed Jan 05, 2011 10:52 am, edited 1 time in total.
User avatar
GT VIRUS
Karen
Posts: 3637
Joined: Mon Jul 04, 2005 4:33 pm
Location: Adelaide
Contact:

Re: MetropolARSE Lot numbers/Rules

Post by GT VIRUS »

Is someone out for revenge on their brother? :P
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers/Rules

Post by Lochie0911 »

GT VIRUS wrote:Is someone out for revenge on their brother? :P
Yup im gonna come light up your place :P lol
User avatar
AstrO
Help Desk Expert
Posts: 4839
Joined: Tue Jun 28, 2005 9:28 pm
Location: Adelaide
Contact:

Re: MetropolARSE Lot numbers/Rules

Post by AstrO »

This is what the subway system looks like now...

Image

Red is the track (which operates in an anti-clockwise direction), Yellow are the subway stations and Blue are the switch locations (with the switch operation being located at the previous stop).
Lochie0911
Posts: 71
Joined: Thu Dec 23, 2010 4:19 pm
Location: Tassie

Re: MetropolARSE Lot numbers/Rules

Post by Lochie0911 »

AstrO wrote:This is what the subway system looks like now...

Image

Red is the track (which operates in an anti-clockwise direction), Yellow are the subway stations and Blue are the switch locations (with the switch operation being located at the previous stop).
Nice job astro, is it true that gold blocks propel minecarts? You might have to test it cos i saw it somewhere.
User avatar
GT VIRUS
Karen
Posts: 3637
Joined: Mon Jul 04, 2005 4:33 pm
Location: Adelaide
Contact:

Re: MetropolARSE Lot numbers/Rules

Post by GT VIRUS »

Having accually paid attention to that map for the first time.....


Do i smell or something?
Post Reply